Interview

How Fellow Traveller Helped Kulebra and the Souls of Limbo, and Whether Xbox Game Pass Makes a Difference

The interview gave us insight into the partnership with Fellow Traveller and the importance of Xbox Game Pass for the indie studio.

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How Tilemancer Dungeon Evolved From a Simple Prototype to a Truly Unique Dungeon-Crawler

We spoke to Nicholas about how the game got started and what design challenges they faced.

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INDIKA Is a Brilliant Example of How Video Games Can Explore Faith While Being Designed as an Interactive Movie

This multiple nominated project explores the influence of religion on human life.

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Palworld cost Pocketpair less than $150 million, with more information about the game revealed

Here's what we learned from the conversation between Destin and Bucky about Palworld and Pocketpair.

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Kepler Interactive’s Bold Bet on Unique Games in a Tough Market

Kepler Interactive, a British publisher known for its distinctive range of games, is investing in the traditional PC and console markets.

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How Fishbowl Became a Unique Coming-of-Age Puzzle Game

Fishbowl is a story-driven game that focuses on Alo, a young woman dealing with isolation and grief.

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Indie hit Sorry We're Closed merges horror with narrative elements and boasts over 99% positive reviews on Steam

The game's aesthetics, inspired by Silent Hill and the Jet Set Radio, give this title a unique atmosphere.

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Squeakross: Home Squeak Home Demo Launches December 6 on Steam

You play as a smart mouse who needs to turn an empty house into a cozy home.

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Egging On – Szymon, Jan, Piotr and Krzysztof (Polish version)

We recently interviewed talented Polish studio Egobounds about their climbing game Egging On.

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Egging On – Szymon, Jan, Piotr and Krzysztof

We recently interviewed talented Polish studio Egobounds about their climbing game Egging On.

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