Interview

Croatian developer Željko Kos discussed his journey, projects, and the upcoming city-builder game, Pompeii: The Legacy

He is proof that Croatian video games can achieve exceptional popularity when the right idea is combined with the appropriate genre.

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[Q&A] Grapplers: Relic Rivals - A Detailed Overview of the Development Process

Paul Kankiewicz, the creator of Grapplers: Relic Rivals, shared insights about his journey as a developer and the game's development process.

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SKALD: Against the Black Priory is a retro CRPG that combines classic charm with modern accessibility

Game Developer recently spoke with Anders Lauridsen, the game's creator, about his journey in creating this unique game.

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Hooded Horse urges other studios to "take care of their developers"

The publisher behind the wildly successful game Manor Lords recently shared some valuable advice for developers and publishers.

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Exclusive Q&A with Chris Coniglio, Red Metal's Game Director

Chris Coniglio, studio head and game director at Silent Factory, answered a few questions about their upcoming game Red Metal.

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AI LIMIT is a post-apocalyptic soulslike game ready to redefine combat and storytelling in this genre

Yang Bin, the producer of AI LIMIT, shared insights into the development of this game.

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More details about the RPG game Avowed have been revealed by the directors from Obsidian Entertainment

RPG Site interviewed game director Carrie Patel and gameplay director Gabe Paramo about the world, gameplay, and characters of Avowed.

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How relaxing adventure game Little Kitty, Big City became May's surprise hit

This heartwarming adventure game about a cat trying to find its way home sold over 100,000 copies in the first 48 hours.

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OutOfTheBit on Creating Nanuka: Secret Of The Shattering Moon

In this game, you control Nanuka as she explores a diverse environment, solves puzzles and fights enemies.

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Dmitry Glaznev talked to us about Norland, a medieval simulation game coming out later this year

We recently had the opportunity to meet Dmitry Glaznev, game designer and head of London-based studio Long Jaunt.

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