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inZOI Will Feature an Intriguing Karma System That Encourages Good Deeds

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The upcoming life simulation game inZOI, often referred to as the South Korean version of The Sims, introduces a revolutionary karma system with unusual consequences for players who choose to lead their characters down an evil path. As revealed by director Hyungjun Kim in an interview with PC Gamer, every action a character takes in the game will be tracked by a karma system, which will ultimately determine their fate at the end of their life.

The karma system in inZOI works by assigning karma points to every decision and action a character makes. When a character reaches the end of their life, the total karma score will decide whether they find eternal peace or remain in the world as a ghost. If a character becomes a ghost, players will have the opportunity to help them seek redemption through specific actions, allowing them to transition into a new life. While redemption is not mandatory, the game will include mechanics that encourage players to perform good deeds.

inZOI has been introduced as the next generation of life simulations, where players take on the role of a god-like creator, shaping the lives of “Zois” in a highly customizable world built in Unreal Engine 5. The game offers deep personalization, allowing players to modify everything—from character appearances to entire cityscapes. It promises a realistic and unpredictable life experience, emphasizing emergent storytelling and a living, reactive NPC community.

Alongside traditional activities such as working, building homes, and maintaining relationships, inZOI also incorporates unusual elements. One of these is a cat named Psychet, who can influence the game world through mysterious devices. This blend of everyday life and fantastical elements makes inZOI a unique experience that is sure to attract fans of the genre.

inZOI will launch in Steam Early Access for PC on March 28 this year.

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