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Project Tower was initially more ambitious, but budget limitations forced developers to scale back and cut content

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We recently interviewed Yummy Games about their game Project Tower, and they shared more details about this unique shooter, bullet hell, and puzzle game featuring a morphing mechanic. They discussed how much content they had to cut, revealing that the project was originally far more ambitious. However, due to the limitations of being a small indie studio, the scope had to be scaled back.

"Yes, we had to cut quite a few features. Some of the bigger cuts included: an open-world-style level on Floor 4, which featured a prisoner camp. It just didn’t fit well with the rest of the game, and refining it would have taken too much time."

said a representative from Yummy Games

"We also scrapped a morphing system that allowed players to store and switch between forms, as it made level design overly complicated. Another cut was a boss fight where multiple prisoners assisted the player, but we simply didn’t have the time to make it work properly. It’s always tough to let go of ideas, but we had to stay focused on finishing the game."

They concluded

The game’s signature morphing system allows you to transform into scanned creatures or objects. Some transformations are highly useful in combat, enabling you to deal significant damage or leap great distances. Boss fights are also a highlight of the game, providing challenging encounters that test your reflexes and precision.

For those unfamiliar with the title, Project Tower was released at the beginning of January on PC via Steam and PlayStation 5. You can read the entire interview here.

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