Psychological - IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 26 Jun 2025 12:48:08 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Psychological - IndieGames https://www.indie-games.eu/en 32 32 Horor avantura One-Eyed Likho “progonit će” Steam ovog srpnja https://www.indie-games.eu/en/horror-adventure-one-eyed-likho-will-haunt-steam-this-july/ https://www.indie-games.eu/en/horror-adventure-one-eyed-likho-will-haunt-steam-this-july/#respond Thu, 26 Jun 2025 12:48:08 +0000 https://www.indie-games.eu/?p=26688 Armed with only a few matches, you'll navigate through the darkness and solve complex puzzles.

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Morteshka Studio, known for Black Book and The Mooseman, is set to release One-Eyed Likho soon, a horror adventure inspired by folklore. The game will launch on PC via Steam on July 28, taking us to 19th-century Russia. The studio has been working on this title for over four years, with its roots deeply embedded in Slavic mythology and the tale of the Likho, a creature bringing ill fortune and disaster.

The game’s monochromatic world, filled with dense forests and secluded huts, creates a somber atmosphere where every shadow hides a threat. Armed with only a few matches, you’ll navigate through the darkness, using fire to light your way and solve complex puzzles. You’ll also uncover hidden truths as you piece together clues scattered throughout the environment.

One-Eyed Likho’s unique gray-scale art style heightens the sense of dread. Simultaneously, the light-burning mechanic adds tension, requiring you to carefully manage your limited light source to solve puzzles and fend off the encroaching darkness.

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Misteriozna avantura Pera Coda događa se na ulicama Istanbula, izlazi 2026. godine na Steamu https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/ https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/#respond Thu, 26 Jun 2025 12:05:55 +0000 https://www.indie-games.eu/?p=26642 You play as Deniz, a lawyer trapped in a place that looks like a purgatory.

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Interesting games have been coming out of Turkey lately, and the recently announced Pera Coda, developed by Leyzio, promises to blend the psychological depth of Disco Elysium, the exploratory nature of Outer Wilds, and the time-based puzzles of 12 Minutes. This isometric adventure is set in a surreal version of Istanbul, specifically in the historic Pera (Beyoğlu) district. The game will be available for PC via Steam in 2026.

You play as Deniz, man trapped in a state between life and death, while simultaneously acts as both judge and accused in a confrontation with his own soul. Pera Coda explores Deniz’s traumatic memories through branching dialogues and layered environmental puzzles. Each time loop in this surreal Istanbul forces you to confront regrets, relationships, and hidden truths, uncovering mysteries that reshape the world around you.

Iconic real-world locations reflect Deniz’s fragmented psyche, merging the city’s East and West, chaos and peace. The gameplay uses intuitive point-and-click mechanics to focus on exploration, dialogue, and choices, rather than combat or item collection.

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Psihološki horor s.p.l.i.t. Mikea Klubnike izlazi sljedeći mjesec na Steamu https://www.indie-games.eu/en/mike-klubnikas-new-psychological-horror-s-p-l-i-t-releases-next-month-on-steam/ https://www.indie-games.eu/en/mike-klubnikas-new-psychological-horror-s-p-l-i-t-releases-next-month-on-steam/#respond Tue, 24 Jun 2025 20:46:51 +0000 https://www.indie-games.eu/?p=26632 S.p.l.i.t. combines psychological tension with methodical puzzle solving.

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Mike Klubnika, the developer behind the 2024 hit Buckshot Roulette, is back with s.p.l.i.t. This narrative-driven psychological horror adventure launches on July 24, 2025, for PC via Steam and Linux. It swaps the tense randomness of Russian roulette for the calculated dread of hacking into an unethical superstructure.

S.p.l.i.t. blends psychological tension with methodical puzzle-solving, immersing you in a claustrophobic digital world where every command feels like a step deeper into danger.

From a computer terminal, you’ll solve various command-line puzzles, navigating directories and running software. The game features retro tech aesthetics, using Internet Relay Chat (IRC) to connect with other hackers, gather intel, and uncover secrets. What to expect from it, be sure to watch the trailer below.

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Horor igra A.I.L.A. dolazi i na PlayStation 5 konzole, novi trailer prikazan je na The Mix Game Summer Showcaseu https://www.indie-games.eu/en/horror-game-a-i-l-a-is-coming-to-playstation-5/ https://www.indie-games.eu/en/horror-game-a-i-l-a-is-coming-to-playstation-5/#respond Tue, 10 Jun 2025 21:02:11 +0000 https://www.indie-games.eu/?p=26200 You are tasked with testing experimental game worlds created by a revolutionary synthetic intelligence.

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At The MIX Summer Game Showcase 2025, a new trailer for A.I.L.A. was unveiled, a game with a somewhat odd name but a highly ambitious project from Fireshine Games and Pulsatrix Studio. This first-person psychological horror will also launch on PlayStation 5, alongside the previously announced Xbox Series X/S and PC (Steam) versions.

You play as Samuel, a playtester for a video game company, tasked with testing experimental game worlds created by a revolutionary synthetic intelligence known as A.I.L.A. What starts as a routine job quickly turns into terror as the boundaries between virtual reality and the real world begin to blur. Each scenario introduces Samuel to a different horror subgenre: from evading a ritualistic cult in a creepy forest to investigating a missing person on an abandoned farm.

Powered by Unreal Engine 5, A.I.L.A. delivers a photorealistic experience, with advanced technologies like Lumen and MetaHuman creating vivid worlds and immersing you in distorted realities. The game’s design leans into psychological horror, supernatural scares, and action-packed frights, featuring customized gameplay mechanics for each scenario.

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Fractured Blooms donosi kombinaciju farming simulacije i psihološkog horora https://www.indie-games.eu/en/fractured-blooms-combines-farming-simulation-with-psychological-horror/ https://www.indie-games.eu/en/fractured-blooms-combines-farming-simulation-with-psychological-horror/#respond Sat, 07 Jun 2025 16:45:04 +0000 https://www.indie-games.eu/?p=26086 This horror title is brought to us by the studio behind the hit Doki Doki Literature Club Plus.

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During Summer Game Fest 2025, Serenity Forge, the studio behind hits like Doki Doki Literature Club Plus and Slay the Princess, unveiled their latest project — Fractured Blooms. This psychological horror farming simulation, inspired by a true story, promises a chilling experience. The announcement came with a haunting trailer, and the game’s Steam page is now open for wishlisting.

Developed in Unreal Engine 5, Fractured Blooms features stunning visuals crafted by artist Satchel, known for Doki Doki Literature Club. The voice acting cast is led by Nichole Goodnight, recognized from Slay the Princess. Set in an seemingly cozy rural home, the game follows Angie, a young girl trapped in a time loop of gardening, cooking, and cleaning. Beneath this calm surface lies a dark tale of trauma and abuse.

The gameplay blends a “cozy” farming simulation with psychological tension, where you manage stamina to care for crops used to cook meals. These meals unlock new recipes and boost energy for nighttime tasks, while the loop deepens, the atmosphere grows increasingly oppressive, memories resurface, and the house becomes more terrifying. Managing resources and careful planning are key to uncovering the truth behind Angie’s plight.

Fractured Blooms will be available for PC via Steam and Xbox Series X/S.

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Surgent Studios and Pocketpair Publishing reveal Dead Take, a new psychological horror game https://www.indie-games.eu/en/surgent-studios-and-pocketpair-publishing-reveal-dead-take/ https://www.indie-games.eu/en/surgent-studios-and-pocketpair-publishing-reveal-dead-take/#respond Tue, 03 Jun 2025 18:13:50 +0000 https://www.indie-games.eu/?p=25938 Dead Take is a first-person psychological horror game focusing on themes of power and corruption.

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Dead Take, the second title from award-winning developer Surgent Studios (the team behind Tales of Kenzera™: ZAU), is officially partnering with Pocketpair Publishing (known for Palworld and Craftopia). Dead Take is a first-person psychological horror game focusing on themes of power and corruption, and it’s now available to wishlist on Steam.

In Dead Take, you’ll search for a missing friend, peeling back the glittering facade of the entertainment industry to expose its darkest secrets and uncover the monstrous cost of creation. This gripping narrative promises an impressive lineup of actors, with details to be revealed in the coming weeks.

Abubakar Salim, CEO of Surgent Studios, hinted at the game’s impactful nature, saying: “We’re being secretive for a reason. The subject matter of this game is delicate, and it hits close to home. When it comes out, and it won’t be long until it does, I want players to think, ‘I can’t believe they actually did this.”

Here are the key features listed on Steam

As the actor, make your way through the mansion to piece together the story of how far a powerful executive will go to seal his legacy. Peer into the dark corners of the houses and of your own mind alongside strange humanlike figures that seem to haunt your steps. Solve object-based puzzles to progress deeper into the house, from the front gate all the way to the home cinema. As you advance, discover and edit together the video clips you find to unravel what really happened within these walls.

Creep through hallways and up or down staircases to progress through the grand foyer, art gallery, audition room and more in this single-player first-person psychological horror. Discover a side of the entertainment industry only discussed in whispers, full of cruelty and sordid gossip, memories of roles gone wrong, unsettling audition tapes and shadowy figures with the power to make or break your career. Make your way through opulent and meticulously hand-crafted 3D rooms, full of tools and props inspired by real-world film sets, accompanied by composer Ross Tregenza’s chilling original score.

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Playrooms proširenje stiže u Dreamcore ovog lipnja, uranja vas u dječje noćne more https://www.indie-games.eu/en/playrooms-expansion-for-dreamcore-arrives-in-june/ https://www.indie-games.eu/en/playrooms-expansion-for-dreamcore-arrives-in-june/#respond Wed, 21 May 2025 22:17:07 +0000 https://www.indie-games.eu/?p=25083 Instead of relying on cheap jump scares, the game focuses on a slow, creeping sense of dread.

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Psychological horror game Dreamcore from studio Montraluz, is getting a massive new chapter called Playrooms. This expansion is set to drop on June 17, 2025, and it’s coming to just about everything: PC (Steam), PlayStation, Xbox, and Nintendo Switch. Heads up though, the price is going to go up soon, so now’s your chance to grab the game if you want to get all future updates for free. You can also check our full review of the base game here.

Instead of relying on cheap jump scares, the game focuses on a slow, creeping sense of dread. Your goal is to solve puzzles to escape these maze-like environments, which are clearly inspired by the viral “backrooms” phenomenon. It’s less about fighting monsters and more about the quiet, disturbing horror of spaces that just feel wrong.

The Playrooms expansion takes that familiar formula and twists it into something much more personal and deeply unsettling. You’ll find jungle gyms, finger paintings, and playpens all rearranged into a bizarre, dreamlike nightmare. “We’re exploring the infinitely imaginative mind of a child”, says Valentín Iribarren, the game creator at Montraluz. “Mixing those shared memories of childhood into something unsettling was really exciting for us.” The result is a new level that adds about 50% more content, making Dreamcore feel bigger and even weirder than before.

Right now, Dreamcore costs 8.99 € across all platforms. But with the Playrooms expansion arriving on June 17, that price is going to jump to 11.99 €. Here’s the really good news: if you buy the game before that date, you’ll get Playrooms and two more chapters planned for 2026 completely free.

“We wanted to reward our early adopters,” explains Iribarren. “Current and new players can still grab the game at the entry price and enjoy every expansion as a free update.” It’s a pretty sweet deal for a game that’s already earned an impressive “Very Positive” rating on Steam from over 680 reviews.

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Novi trailer za The 18th Attic otkrio je jezive “weeping angel” lutke https://www.indie-games.eu/en/the-18th-attic-teaser-trailer-reveals-creepy-weeping-angel-mannequins/ https://www.indie-games.eu/en/the-18th-attic-teaser-trailer-reveals-creepy-weeping-angel-mannequins/#respond Thu, 15 May 2025 13:00:40 +0000 https://www.indie-games.eu/?p=24860 In the game, you wield a camera as both defense and weapon, capturing supernatural phenomena in a haunted attic.

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The solo indie developer behind horror titles like The Backrooms 1998 and The Voidness, Steelkrill Studio, revealed a teaser trailer for its upcoming game, The 18th Attic, set to launch soon on PC via Steam. The trailer introduces us to a terrifying new threat: mannequins that move when unseen, promising a ghost-hunting experience that blends psychological tension with innovative mechanics.

In the game, you wield a camera as both defense and weapon, capturing supernatural phenomena in a haunted attic filled with buried memories. The trailer showcases the game’s “weeping angel”-style mannequins, which freeze under the camera’s gaze but creep closer the moment your blink, turn away, or lower your lens.

When hallucinations intensify, you can pet a virtual cat to reduce stress and regain focus, adding a unique calming element to the horror. Steelkrill Studio prioritizes psychological dread over jump scares and The 18th Attic will continue this tradition, weaving a narrative-driven adventure with a retro-inspired aesthetic, reminiscent of P.T. and Amnesia.

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Deckline – Hrabra, eksperimentalna kartaška igra https://www.indie-games.eu/en/deckline-experimental-card-game-review/ https://www.indie-games.eu/en/deckline-experimental-card-game-review/#respond Tue, 13 May 2025 21:45:01 +0000 https://www.indie-games.eu/?p=24822 A short Deckline gameplay experience is worth trying and you won't be disappointed.

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  • DEVELOPER: KREIDPIX
  • PUBLISHER: KREIDPIX
  • PLATFORMS: PC
  • GENRE: Card Game
  • RELEASE DATE: May 7, 2025
  • STARTING PRICE: 2,99€
  • REVIEWED VERSION: PC
  • Deckline is a single-player card game with elements of psychological horror, strategy, and subtle storytelling, offering a 2-4 hour experience across and an infinite competitive mode. The game uses the Russian card game Durak (meaning “fool”) as its core mechanic, blending it with a grim war narrative to create a tense experience. Set in a war-torn Eastern Europe during the 1990s, inspired by the Yugoslav Wars, it places you as a soldier in a hopeless situation, out of ammo, encircled by enemies, and abandoned by command.

    Has anyone heard of Durak before playing this game?

    Each player (you and AI squadmates) receives 6 cards from a 36-card deck, with one suit designated as the trump suit, placed below the deck for reference. You then take turns attacking and defending: the attacker plays one or more cards of the same rank, and the defender must beat each with a higher card of the same suit or a trump card, which can only be countered by a higher trump. If the defender succeeds, roles switch, but if they fail, they take the table’s cards, and the attacker continues. After each turn, you draw to replenish your hand to 6 cards, unless already at or above that number. The goal is to avoid being the “fool” – the last player with cards.

    However, the game’s tutorial is overly basic, pointing you to Steam guides for more depth, leaving you confused for the first hour. This means you will definetly fumble through, place cards on the desk without clarity, and even when it starts to click, there’s no satisfying “aha” moment. Success often hinges on luck and the AI’s cards rather than skill. This doesn’t make it bad, but it struggles to hook you early. Its unique premise and atmospheric vibe are the ones that keep you intrigued despite the steep learning curve.

    It shares similar gameplay vibes with Buckshot Roulette or Liar’s Bar, emphasizing high replayability. But, don’t expect a Balatro-style experience, this feels more like a social, real-life card game you’d learn from your grandparents, grounded in realism rather than flashy mechanics. There are some clever small features, like turning your head around to observe the room, switching on a lamp when lights dim, or taking pills to reduce arterial attacks that impact your mental state and can black out your screen.

    The game takes place in a first-person view inside a dimly lit bunker, featuring low-poly squadmates, a battered card table, and scattered war relics. The PSX-style graphics, with blocky textures and muted colors, create a retro-horror feel, enhanced by a grainy VHS filter. Card animations are simple but clear too, with easy-to-read suits and ranks, while environmental effects amplify the war’s creeping dread. The aesthetic nails the gritty 1990s Eastern Europe vibe, with small details like squadmates’ nervous movements and flickering bunker lights.

    “It shares similar gameplay vibes with Buckshot Roulette or Liar’s Bar, emphasizing high replayability.”

    Really needs a multiplayer mode

    Deckline is a short game, offering a complete experience in about two hours, depending on how quickly you grasp its mechanics. Priced at just €2.99, it’s an affordable option with decent quality, ensuring you won’t feel like you’ve wasted time or money. However, its shortness and lack of surprising twists hold it back. The absence of multiplayer is a missed opportunity, and the leaderboards don’t feel important. This is the kind of game where you might mute the game sound, and listen to music while playing to chill, despite its heavy atmosphere and storyline. It’s still just Durak.

    I dare to say this is a bold, experimental war-horror card game that blends Durak’s simple mechanics with the grim atmosphere of 1990s Eastern European conflict. However, basic card mechanics, a repetitive bunker setting, and a short, thin story hold it back from being as good as Buckshot Roulette for example. Still, its brief experience is worth a try and you won’t be dissapointed.

    “Deckline is a short game, offering a complete experience in about two hours.”

    Pros Cons
    Horror atmosphere. Very short game.
    Simple gameplay. No proper story.
    Good replayability. Very confusing at the beginning.
    Unique premise and idea. There is no real twist with the cards.
    Content
    70%
    Gameplay
    80%
    Graphics
    80%
    Final score

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    ASYLUM – Sporo tinjajuća horor priča https://www.indie-games.eu/en/asylum-slow-burning-horror-story-review/ https://www.indie-games.eu/en/asylum-slow-burning-horror-story-review/#respond Mon, 12 May 2025 20:27:48 +0000 https://www.indie-games.eu/?p=24784 From the creators of the cult classic Scratches, ASYLUM is a point-and-click psychological horror adventure.

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  • DEVELOPER: Senscape
  • PUBLISHER: Senscape
  • PLATFORMS: PC
  • GENRE: Psychological Horror
  • RELEASE DATE: March 13, 2025
  • STARTING PRICE: 24,50€
  • REVIEWED VERSION: PC
  • From the creators of the cult classic Scratches (2006), ASYLUM is a point-and-click psychological horror adventure, 15 years in the making. You play as an ex-patient haunted by visions, navigating a vast, eerie asylum to unravel its dark secrets. Drawing inspiration from H.P. Lovecraft, Hammer Films, and 1980s Euro-horror, it delivers a slow-burning, atmospheric experience without relying on cheap jump scares.

    Exploring the Eerie Hanwell Mental Institute

    The gameplay focuses on exploring the sprawling Hanwell Mental Institute, a decaying complex designed in the authentic, oppressive Kirkbride Plan for asylums. You navigate using a first-person, node-based system, clicking to move between fixed viewpoints with a 360-degree turning circle. The institute’s intricate layout, featuring shadowy hallways, abandoned wards, and hidden passages, builds a constant sense of dread. By uncovering historical files, patient records, and eerie artifacts, you piece together the asylum’s dark history and your character’s mysterious past.

    The massive Hanwell Mental Institute in ASYLUM has its ups and downs. Its vast size creates an immersive atmosphere, but many areas feel empty, with “lifeless spaces” that slow the pace. The node-based movement, lacking the smoothness of modern walking simulators, can feel sluggish, and without a map or fast-travel system, backtracking becomes tedious, especially in later chapters. While ambitious, the game’s scale sometimes overshadows the narrative, leading to long stretches of uneventful wandering.

    Puzzles are central to the game, blending logical inventory-based challenges with environmental observation tasks that reward sharp wit and keen attention to detail. Examples include combining items like keys or tools to unlock doors or deciphering codes from scattered notes. Most puzzles tie smoothly into the story, such as piecing together patient histories or operating decayed machinery. However, without a hint system, you must rely on the in-game journal or trial-and-error, which can frustrate when tackling complex puzzles. Some puzzles, especially repetitive door-opening tasks, feel like busywork with little narrative payoff.

    The journal is a standout feature, seamlessly cataloging clues and memories as a diegetic interface, with a notepad mechanic that boosts immersion. However, the inventory system feels clunky, requiring manual cycling through items at hotspots instead of a menu, which slows gameplay. While puzzles are generally fair, the absence of guidance can halt progress, particularly in the middle chapters.

    “Puzzles blend logical inventory-based challenges with environmental observation tasks.”

    A Slow-Burning Lovecraftian Horror Tale

    The story is a slow-burning tale, loosely inspired by films like Session 9 and Lovecraftian themes. As an ex-patient, you uncover the institute’s dark history, experiments, abuse, and supernatural events, while piecing together your own fractured memories. The narrative unfolds through found documents, environmental storytelling, and minimal character interactions, building toward a “shocking conclusion” kept under wraps during 15 years of development. The plot is engaging with a mind-bending arc, but it struggles to balance storytelling with gameplay, sometimes feeling like a “choose-your-own-adventure book” due to heavy reliance on lengthy reading.

    Key characters like Dr. Miller, voiced by Jonathan Boakes with a David Warner-like gravitas, bring intrigue, but their limited presence (Miller disappears mid-game without explanation) reduces their impact. The story’s heavy reliance on text-heavy documents can feel overwhelming, and while the horror is atmospheric, it feels derivative, missing the scares of modern games like Amnesia. Replayability exists through hidden memories and Easter eggs, but the linear narrative and lack of branching paths limit replay value.

    There are over 100 hauntingly detailed rooms in the game that always bring something different. Pre-rendered backgrounds blend a “classic yet modern” aesthetic with a grainy, 1980s horror film texture, amplifying the oppressive atmosphere. Environmental storytelling is also quite good, with scattered papers, broken furniture, and occult symbols creating Lovecraftian dread. In-game character models are impressively detailed, but cutscene models fall short, with stiff animations and speech limited to lower-face movement, which weakens emotional moments.

    The intentional VHS aesthetic, while evocative, might feel outdated to some, with visuals reminiscent of PS2-era graphics. The absence of dynamic lighting or real-time shadows further dates the presentation. Cutscenes, blending in-engine and pre-rendered elements, are static with poor animation, falling short of the immersive environments. Prioritizing atmosphere over polish suits retro horror fans but may alienate those expecting modern visual fidelity.

    “ASYLUM struggles to balance storytelling with gameplay.”

    Fans of horror games will like this one

    ASYLUM is a chilling, ambitious tribute to slow-burning horror, delivering a haunting atmosphere and narrative that fulfills its 15-year hype for Scratches fans and classic point-and-click adventure lovers. However, its dated node-based mechanics, empty spaces, and inconsistent visuals make it feel outdated, struggling to balance gameplay and storytelling. The absence of a hint system and shallow character depth further narrow its appeal. Ultimately, it’s a good choice for retro horror fans, particularly on PC or Steam Deck.

    “Solid choice for retro horror fans that like slow-burning story.”

    Pros Cons
    Horror atmosphere. There is no 'hint' system if you get stuck.
    Engaging narrative. Lots of empty spaces.
    Logical puzzles. Inconsistent visuals.
    Retro graphics and charm. Weak character depth.
    Content
    70%
    Gameplay
    70%
    Graphics
    80%
    Final score

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