How Tilemancer Dungeon Evolved From a Simple Prototype to a Truly Unique Dungeon-Crawler
We spoke to Nicholas about how the game got started and what design challenges they faced.
We spoke to Nicholas about how the game got started and what design challenges they faced.
We got to talk with Walsh (the game's creator) and Ahab (director of Sin Eater) about what to expect in.
We asked Travis and Kara to share their thoughts on the Early Access aspect of the game, whether it’s worth it, how it helps and what benefits it brings.
We had the opportunity to speak with Yummy Games, where they shared insight into the mechanics of transformation and boss fights.
Set in a beautifully designed fantasy world, Elflock offers a story driven single player experience.
A unique city-builder game that introduces a cooperative feature to a genre that is traditionally focused on a single player.
Rozmawialiśmy o tym, jak stworzyć mieszankę klasycznego brzmienia i melodii z popularnych japońskich animacji.
We talked about creating a blend of classical sound and melodies from popular Japanese animations.
The three-member team, more precisely director Go Min-jin, shared their inspirations, design decisions and challenges in creating this game.
We had the opportunity to meet Danijel Dizdarević, the lead character designer at Gamepires, the studio known for the game SCUM.