Publisher - IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 26 Jun 2025 18:49:45 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Publisher - IndieGames https://www.indie-games.eu/en 32 32 Ljetna rasprodaja na Steamu je počela, evo koje indie igre ne smijete propustiti https://www.indie-games.eu/en/steam-summer-sale-has-begun-check-these-indie-games/ https://www.indie-games.eu/en/steam-summer-sale-has-begun-check-these-indie-games/#respond Thu, 26 Jun 2025 18:49:45 +0000 https://www.indie-games.eu/?p=26702 All of this runs until July 10th, so you still have time to fill out your collection.

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Steam has launched its traditional Summer Sale, one of the most anticipated events of the year for all video game enthusiasts. During this period, thousands of games are available at discounted prices, including some of the biggest hits, indie titles, and older games you might not have had a chance to play yet. This is an ideal opportunity to expand your library at significantly lower prices.

The sale runs until July 10th, meaning you still have plenty of time to explore the various offers. We’ve taken a deep dive and picked out the best deals currently available.

Game Discount Original Now
DAVE THE DIVER-40%19,99€11,99€
Oxygen Not Included-70%22,99€6,89€
DREDGE-50%24,99€12,49€
ANIMAL WELL-25%24,50€18,37€
Palworld-25%28,99€21,74€
Against the Storm-50%29,99€14,99€
Wandering Sword-20%24,50€19,60€
1000xRESIST-25%19,50€14,62€
Dungeons of Hinterberg-60%22,99€9,19€
Blasphemous 2-50%29,99€14,99€
Mount & Blade II: Bannerlord-50%49,99€24,99€
Schedule I-30%19,50€13,65€
Lethal Company-20%9,75€7,80€
Tinkerlands-25%12,99€9,74€
Blue Prince-15%29,99€25,49€

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Japanese-Swedish marketing agency Neon Noroshi embarks on their own publisher journey with Yotsuba Interactive https://www.indie-games.eu/en/neon-noroshi-launches-yotsuba-interactive-as-a-new-publisher/ https://www.indie-games.eu/en/neon-noroshi-launches-yotsuba-interactive-as-a-new-publisher/#respond Thu, 26 Jun 2025 13:30:31 +0000 https://www.indie-games.eu/?p=26699 Yotsuba Interactive’s first title is indie game I Write Games Not Tragedies which is slated for release in late 2025.

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Japanese-Swedish indie game marketing agency, Neon Noroshi is excited to launch Yotsuba Interactive, a brand new publishing arm. Founded by Neon Noroshi’s CEO, Tomoko Miya, the publisher will exhibit its first title I Write Games Not Tragdies at BitSummit the 13th Summer of Yokai in Kyoto next month from July 18 to 20.

The inspiration for the name “yotsuba”, which means four-leaf clover in Japanese, comes from a desire to convey the excitement and joy of a child finding a four-leaf clover for the first time. In a time where players are faced with an overwhelming amount of games to play, Yotsuba Interactive aims to support games that feel hyper-personalised, as though the game was created specifically for you.

Yotsuba Interactive’s first title is indie game I Write Games Not Tragedies which is slated for release in late 2025. The game is developed by Studio Wife and Cornmandog, two female developers now living in the United Kingdom and Hong Kong after studying together in London. The game’s exploration of emo and goth subcultures is one that resonated strongly with the Yotsuba team, which led to the formation of this partnership.

I Write Games Not Tragedies explores three eras of life and lessons through the eyes of protagonist Ash. Players will both adore and cringe over him during his “baby bat” years in the late 2000s, resonate with his anxieties and battles with alcoholism in the 2010s then join him on his quest for the meaning of life as an elder emo in the 2020s. Relish in his humor, encounters with romance and discomfort through a visual novel meets rhythm game experience. True to the punkitude, players will not only be tasked with hitting lyrics to the beat at the right points but screaming out their frustrations in order to obtain a high score!

The name of the game itself is an homage to the 2005 song I Write Sins Not Tragedies by American pop rock band, Panic! At The Disco.

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AG French Direct 2025: Everything Announced https://www.indie-games.eu/en/ag-french-direct-2025-everything-announced/ https://www.indie-games.eu/en/ag-french-direct-2025-everything-announced/#respond Wed, 28 May 2025 19:48:13 +0000 https://www.indie-games.eu/?p=25561 The AG French Direct 2025 showcased over 50 French and francophone games with 25 demos and twelve exclusive reveals.

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The AG French Direct 2025, held on May 28, 2025, showcased over 50 French and francophone games with 25 demos and twelve exclusive reveals. Here’s everything announced during the livestream that lated 90 minutes, including the shorter announcements. You can find all the games on AG French Direct Spring festival via Steam.

Fallen Fates

Fallen Fates is an upcoming top-down action RPG developed by Hibernian Workshop, the creators of Astral Ascent. Set in a sprawling, hand-drawn pixel art world, the game emphasizes exploration, intense combat, and epic boss battles. You can expect a rich, immersive experience with a focus on challenging gameplay mechanics, though specific details about the story, characters, or setting remain under wraps.

Cosmic Holidays

Cosmic Holidays is an upcoming 2D platformer adventure game developed by I AM A DOG Studio, set for release in 2026 for PC, Xbox Series X/S, PlayStation 5, and Nintendo Switch. Youguide Cibo, a lovable alien stranded on a mysterious planet after a shuttle crash, as he journeys to reach his vacation resort. The game features a hand-drawn art style with lush, interconnected ecosystems filled with unique flora and fauna. Cibo’s distinctive ability to inflate his head allows him to glide, bounce, roll, propel himself, absorb shocks, or get stuck in tight spaces, enabling creative interactions with the environment.

Death Tower

Death Tower is a 2.5D isometric roguelite tactical RPG developed by Headbang Club, set to release on Steam, PlayStation 5 and Nintendo Switch. The goal is to ascend through the tower’s forbidden levels, each with unique ecosystems, challenges, and enemies. Gameplay blends stealth, hacking, and combat, utilizing melee weapons, special attacks, and heavy artillery. The game features 6 playable characters, around 30 enemy types, 4 distinct biomes with unique bosses, 10+ mini-bosses, 75 weapons, 75 hacks, and 10 class trees with 75 skills.

ENDLESS Legend 2 – Necrophage Faction Spotlight

Endless Legend 2 is an upcoming turn-based 4X fantasy-strategy game, a sequel to Endless Legend, developed by Amplitude Studios and announced for early access release in 2025. Set on the planet Auriga, the game builds on its predecessor’s legacy with a randomized world map, hexagonal grid-based gameplay, and a focus on empire-building through exploration, conquest, research, and diplomacy. The Necrophages return as a warmongering, insectoid hive faction, designed for aggressive expansion and military dominance. Their playstyle revolves around constant warfare, rapid growth, and consuming enemies to fuel their empire.

Paper Sky

Paper Sky is an upcoming semi-open world action-adventure game developed by solo developer Matthieu Houllier under Brute Force, set for release in late 2025 on PC, Mac, Linux, Nintendo Switch and Nintendo Switch 2. In this hand-crafted, physics-based game, you control a customizable paper plane, inspired by Disney’s Paperman, navigating stylized landscapes with advanced aerial dynamics. The core mechanic involves switching between a gliding paper plane and a rolling paper ball to build momentum, bypass obstacles, and uncover hidden secrets through jumping and gliding.

Cairn

Cairn is an upcoming rock-climbing simulation adventure game developed and published by The Game Bakers, known for Furi and Haven, with a planned release in 2025 for PC and PlayStation 5. Described as a “survival climber,” the game follows Aava, a professional mountaineer aiming to be the first to summit Mount Kami, an unclimbed peak. Played from a third-person perspective, Cairn emphasizes realistic climbing mechanics where players manually position Aava’s limbs to navigate rock faces, carefully planning routes and managing stamina to avoid falls that reset progress to the last checkpoint.

City Tales – Medieval Area

City Tales – Medieval Era is a medieval city-building simulation game developed by Irregular Shapes and published by Firesquid, launched in Early Access on May 22, 2025, for PC. You assume the role of a visionary leader tasked with transforming humble camps into a thriving medieval realm. The game breaks from traditional grid-based city builders by using an organic building system, allowing you to freely draw district outlines, within which villagers autonomously construct homes and paths based on their movement patterns.

Chase Tag – New Trailer

Chase Tag is a fast-paced, competitive multiplayer action game, available on Steam with a planned release in 2025. Drawing inspiration from the classic playground game of tag, it transforms the concept into arena-based PvP experience where players control candy-themed athletes in a colorful, cartoonish 3D world. The objective is to outmaneuver and tag opponents before a timer expires, using dynamic environments filled with platforms, trampolines, and ramps to gain tactical advantages.

The Funskin Project

The Funskin Project is a survival horror game developed by Studio Richoux, which will be available on Steam. Set in a strange, timeless universe, you explore a mysterious island in a non-linear fashion, solving puzzles, managing scarce resources, and fighting to survive deadly encounters. Time is also a precious resource. Be careful, when night falls, you could find yourself facing the most dangerous threats.

Tears of Metal

Tears of Metal is a medieval hack-and-slash co-op roguelike developed and published by Paper Cult, set for release in 2025 on PC via Steam. You lead a Scottish battalion to reclaim your island from invaders influenced by the mysterious Dragon Stone Meteor, which brings both enemies and dangerous powers. The game blends intense third-person combat with strategic elements, allowing you to strike, parry, and command troops in real-time across 45 handcrafted battlefields.

MIO: Memories in Orbit – Teaser Trailer

MIO: Memories in Orbit is an upcoming Metroidvania platformer developed by Douze Dixièmes and published by Focus Entertainment, set for release in 2025 on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. You control MIO, a nimble android, exploring the Vessel, a massive, derelict spaceship overgrown with lush vegetation and rogue machines. Gameplay features challenging platforming and combat, with MIO gaining abilities like a grappling hook, air gliding, and wall-clinging to navigate the labyrinthine, interconnected ship.

Tenjutsu

Tenjutsu is an upcoming roguelike action game developed by Deepnight Games, led by Sébastien Benard, the designer of Dead Cells, and published by Devolver Digital, set for release in September 2025 on PC. The goal is to dismantle these syndicates in any order, using martial arts mastery and a diverse arsenal of weapons, including fists, melee weapons, and firearms. The game features fast-paced, fluid melee combat with tactical precision, emphasizing “one vs. many” encounters where players chain attacks, dodge, and use environmental tactics to defeat enemies.

The Lonesome Guild

The Lonesome Guild is an upcoming single-player top-down action RPG developed by Tiny Bull Studios and published by DON’T NOD, set for release in Fall 2025 on PC (Steam), PlayStation 5, and Xbox Series X/S. The core narrative revolves around forming bonds with a quirky cast of six misfit companions, each with unique abilities, stories, and struggles, to restore hope and balance. Gameplay emphasizes switching between characters during exploration and dynamic combat, blending action, puzzle-solving, and teamwork-driven mechanics. R

Deadcore Reduxe

DeadCore Redux is a remastered version of the 2014 platformer-FPS DeadCore, being developed by 5 Bits Games and set to release Q3 2025 for PC via Steam. The game blends fast-paced first-person platforming, puzzle-solving, and shooting, using a SwitchGun to activate or deactivate mechanisms and enemies while navigating with jumps, double-jumps, and dashes. The remaster features overhauled graphics with Unity HDRP for PBR lighting and volumetric effects, revamped audio with remastered soundtracks, full gamepad support, a new expansive “Gateway” story level, and a solo ranking system with performance badges.

LavaLoop

LavaLoop is an upcoming music-based 2D shooter/platformer developed by solo French developer Louis Rigaud, set for release in 2026 on PC via Steam. You control three punk musician-fighters battling hordes of beat-bots in a retrofuturistic world. The game features intense, 2-3 minute combat sessions that flow like a concert, with fast-paced arcade-style gameplay blending shooting and platforming. Each enemy moves and attacks to its own musical score, creating a procedural soundtrack that you must sync with to counterattack stylishly.

Sheepherds!

Sheepherds! is an upcoming cozy co-op party game developed by a five-person indie team, set for release in 2025 on PC via Steam, with potential future ports to consoles like Nintendo Switch. You take on the role of sheepdogs, guiding colorful flocks through vibrant, hand-drawn landscapes to dye their wool and craft stylish outfits. Core mechanics involve strategic positioning and barking to herd sheep, which behave realistically by following and influencing each other. The experience is stress-free, with no time limits, mandatory task-sharing, or peer pressure, ensuring a positive, collaborative atmosphere.

Crown Gambit

Crown Gambit is an upcoming narrative-driven tactical RPG with card-based combat, developed by Wild Wits and published by Playdigious, set for release on June 18, 2025, for PC via Steam. Set in the dark fantasy kingdom of Meodred, you guide three paladins – Aliza, a blood-bending swashbuckler; Hael, a mace-wielding cleric; and Rollo, an anchor-waving tanker— – hrough a capital torn by political unrest and a war of succession following the king’s assassination. The game features turn-based card battles where players use ancestral relics to defeat enemies like knights, nobles, and rebel commoners.

Otherskin

Otherskin is an upcoming third-person shooter with Metroidvania elements, developed by Game Atelier and published by FDG Entertainment, set for release in Q3 2025 on PC via Steam, with potential console versions later. Equipped with a high-tech AI-powered suit, Alex gathers intel to combat the Corruption, absorbing alien “morphs” from enemies to gain transformative abilities that enhance combat and movement, such as unique traversal mechanics inspired by earthly creatures. The game blends ranged and melee combat, allowing seamless switching between powerful firearms and fast close-quarters moves.

Elmin

Elmin is an upcoming serene first-person platformer developed by Dejima Games, a small studio led by Julien Ribassin and Gabriel Miller, set for release in 2026 on PC via Steam. You assume the role of the Rider, chosen by Elmin, a mysterious giant bird, to explore interconnected archipelago of islands frozen in time, remnants of an ancient civilization. The gameplay blends exploration, platforming, and flying, with you riding Elmin to soar between islands using wind gusts and unlocking wind routes through ancient technology to control elements.

Fish Stick Protocol

Fish Stick Protocol is an upcoming online multiplayer co-op action-adventure game developed and published by Maracas Studio, set for release in 2025 on PC via Steam. Supporting up to eight players, the game plunges you into chaotic, procedurally generated dimensions to collect artifacts for the mysterious Owner’s peculiar galleries. Expect unpredictable environments with weird gravity, killer plants, and nonsensical anomalies, creating a blend of controlled chaos and cozy fun, inspired by Rick and Morty and Happy Tree Friends.

Poem Ex Machina

Poem Ex Machina is an upcoming anime-style action-adventure RPG developed and published by Amaury Dangréau (under Amaury Hyde), set for release in 2025 on PC via Steam. Set in a futuristic, dystopian city, you engage in fast-paced “Ride X Fight” gameplay, combining stylish combat and high-mobility mechanics like skating or grinding, inspired by titles like Devil May Cry and Jet Set Radio. The game features hack-and-slash and beat ’em up elements, with you battling gangs, soldiers, and abyssal creatures using a mix of melee and ranged attacks.

Guilty as Sock!

Guilty as Sock! is a chaotic online multiplayer party game developed and published by Démon Max, set to release on May 29, 2025, for PC via Steam. Players embody sock puppets acting as lawyers, prosecutors, judges, and other courtroom roles in a hilarious, absurd mock trial setting. The game supports up to nine players in a free-for-all where prosecutors make wild accusations, lawyers use evidence cards to defend or attack, and judges struggle to maintain order, wielding gavels to silence unruly players or toss out ridiculous evidence.

Tako no Himitsu: Ocean of Secrets

Tako no Himitsu: Ocean of Secrets is an upcoming indie action RPG developed by Deneos, led by Christophe Galati, and published by Deneos, set for release in 2026 on PC (Steam) and Nintendo Switch. A spiritual successor to Save me Mr Tako, it pays tribute to Game Boy Advance-era classics like Golden Sun and Illusion of Gaia, featuring 2D pixel-art visuals and a soundtrack by Motoi Sakuraba (Golden Sun) and Masanori Hikichi (Terranigma). You control six unique heroes, each with distinct abilities and “Symbiosis” powers, to confront a crisis involving disappearing wildlife, shadow voids, and the rise of the mysterious Order.

Bonaparte: A Mechanized Revolution

Bonaparte: A Mechanized Revolution is a turn-based strategy and tactical RPG developed by Studio Imugi, released in Early Access on May 21, 2025, for PC via Steam. Set in an alternate 1789 Paris, you embody Céline or César Bonaparte, reimagined versions of Napoleon, in a steampunk-infused French Revolution where steam-powered mechs called Colossi dominate battles. The game blends grand strategy, political simulation, and tactical combat, allowing you to defend the monarchy, reform it, or lead a radical revolution alongside historical figures like Robespierre and Lafayette.

Species: Unkown

Species: Unknown is an upcoming first-person survival horror co-op shooter developed and published by Wanadev, set for release in Spring 2025 on PC via Steam. Set in a dystopian late 21st-century, you control mercenaries sent to investigate a ravaged spaceship, tasked with high-risk missions like extracting black boxes, capturing or eliminating unknown threats, or destroying the ship to contain a creature. Playable solo or in online co-op with up to four players, the game emphasizes strategic collaboration, combining FPS action, stealth, and puzzle-solving to survive alien creatures, zombies, robots, and mutant monsters.

Pardon my French Toast

Pardon My French Toast is an upcoming 3D platformer developed and published by ReRolled Studio, set for release in 2025 on PC via Steam. You control a charming slice of toast who spreads sweets like honey, chocolate, or jam on its face to gain unique abilities, such as sticking to walls with honey for climbing or using hardened chocolate to break objects. The game features dozens of colorful levels where players explore, collect big candies to fuel the ship, and help friendly toasts with various goals.

Hell is Us

Hell is Us is an upcoming third-person action-adventure game developed by Rogue Factor and published by Nacon, set for release on September 4, 2025, for PC, PlayStation 5, and Xbox Series X/S. The game blends intense melee combat with exploration, using swords, spears, and axes to fight chimeras immune to modern weapons, alongside a drone for distraction and puzzle-solving. Its semi-open world lacks maps, compasses, or quest markers, emphasizing “Player-Plattering”—a design philosophy encouraging intuitive exploration, observation, and NPC interactions to uncover clues.

Lifelong

Lifelong is an upcoming pixel-art adventure game developed by Scoppio Software, with no confirmed release date, though it is slated for PC via Steam. In this dystopian narrative, you control a low-level employee at Scoppio Software, a black company depicted in a monochrome world symbolizing its oppressive environment. Gameplay focuses on stealth and puzzle-solving, as you manipulate cameras and devices to orchestrate an escape with coworkers.

How 2 Escape: Lost Submarine

How 2 Escape: Lost Submarine is a cooperative multiplayer puzzle adventure game developed by Breakfirst Games and published by Maximum Entertainment, releasing on June 24, 2025, for PC (Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Nintendo Switch. It features an asymmetrical co-op experience where two players work together across separate devices to prevent a global war. One player, controlling either Haurée or Leroy, explores the interior of a lost submarine, interacting with the environment to uncover clues. The other uses a free companion app (available on PC, iOS, Android) to access maps, codes, and additional information, requiring constant communication to solve increasingly complex puzzles.

A Better World

A Better World is an upcoming interactive fiction adventure game developed by Ludogram Games and published by ARTE Interactive, set for release in 2025 on PC via Steam. In this alternate history narrative, you act as a time-traveling recruit for the A Better World Company, using a computer to alter historical events and reshape the future. Gameplay focuses on making impactful choices that change the course of history, navigating a timeline where each decision creates new outcomes, often with unforeseen consequences.

Lost in Prayer

Lost in Prayer is a traditional grid-based roguelike developed and published by Nine Dots Studio, set to launch in Early Access on July 15, 2025, for PC via Steam. The core mechanic allows you to unlock and play as any enemy that kills you, offering diverse playstyles with unique skill trees and abilities, such as a four-armed angel wielding multiple weapons. Gameplay emphasizes turn-based tactical combat, with push-and-pull mechanics, traps, and environmental interactions to outsmart foes. Procedurally generated levels, permadeath, and extensive loot (hundreds of weapons and armor) ensure high replayability.

Sydless

Sydless is an upcoming fast-paced first-person shooter developed by Opia Games, set for release in 2026 on PC via Steam. You control Diego, a fast-food worker at Randy’s Burger in the late 1990s, trapped in a surreal, reality-warping anomaly where the restaurant distorts into increasingly twisted versions of itself. The core mechanic revolves around a deadly bouncing ball as the sole weapon, which gains speed and destructive power with each hit, requiring precise momentum-based movement like wall-jumping, sliding, and dashing to navigate chaotic environments and defeat distorted customers.

Maseylia : Echoes of the Past

Maseylia: Echoes of the Past is an upcoming 3D Metroidvania platformer developed by Sol Brothers, a French duo, set for release in 2026 on PC (Steam), PlayStation 5, Xbox Series X/S, and Nintendo Switch 2. You explore a vast, interconnected techno-organic labyrinth, blending classic 2D Metroidvania exploration with modern 3D mechanics. The game features open-ended exploration, allowing players to carve their own paths through diverse biomes filled with secrets, forgotten ruins, and wild creatures.

Dead in Antares

Dead in Antares is a turn-based survival management RPG developed by Ishtar Games and published by Nacon, releasing on November 4, 2025, for PC via Steam. The game focuses on managing interconnected systems like food, water, exhaustion, mental health, and energy, while building a camp from ship wreckage. You assign tasks, repair technology, and navigate relationships, where choices shape friendships, rivalries, or betrayals, leading to one of four endings.

Quantic River

Quantic River is an upcoming 2.5D cyberpunk action game developed by FluidFury Interactive, set for release in 2026 on PC via Steam, Epic Games Store, and GOG. The game blends fast-paced katana-based combat, focusing on parries, counter-attacks, and fluid attack chains, with deep exploration of dual-layered levels designed for both speedrunners and explorers. You can unlock cybernetic upgrades to enhance combat, mobility, or hacking, slice through destructible environments, and manipulate security systems to access alternate routes.

Fireside Feelings

Fireside Feelings is an upcoming narrative-driven life adventure game developed by Team Empreintes, set for release in late 2025 on PC via Steam. You embody a customizable, adorable character who creates a cozy safe space around a campfire to share and listen to stories in varied, hand-drawn settings. The game focuses on empathy and connection, inviting players worldwide to answer diverse questions, ranging from lighthearted to profound to craft a collective tale filled with compassion.

Ytash a Nocturnal Poem

Ytash: A Nocturnal Poem is an upcoming 2D Metroidvania action-adventure game developed and published by Sunnyside Games, set for release in late 2025 on PC (Steam) and Nintendo Switch. A spinoff of the acclaimed Nocturnal, you control Ardeshir, a master of the Enduring Flame, exploring the dark, forgotten city of Ytash on a compact island. The core mechanic revolves around a unique fire system: striking fire sources ignites Ardeshir’s sword, illuminating the pitch-black environment and enabling stylish combat abilities, but enemies can extinguish the flame, leaving you vulnerable with only one health point.

Follow my Steps

Follow My Steps is an upcoming narrative-driven open-world RPG developed by Midnight Games, set for release in 2026 on PC (Steam), PlayStation 5, Xbox Series X/S, and Nintendo Switch. You control Sova, a mother wolf, and her pup Lou, navigating a dreamlike open world to find a new shelter while evading the dangerous Midnight Pack. The game blends exploration, stealth, and magical combat, with six elemental magics used to fight creatures and epic bosses. Core mechanics include using wolf senses to track scents, mark enemies, or uncover hidden treasures, and making moral choices that shape one of 27 unique endings.

HellSlave II: Judgment of the Archon

HellSlave II: Judgment of the Archon is an upcoming dark fantasy dungeon crawler RPG developed by Ars Goetia and published by PID Games, slated for release in 2026 on PC via Steam. A sequel to Hellslave (2022), it continues the series’ grim narrative where players make a pact with the Devil to combat a demonic invasion threatening humanity’s extinction. Ypi must stop six demon lords before a divine purge, choosing one to worship, which grants unique demonic powers and shapes character builds through an expanded passive skill tree.

Barda

Barda is an upcoming survival roguelike bag-building game developed by Mudita Games, the creators of Pilo and the Holobook, set for release in late 2025 in Early Access on PC via Steam, with planned versions for Nintendo Switch and Switch 2. You control Barda, a young girl navigating dangerous forest to find her uncle. The core mechanic revolves around a “bag-building” system, where you collect items to fill a limited inventory, making strategic choices to balance survival resources and combat tools.

Short Announcements

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Danas nas očekuje AG French Direct – bit će predstavljeno 40 igara francuskih developera https://www.indie-games.eu/en/ag-french-direct-is-happening-today-featuring-40-games/ https://www.indie-games.eu/en/ag-french-direct-is-happening-today-featuring-40-games/#respond Wed, 28 May 2025 12:40:03 +0000 https://www.indie-games.eu/?p=25547 The seventh edition of this Direct will be broadcast on YouTube and Twitch starting at 6:00 PM CEST.

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At the end of May, the AG French Direct, a showcase dedicated to games from French developers and publishers, traditionally takes place. The seventh edition of this Direct will be broadcast on YouTube and Twitch, starting at 6:00 PM CEST, and brings 40 upcoming games for PlayStation, Xbox, Nintendo Switch, Nintendo Switch 2, and PC. The 90-minute livestream will reveal new announcements, gameplay trailers, world premieres, and release dates.

It’s confirmed that the showcase will feature titles from Hibernian Workshop, Focus Entertainment, NACON, Dear Villagers, Devolver Digital, Amplitude Studios, Nine Dots Studios, Ishtar Games, Playdigious Originals, The Game Bakers, Maximum Entertainment, and Sunnyside Games.

Attention will undoubtedly be drawn to Astral Ascent, an ambitious project from Hibernian Workshop that strongly resembles Final Fantasy XVI, as well as ENDLESS Legend 2 from Amplitude Studios, the turn-based survival game Dead in Antares, and Lost in Prayer from Nine Dots Studios, alongside new trailers for Hell is Us, MIO: Memories in Orbit, and Maseylia: Echoes of the Past.

Following the showcase, numerous games will be available on Steam as part of a special festival, where you can try out 20 demo versions and gain deeper insights through interviews and detailed previews.

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We Visited the Endix Indie Showcase 2025 https://www.indie-games.eu/en/we-visited-the-endix-indie-showcase-2025/ https://www.indie-games.eu/en/we-visited-the-endix-indie-showcase-2025/#respond Mon, 26 May 2025 09:59:30 +0000 https://www.indie-games.eu/?p=25412 On May 24–25, 2025, we got to dive into the virtual halls of the Endix Indie Showcase 3.0.

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On May 24–25, 2025, we got to dive into the virtual halls of the Endix Indie Showcase 3.0. This digital gaming expo is really redefining how players, developers, and creators connect. Unlike traditional expos, Endix tears down geographical and financial barriers, letting anyone with an internet connection explore custom booths, play demos, and chat with developers, all through their own personalized avatar.

The first thing that really stood out was how the world looked. Even though it was quite empty in terms of colorful decorations, it was still very well-crafted for the showcase, and the fast travel option definitely helped. You had the chance to visit multiple floors and get introduced to hand-crafted booths from indie studios and publishers like Raw Fury, Selecta Play, and Hypetrain Digital.

While it was definitely interesting to discover different games and just walk around, doing silly emotes with other people, and being able to talk to them and even use chat, I can’t shake the feeling the booths didn’t offer much. Sure, there was a QR code to wishlist the game, instant access to a demo you could download via Steam, and each had a distinctive look suited for the game – like fog or characters you’d find in the actual game, with trailers running in the background. But, it felt like they could have been more interactive.

The Alters, The Knightling, Mortal Crux, Liftlands, Beyond the Board, Post Trauma were just a few of the 40 games in total presented during the showcase. I did, however, wish there were more events set inside the world. Since you had to download a special launcher, it felt a bit like you were just left there to join and do whatever you wanted. The event would have been better with organized Q&A sessions, or even meetings where people could gather in one place.

Endix 2025 wasn’t just a showcase; it actually provided a cost-effective, inclusive platform, empowering small studios to compete with industry giants without the hefty price tag of physical events. Considering how ridiculously expensive real-world events are, it’s often too costly just to buy a ticket and find a nearby hotel or place to stay, this could definitely be the future for showcases.

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Czego doświadczyliśmy na Konferencji Digital Dragons 2025 – Dzień Drugi https://www.indie-games.eu/en/konferencja-digital-dragons-2025-dzien-drugi/ https://www.indie-games.eu/en/konferencja-digital-dragons-2025-dzien-drugi/#respond Sun, 25 May 2025 19:10:34 +0000 https://www.indie-games.eu/?p=25232 Emocjonalny, Epicki i Edukacyjny – taki był nasz drugi dzień na konferencji.

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Drugi dzień Konferencji Digital Dragons 2025 koncentrował się wokół wielkich wydarzeń odbywających się w jeszcze większych salach Centrum Kongresowego ICE w Krakowie. Wykłady, panele, wystawa PHOTOmodeBOOK, spotkania w Strefie Business Networking, deweloperzy i wydawcy prezentujący swoje projekty w Strefie Expo oraz Strefie Indie – to wszystko było dostępne dla uczestników gotowych zanurzyć się w niezwykłym świecie gier wideo. Nie wspominając nawet o wisience na torcie, jaką była gala Digital Dragons Awards.

To był naprawdę mądry ruch ze strony organizatorów, by rozpocząć dzień od konferencji prasowej w Media Corner. Nie tylko więc oficjalnie powitano wszystkich zgromadzonych, ale również przeprowadzono krótką wycieczkę po głównych atrakcjach. Dzięki temu dotarliśmy do strefy wykładów, gdzie natknęliśmy się również na fascynującą wystawę zrzutów ekranów z gier wideo wykonanych w trybie fotograficznym. PHOTOmodeBOOK vol. 1-18 autorstwa Rafała Szrajbera to projekt, który naprawdę zapadł mi w pamięć, a myśli o tych zróżnicowanych ujęciach towarzyszyły mi jeszcze w drodze na pierwszy wykład.

Dźwięk i efekty specjalne na straży gier

Nie spodziewałam się, że prezentacja na temat przekształcania plików midi w nagrania z wykonań na żywo może być tak interaktywna. Iavor Pachovski, kompozytor uczestniczący w produkcji takich projektów jak Darksiders Genesis, FrostPunk czy seria Wiedźmin, podzielił się swoimi wskazówkami na temat muzyki w grach wideo, odtwarzając przy tym robocze pliki audio oraz kompletne nagrania orkiestry.

Śledząc po kolei każdy etap komponowania, mogliśmy zaobserwować cały proces tworzenia muzyki na żywo i późniejszego wdrażania jej do projektu, co było wciągającym tematem również dla osób, które zazwyczaj nie przywiązują dużej wagi do muzycznego aspektu tworzenia gier.

Poniedziałek był zdominowany przez muzykę z gier, co potwierdza nasz następny wykład na ten temat. Tym razem mieliśmy okazję przyjrzeć się konkretnemu przykładowi, mianowicie ścieżce dźwiękowej do Kingdom Come: Deliverance II. Jan Valta, główny kompozytor muzyki do KCD I & II, zdradził nam swoje sposoby na opowiadanie historii za pomocą dźwięków.

Uczestnicy mogli również wysłuchać najbardziej rozpoznawalnych utworów muzycznych z gry, takich jak Saint Barbara Theme czy Sasau Monastery, którym towarzyszyły komentarze samego autora. Jak to często w grach bywa, na sam koniec obejrzeliśmy cutscenkę, w której zwróciliśmy uwagę na balansowanie między ciszą a emocjonalną melodią.

Muzyka zdecydowanie odgrywa ważną rolę w grach wideo, jednakże nie zapominajmy również o ogromnym znaczeniu atrakcyjnej oprawy wizualnej. W celu zdobycia wiedzy na ten temat wybraliśmy się na wykład prowadzony przez Pawła Charzyńskiego, eksperta od efektów VFX z 11 bit studios. Jego prezentacja skupiała się na systemach spawnujących w grze Frostpunk 2, ich optymalizacji oraz cechach charakterystycznych z punktu widzenia twórcy. Mimo, że wykład był przeznaczony głównie dla osób posiadających już pewne doświadczenie z efektami VFX, to również miałam szansę dowiedzieć się czegoś nowego – np. że w systemie Niagara nie chodzi o słynny wodospad.

Perełki indie i wielcy wygrani

Poza wykładami znaleźliśmy również czas na odwiedzenie Strefy Indie. Nie było łatwo dokonać selekcji spośród prawie 50 gier, chociaż udało mi się wybrać kilka interesujących tytułów. Najpierw wybrałam się do świata inspirowanego snami w grze point-and-click Deep Sleep: Labyrinth of the Forsaken. Następnie przeniosłam się do wirtualnej rzeczywistości, aby w Sheep Fall Flat poprowadzić stado owiec do celu.

Potem przyszedł czas na zmianę klimatu i połączenie horroru z elementami gatunku cozy w Vale’s Echo. Ostatnią grą, jaką wypróbowałam tego dnia, był tytuł łączący elementy Roguelike, Tower Defense oraz budowania talii – Wandering Monolith. Słowem: niesamowita różnorodność już na samym początku, co skłoniło mnie do wypróbowania więcej tytułów we wtorek.

Wydarzeniem wieńczącym ten dzień była legendarna już gala Digital Dragons Awards, która za sprawą występów muzycznych oraz ogłoszenia zwycięzców tegorocznego konkursu wzbudziła wiele emocji wśród fanów gier wideo.

W tym roku statuetka powędrowała do następujących tytułów:

  • Best Polish Game of 2024: Frostpunk 2 (11 bit studios)
  • Best Polish Game Design of 2024: Frostpunk 2 (11 bit studios)
  • Best Polish Visual Game Art of 2024: Nobody Wants to Die (Critical Hit Games)
  • Best Polish Game Audio of 2024: Frostpunk 2 (11 bit studios)
  • Best Polish Narrative of 2024: Nobody Wants to Die (Critical Hit Games)
  • Best Polish Mobile Game of 2024: Tomorrow: MMO Nuclear Quest (Rage Quit Games)
  • Best Foreign Game of 2024: Balatro (LocalThunk)  
  • Special Recognition Award: Magdalena Cielecka

Ponadto główną nagrodę dla gier niezależnych Indie Dragons Awards otrzymał tytuł Deep Sleep: Labyrinth of the Forsaken (Scriptwelder Studio).

Emocjonalny, Epicki i Edukacyjny – drugi dzień Digital Dragons Conference 2025 skłonił nas do przyznania mu autorskiej kategorii EEE w kontekście inspirujących wydarzeń ze świata gamedevu. Mimo ogromnej ilość poniedziałkowych wydarzeń znaleźliśmy w sobie jeszcze zapas energii na ostatni dzień konferencji, który wyniósł nasze dotychczasowe doświadczenia i wrażenia na jeszcze wyższy poziom. Wkrótce dowiecie się dlaczego.

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Lost in Cult Editions redefinira fizičke igre s fokusom na umjetnost i očuvanje https://www.indie-games.eu/en/lost-in-cult-editions-redefines-physical-games-with-art-and-preservation-focus/ https://www.indie-games.eu/en/lost-in-cult-editions-redefines-physical-games-with-art-and-preservation-focus/#respond Fri, 23 May 2025 19:54:19 +0000 https://www.indie-games.eu/?p=25362 Their mission is to create collectible, complete physical editions on discs that will last for a long time.

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Lost in Cult is making a bold stand for physical media with their newly launched Editions label, specifically dedicated to celebrating indie games. This UK-based studio, already well-known for its lavish Design Works art books and Lock-On gaming journals, is now stepping into game publishing with a strong focus on preservation, and curation.

Their mission is to create collectible, complete-on-disc physical releases that are built to stand the test of time, all while ensuring they remain accessible for everyone. The label officially kicked off with three critically acclaimed indie titles: Immortality for PS5, The Excavation of Hob’s Barrow for Nintendo Switch, and Thank Goodness You’re Here! for both PS5 and Nintendo Switch.

Each game comes in two formats: there’s a standard retail edition for broad accessibility, distributed by PM Studios, and then a limited-run Editions version, sold exclusively through Lost in Cult’s own website. The standard editions, priced at around £29.99 (about $40 USD), are widely available online and in stores, making sure no one is priced out of owning a physical copy. The more premium Editions, at £59.99 (roughly $75 USD), are aimed at collectors, with only 1,000–3,000 copies per title, and they’re packed with extra goodies.

Each premium release comes in a custom mailer box featuring seasonally rotated artwork, all designed by Lost in Cult’s Art Director, Stephen Maurice Graham. Inside, you’ll find an outer slipcase with original, logo-free artwork, a variant retail case cover, a developer-signed authenticity card, four high-quality art cards, a fold-out poster, a custom sticker, and a substantial 40-page booklet. This booklet is edited by former Edge Magazine writer Chris Schilling and dives deep into each game’s story, impact, and creation through developer interviews and analytical essays.

Looking ahead, Lost in Cult plans monthly Editions releases starting in July 2025, with Switch 2 versions in the works. While Xbox is currently skipped due to logistical challenges, list could include titles like Rollerdrome, and the label isn’t limited to indies – AAA games could get the Editions treatment if they fit the artistic vision.

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Everything Announced at Six One Indie Showcase 2025 https://www.indie-games.eu/en/six-one-indie-showcase-2025-everything-announced/ https://www.indie-games.eu/en/six-one-indie-showcase-2025-everything-announced/#respond Thu, 22 May 2025 17:11:55 +0000 https://www.indie-games.eu/?p=25298 The Six One Indie Showcase 2025 featured 48 indie games.

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The Six One Indie Showcase 2025, held on May 22, 2025, featured 48 indie games with world premieres, exclusive announcements, and updates. The event kicked off with Petey’s Play Now Pre-Show, highlighting seven overlooked indie titles from early 2025, followed by the main showcase, showcasing 41 upcoming games. Key reveals included the world premiere of Truth Scrapper by INSERTDISC5 INC., deep dives into Mouse: P.I. For Hire and Hotel Barcelona, and a focus on Future Vibe Check by Akupara Games. You can also find detailed previews and interviews here.

Truth Scrapper

Truth Scrapper is a romance/mystery visual novel developed by INSERTDISC5 INC. Set in the fictional world of Gravail, it follows Sosotte, a senior member of the Truth Scrappers guild, as she investigates mysterious attacks near a massive sinkhole called the Dwell. Accompanied by two guides, Amour and Betz, Sosotte navigates a narrative-driven experience filled with romance, intrigue, and research-themed adventures.

Shadows of Chroma Tower

Shadows of Chroma Tower is a first-person dungeon crawler RPG with roguelite elements, developed by Double Dash Studios. Set in the mystical Chroma Tower, players choose from five classes and align with one of two factions to battle the Archmage’s minions and uncover the tower’s secrets. Featuring solo or co-op gameplay (up to 10 players), it blends action, crafting, and asynchronous PvP. Players level up, master professions like fishing or weapon forging, and tackle hordes, bosses, and raids to break the Maldichroma curse. It has a planned release on September 29, 2025.

Artis Impact

Artis Impact, is a true labor of love with each piece of pixel art hand-drawn from scratch solely by Malaysian developer Mas. Built over four years in RPG Maker MV, the game offers a heartfelt, often humorous take on post-apocalypse life – without the grind. As announced in this year’s Six One Indie Showcase Artis Impact is set to launch August 7, 2025 on Steam.

1000 Deaths (Thousand Deaths)

1000 Deaths (Thousand Deaths) is a gravity-bending 3D platformer by Pariah Interactive, where player choices shape the levels, mechanics, and story. You control one of four characters, navigating surreal worlds like Nowherestown and Jollywood Hills as a retro TV. Run, jump, and dash through dynamic platforming hubs with shifting gravity, solving puzzles and facing action-packed challenges. Your decisions impact the narrative: build friendships, become a rockstar, or mess up your love life, offering multiple endings in a cartoon-inspired adventure. A demo is available on Steam, with the full release planned for 2025.

Bobo Bay

Bobo Bay is an indie pet simulation game by NewFutureKids, inspired by Sonic Adventure’s Chao Garden. Players collect, breed, customize, and train adorable creatures called Bobos in a cozy, tropical world. Feed Bobos to boost stats, accessorize them, and compete in races and challenges across their life stages. With nostalgic vibes and strategic depth, the alpha demo is available on Steam, with a full release planned for 2025.

Bonnie Bear Saves Frogtime

Bonnie Bear Saves Frogtime is a RPG by Bonte Avond Studios, set in a frog-obsessed island world. Players control Bonnie Bear, who struggles with low self-worth until friends gift them a toadbag for their birthday, sparking a quest to save the archipelago. Collect, trade, and battle over 40 frog species in the strategic turn-based game of Frogtime, where you maneuver frogs to outscore opponents. With various characters, silly voice acting, and heartfelt music, the game blends humor, exploration, and self-discovery. A free demo is available on Steam, with a full release planned for 2025.

Oscuro Blossom’s Glow

Oscuro Blossom’s Glow is a charming 2D puzzle-platformer by Hongoneon. Players guide Selene, a young girl who absorbs and emits light from mystical flowers to solve puzzles, activate mechanisms, and navigate dynamic environments. Set in a vibrant, hand-drawn world of interconnected planets, Selene battles the Dark One to restore stolen light, facing choices that shape the fate of the planetary system. With a relaxing soundtrack and multiple endings, the game offers an emotional, immersive adventure. A demo is available on Steam, with a full release planned for 2025.

Future Vibe Check

Future Vibe Check is a musical automation game by Unwise and Akupara Games, set for PC release in 2025. Players build factories that produce music, not goods, blending automation with rhythm-based gameplay. Engage in rhythm and pitch minigames to gather resources, automate musical production with conveyor belts and nodes, and defend against Vibe Stealers. A demo is available on Steam.

Cast n Chill

Cast n Chill is a cozy idle fishing game by Wombat Brawler, set for a June 2025 PC and macOS release. Players explore serene lakes, rivers, and oceans, catching over 100 fish species with a loyal pup by their side. Fish, sell for profit, and upgrade gear in active or passive modes, with offline progression. Featuring gorgeous pixel art and relaxing vibes, it supports solo or couch co-op play. A demo is available on Steam.

Fretless

Fretless – The Wrath of Riffson is a turn-based RPG by Ritual Studios, set in a music-themed world inspired by musician Rob Scallon. Players control Rob, a musician fighting to restore harmony against Rick Riffson, an evil record boss using the Battle of the Bands to trap musicians with soul-binding contracts. Explore whimsical biomes, collect riffs for deck-building, and engage in musical turn-based combat with powerful crescendo attacks. Featuring pixel-art visuals, a star-studded soundtrack, and various characters, it’s set for a Summer 2025 PC release. A demo is available on Steam.

Away From Home

Away From Home is a 2D platformer with RPG and rhythm game elements, developed by Squishy and Cameron Smith-Randick. Players control Abby, a girl navigating a quirky, emotional adventure with her brother Michael through vibrant lands and dark forests. The game features fast-paced, gravity-free platforming, simple move-and-dash controls, and rhythm-based missions, drawing inspiration from Earthbound and Celeste. A free demo is available on Steam with release date set for Q4 2025.

Anatine

Anatine is a pixel-art metroidvania game developed by Pixel Trash, where players control a character using a unique flute-playing mechanic to cast spells and interact with the environment. Set in a mysterious world, it features exploration, organic musical elements, and a spell system inspired by Castlevania: Aria of Sorrow. Players navigate interconnected areas, uncovering secrets and battling enemies.

Scratch the Cat

Grab your headphones and step up to the turntable in Scratch The Cat, a vibrant action-adventure 3D platformer. Play as DJ Scratch, explore a sprawling musical world, fight bosses, and reclaim your stolen records. Scratch isn’t just any cat – he’s quick, nimble, and packed with style. Run, jump, slide, climb, swim, and dive through different levels plus chain together moves to reach hidden areas or traverse obstacles with flair.

Jump the Track

Jump the Track is an indie adventure game by Seed by Seed, blending visual novel storytelling with pachinko-style mechanics. Players guide Sam, a young dreamer trapped in the gig economy, through a chaotic, comedic journey to overthrow an oppressive system. Choices shape the narrative, with pachinko boards adding randomness to outcomes, leading to multiple endings. A demo is available on Steam, with a full release planned for May 28th.

Scaravan 66

Scaravan 66 is a high-octane car combat roguelike by Lithic Entertainment, set for a July PC release. Players control Lucky, a greaser-style Road Reaper, racing down a hellish Route 66 to escape the Devil’s grasp. Engage in fast-paced vehicular combat, blasting demons and undead with shotguns or ramming them off the road. Strategic pit stops with allies offer perks and upgrades, while a psychobilly aesthetic and dynamic encounters ensure no two runs are the same.

Rogue Eclipse

Rogue Eclipse is a spaceflight action roguelike by HUSKRAFTS and published by Outersloth. Inspired by Starfox and Armored Core, it features intense arcade-style combat in an Arabesque Futurism sci-fi setting. Players pilot a starfighter, battling swarms, armadas, and colossal behemoths in destructible environments, upgrading their ship to face a cosmic evil. Its roguelike structure ensures replayability with procedurally generated challenges.

GlitchSPANKR

GlitchSPANKR is a comedic, narrative-driven exploration game by Mahelyk, set for a Q2 2025 PC release. As a 90s kid, you dive into the glitchy world of Big Booty Slapper 6 to battle or befriend a rogue virus named Spunk using the GlitchSPANKR Antivirus. Engage in physics-based “spanking” and destruction, tackle minigames, uncover secrets, and unlock customizations in voxel-based levels. Your choices shape multiple endings in this bizarre, humor-filled adventure.

Guilty As Sock!

Guilty as Sock! is a chaotic online party game by Demon Max, set for release in 2025. Players take on roles as sock lawyers, prosecutors, or judges in a hilarious courtroom where absurd evidence and wild arguments reign. Improvise, strategize, and disrupt with paper balls or emotes to sway verdicts in a free-for-all with friends. Featuring cartoony visuals and unpredictable gameplay, a demo is available on Steam.

Grandma, No!

Grandma, No! is a physics-based comedy adventure game by Wallride Games and published by Super Rare Originals which is releasing on May 23rd 2025. Players control a hapless grandma tasked with babysitting her grandkid and completing household chores, like cooking and gardening, in three chaotic locations: garden, kitchen, and living room. Simple tasks spiral into absurd, destructive mayhem due to intentionally clumsy controls and slapstick humor, with minigames and unlockable outfits adding variety.

Building Relationships!

Building Relationships is a quirky adventure and dating sim by Tan Ant Games, set for a 2025 PC release. You play as a house exploring a cozy island, romancing eccentric structures like a flirty windmill or a himbo tent, with dialogue-driven choices shaping a bizarre yet heartfelt story. Roll, jump, and wave-dash through diverse biomes, fish for cars (not fish), and uncover secrets in a low-poly, nostalgic world. Described as “A Short Hike, but stupid,” it blends comedy, romance, and exploration. A demo is available on Steam.

Hotel Barcelona

Hotel Barcelona is a 2.5D slasher-action roguelike by White Owls Inc., led by Swery65 and Suda51, set for a 2025 release on PS5, Xbox Series X/S, and PC. Players control Justine, a federal marshal possessed by the serial killer Dr. Carnival, battling twisted killers in a cursed hotel near Pittsburgh. Featuring a time-loop mechanic with “Slasher Phantoms” (past selves aiding combat), blood-fueled abilities, and a “Carnival Awakening” super attack, the game blends fast-paced combat with horror movie-inspired settings, including parodies of classics like The Shining and Friday the 13th.

Rue Valley

Rue Valley is a narrative-driven isometric RPG by Emotion Spark Studio, published by Owlcat Games, set for a 2025 PC release. Players control Eugene, a man trapped in a 47-minute time loop in a desolate motel, grappling with mental health challenges. Shape Eugene’s personality through choices that affect dialogue and outcomes, explore a vibrant comic-book-style world inspired by Disco Elysium and Groundhog Day, and unravel the town’s mysteries.

Carimara: Beneath the Forlorn Limbs

Carimara: Beneath the Forlorn Limbs is a spooky, narrative-driven indie game by Bastinus Rex, set to release on Steam in summer 2025. Players embody the Carimara, tasked with exorcising a ghost in a dark, thatched cottage by answering its questions using a card-based dialogue system. Set in a retro-styled, low-horror world inspired by Normandy folklore, the game features point-and-click exploration, photorealistic pixelated textures, and stop-motion animations. Collect cards from objects like acorns or creepy characters to unravel mysteries in this 30-60 minute fairytale adventure.

A Week in the Life of Asocial Giraffe

A Week in the Life of Asocial Giraffe is a comedic point-and-click stealth adventure by Quail Button, set for a 2025 PC release. You play as Giraffe, a socially anxious giraffe in Friendly City, where his head will literally explode if anyone talks to him. Navigate a week of chores like laundromat visits, grocery shopping, gym workouts—using puzzles and stealth to avoid chatty residents. Featuring hand-drawn art, lo-fi music, and relatable humor, a demo is available on Steam.

Inkshade

Inkshade is a turn-based tactics roguelite by Studio Vezelle, set for a 2025 PC release. Players act as a captain playing a creepy wooden board game against a shadowy game master, aiming to reach a mysterious realm called the Abyss. Command a crew of upgradable wooden pieces on hex-grid maps, engage in strategic combat, and explore locked rooms to unlock new classes and solve puzzles. With a dark, Lovecraftian atmosphere and roguelite replayability, a demo is available on Steam.

Kejora

Kejora is a hand-drawn 2D puzzle platformer by Berangin Creative, set for a 4th September 2025 PC release. Players control Kejora, a girl in a peaceful village trapped in a mysterious time loop, pursued by monstrous creatures after uncovering a dark secret. Accompanied by two friends with unique abilities, she solves environmental puzzles, sets traps, and sneaks past enemies in stunning, Ghibli-inspired landscapes. The game features traditional frame-by-frame animation and a thrilling narrative. A demo is available on Steam.

One Way Home

One Way Home is a psychological horror puzzle platformer by CYBERHEAD, set for a 2026 release on PC, PlayStation, Xbox, Nintendo Switch, and Steam Deck. Players guide Jimmy Taylor, a 12-year-old boy trapped in a mysterious, nightmarish world after a car accident. Navigate eerie, deserted streets, solve environmental puzzles, and face terrifying creatures. Choices shape Jimmy’s skills, story progression, and one of four endings, with paths like The Sage or The Innocent. Featuring a haunting crayon-drawn art style, the game offers 8-14 hours of gameplay. A demo is available on Steam.

Mouse P.I: For Hire

Mouse: P.I. For Hire is a noir-fueled first-person shooter by Fumi Games and PlaySide Studios, set for a 2025 release on PC, PS5, Xbox Series X/S, Nintendo Switch, and other consoles. Players control Jack Pepper, a mouse detective in a 1930s-inspired, black-and-white rubber hose cartoon world, navigating the corrupt city of Mouseburg. Combining fast-paced FPS combat with metroidvania elements, players use weapons like tommy guns and a unique Turpentine Gun, alongside power-ups like Spike-D Spinach and a grappling hook tail, to battle cartoonish enemies and unravel a gritty story of murder and corruption.

Kabuto Park

Kabuto Park is a cozy, bug-collecting game by Doot Tiny Games, released on Steam on May 28, 2025. Players control Hana, a girl on summer vacation, catching over 44 bug species like beetles, butterflies, and dragonflies using timed net swings. Train and level up bugs with candies, build card-based teams, and compete in sumo-style battles to become the Summer Beetle Battles champion. With charming hand-drawn art, a relaxing vibe, and 2-4 hours of gameplay, it’s a short, family-friendly adventure. A demo is available on Steam.

Forbidden Solitaire 

Forbidden Solitaire is a card-slashing horror game by Grey Alien Games and Night Signal Entertainment, set for a Q2 2025 release on Steam. Set in 2019, you uncover a cryptic 1995 CD-ROM that unleashes a 90s FMV-inspired digital hellscape of dungeons and death. Survive bloodletting solitaire gameplay, purchase upgrades from a mysterious “friendly eye”, and unlock game-changing Jokers, some helpful, some malignant.

The Wide Open Sky is Running out of Catfish

The Wide Open Sky is Running out of Catfish is a story-driven photography game by Cloud Creature, set for a 2025 PC release. Players ride a giant, flying catfish, using a magic flute to transform clouds into sea creatures to restore a depleted sky. Explore a vibrant world, catalog unique creatures, and share discoveries via in-game platforms like Dolphin Chat and PhotoPond. With themes of friendship, the game blends casual exploration, creature collection, and emotional storytelling. A demo is available on Steam.

Quite a Ride

Quite a Ride is a first-person survival horror game by Goodwin Games, set for a 2025 PC release. Players pedal a bicycle through a foggy, rural landscape filled with eerie secrets and Lovecraftian monsters, inspired by Stephen King and ’80s/’90s horror films. Keep your phone charged by cycling to decode cryptic messages and survive the ever-present threat chasing you. Explore shifting environments, uncover hidden labs, and manage limited battery life in this atmospheric, unsettling adventure.

Benny Bash

Benny Bash is a horror-puzzle adventure game by Eduardo Scarpato, set for a 2025 PC release. Players, as Mike Carter, are trapped in a cabin playing a cursed 1980s video game, blending Super Mario Bros. 3 and Pac-Man-style gameplay. Solve escape room-style puzzles and navigate eerie labyrinths while a malevolent entity, Benny, hunts you. Your in-game actions impact the real world, creating a chilling narrative with retro aesthetics and psychological horror. A demo is available on Steam and itch.io.

Blue Ridge Hunting

Blue Ridge Hunting is an online co-op horror game by Jade Meadows. Players join the Appalachian Investigation Group to investigate, document, and hunt cryptids in the Appalachian Mountains, inspired by real sightings and folklore. With up to four friends, explore open levels, use tools to collect evidence, and battle creatures in a retro PSX-style atmosphere. Features include a story-rich campaign, freeplay mode, and proximity voice chat.

Petal Runner

Petal Runner is a slice-of-life RPG by Nano Park Studios, set for a 2025 PC release. Players control Cali and her HanaPet companion Kira, training to become motorcycle couriers called Petal Runners in the cyberpunk-inspired city of Sapphire Valley. Deliver Leap Cell-powered virtual pets, explore a vibrant open world, play minigames, and meet quirky characters in a Game Boy Color-style pixel-art adventure. The story focuses on coming-of-age themes, friendship, and uncovering a hidden mystery.

Oddbat

Oddbat is a challenging 2D platformer by Marcos Vendrell and SummerHouse Games. Players control a vampire bat with infinite jumps, navigating an open-world map with over 700 levels to drain the blood of 7 bosses for an immortality ritual. Inspired by Celeste and VVVVVV, it blends intense platforming, comedic encounters, and retro aesthetics with diverse environments, 5 dungeons, and over 100 brutal challenges. Collect 60+ pets and suck blood from 300+ NPCs to unlock secrets.

Kidbash: Super Legend Trailer

Kidbash: Super Legend is a roguelike action-platformer by Authentic Remixes, Fat Raccoon and Niji Games. Players control Kidbash, an amnesiac hero in the O.D.D., a world of forgotten video game characters, striving to save the village of Mandala. Featuring a Mega Man-inspired weapon fusion system (with a nod to Kirby 64), randomized mods, and vibrant 2D visuals, players navigate challenging Mountain and cozy Village phases, blending fast-paced platforming, combat, and village-building.

Dinoblade

Dinoblade is an action RPG by Team Spino LLC, developed by Jean Nguyen. Players control a young Spinosaurus wielding a Great Sword, fighting weapon-wielding dinosaurs like T-Rex and Ankylosaurus to prevent extinction after a mysterious event. Explore diverse biomes, battle Alpha Giants, and unlock skills and weapons in fast-paced, Souls-like combat with dodge, roll, and parry mechanics.

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Nazara Technologies preuzeo je Curve Games za 21,7 milijuna funti https://www.indie-games.eu/en/nazara-technologies-acquires-curve-games-for-21-7m/ https://www.indie-games.eu/en/nazara-technologies-acquires-curve-games-for-21-7m/#respond Wed, 21 May 2025 21:20:18 +0000 https://www.indie-games.eu/?p=25091 Founded in 2005 by Jason Perkins, Curve Games has earned a reputation in the world of indie games.

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India’s Nazara Technologies has just bought Curve Games, a UK-based indie publisher, for a hefty 21.7 million pounds. This is a pretty bold move by Nazara as they really push to become a major global player in the gaming industry, specifically looking to grow beyond just mobile games and get bigger in the PC and console markets.

This acquisition of Curve Games happened right after they raised a huge $108 million last September, and just a month after they bought Fusebox Games for $27.2 million. Nitish Mittersain, Nazara’s CEO, says that Curve’s talent for publishing great indie games makes them a perfect match. He explained: “Their expertise in PC and console publishing really helps us grow globally and develop games that can be played across different platforms.” He added that this deal “deepens our capabilities and opens doors for Indian game developers to reach the world.”

Founded in 2005 by Jason Perkins, Curve Games has really made a name for itself in the indie gaming world. They’ve supported titles like The Ascent, alongside their massive hit Human: Fall Flat, which has sold over 50 million copies. Curve’s executive chairman Stuart Dinsey also shared his thoughts on the deal: “Nazara’s ecosystem and access to emerging markets make them a strong ally. We’re excited to grow together and take our indie platform to new heights.”

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Our experience at Digital Dragons Conference 2025 – Day Two https://www.indie-games.eu/en/our-experience-at-digital-dragons-conference-2025-day-two/ https://www.indie-games.eu/en/our-experience-at-digital-dragons-conference-2025-day-two/#respond Wed, 21 May 2025 18:43:56 +0000 https://www.indie-games.eu/?p=25177 Eventful, Entertaining and Educational - that's how our second day at the conference went.

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Second day of Digital Dragons Conference 2025 revolved around great events held in even larger halls of ICE Kraków Congress Center. Lectures, panels, PHOTOmodeBOOK exhibition, meetings in Business Networking Zone, developers and publishers with their projects in Expo Zone and Indie Zone – all of that was open for participants ready to immerse themselves in the incredible world of video games. Not to mention the cherry on top of the whole conference, which was the Digital Dragons Awards Gala powered by Activision.

It was a really smart move from organizers to start the day from a press conference in Media Corner. Not only did they officially greet everyone and introduce themselves, but also gave us a little tour on the main area and its attractions. Thanks to that, we reached the zone dedicated to lectures, where we also stumbled upon a fascinating exhibition of videogame screens taken in photographic mode by Rafal Szrajber. The PHOTOmodeBOOK vol. 1-18 was a project that really got imprinted on my memory, as I was still thinking about those cinematic shots on my way to the first lecture.

Bringing Games to Life with Sound and VFX

Now pardon my French (horn), but I didn’t expect the presentation on transforming midi files into live recordings to be so interactive. Iavor Pachovski, a composer who participated in the production stage of projects like Darksiders Genesis, FrostPunk and The Witcher series, shared his tips on mastering the art of video games’ music by playing the initial audio files and complete orchestral recordings.

Following each step of composing, we managed to observe the whole process of creating live music and later implementing it into the project, which was an absorbing topic also for people who were not fixated on composing.

Monday was definitely dominated by game music, since our next stop was at another lecture conducted (pun intended) in Commercial Audio Hall. This time however, we had a chance to look at the very specific example – the soundtrack of Kingdom Come: Deliverence II. Jan Valta, a lead composer for KCD I & II, spoke about his ways of telling the narrative through music.

Attendees could listen to most recognizable musical pieces from the game, such as Saint Barbara Theme or Sasau Monastery track, accompanied by comments from the author himself. And like many games, the lecture ended in a cutscene, which showed us how balancing emotional music with silence made the whole experience even more memorable.

While music plays a vital role in video games, let’s not forget the importance of having attractive visuals in your project. To learn more about it, we visited the lecture prepared by Paweł Charzyński, an expert VFX artist from 11 bit studios. His presentation was focused on spawning systems in Frostpunk 2, their optimalization and characteristics from the creator’s perspective. While the whole talk was intended mostly for people with some knowledge of VFX effects, for me it was interesting to learn that Niagara in gaming doesn’t actually refer to a waterfall.

Indie Gems and Awards Gala Highlights

Besides the lectures, we also found some time to look around Indie Zone. While it wasn’t easy to choose amongst almost 50 games, I managed to check out some captivating titles. First, I entered the world influenced by dreams in pixelated point-and-click Deep Sleep: Labyrinth of the Forsaken. Next I moved into virtual reality in order to guide the flock of sheep in Sheep Fall Flat.

Then it was time to change the atmosphere, which I did by trying cozy horror Vale’s Echo. And the last game on my list, but certainly not least, was a roguelike tower defense titled Wandering Monolith. A great variety at the start, and we had so much more to discover on Tuesday as well.

The last event of that day was an iconic Awards Gala. Consisting of musical performances and announcements of winners in this year’s competition, it surely evoke a lot of emotions in all kinds of video games fans. You can read more about results and the whole gala in our article here.

Eventful, Entertaining and Educational – our second day at Digital Dragons Conference 2025 prompted us to invent the EEE category in terms of inspiring events in gaming community. This however didn’t stop us from attending the last day of the conference on Tuesday, which enhanced our previous experiences and impressions to a new level. And you’ll soon see why.


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