Mythology - IndieGames https://www.indie-games.eu/en All about Indie Games Wed, 25 Jun 2025 11:45:56 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Mythology - IndieGames https://www.indie-games.eu/en 32 32 Dark Queen of Samobor: Josip Vincetić o Xbox Game Passu i izazovima razvoja https://www.indie-games.eu/en/dark-queen-of-samobor-vincetic-talks-xbox-game-pass-and-dev-challenges/ https://www.indie-games.eu/en/dark-queen-of-samobor-vincetic-talks-xbox-game-pass-and-dev-challenges/#respond Wed, 25 Jun 2025 10:40:07 +0000 https://www.indie-games.eu/?p=26671 In a recent interview with IndieGames.eu, he shared the challenges they have faced so far.

The post Dark Queen of Samobor: Josip Vincetić on Xbox Game Pass and Development Challenges first appeared on IndieGames.

]]>
Josip Vincetić, co-founder of Downtown Game Studio in Osijek, Croatia, is developing Dark Queen of Samobor, a side-scrolling action-adventure game rooted in Croatian mythology and literature. In a recent IndieGames.eu interview, he discussed the game’s development and indie game challenges.

Dark Queen of Samobor draws from the dark fantasy of Croatian folklore, weaving a linear narrative around the mythical Black Queen, Barbara of Celje, inspired by Antun Šenoa’s poem “Zmijska kraljica” and the works of Ivana Brlić-Mažuranić. Josip and his brother Mato aim to create an atmospheric experience reminiscent of games like Inside, blending 2.5D visuals with a haunting story.

The game’s development has been supported by the Croatian Audiovisual Centre (HAVC), which provided crucial funding through a competitive grant, allowing the brothers to focus on their vision. However, Vincetić emphasized that financing remains their biggest challenge, describing it as a “marathon” that lasts the entire development cycle.

Dark Queen of Samobor may join Xbox Game Pass, as Josip Vincetić shared that they have talked with people at Xbox about a program that support games in development. This could greatly increase the game’s visibility to millions of subscribers. However, Vincetić noted that such deals need careful financial review, as some involve upfront payments but sacrifice royalties post-launch. “It’s a big chance to reach players”, he said, “but we must weigh if it’s financially better than selling directly after release.”

Optimization remains a big challenge, as the team works to make Dark Queen of Samobor run smoothly on various PCs. Vincetić said balancing optimization with core development is time-consuming, with much work still to do. Early on, they tried smaller side projects to fund the game, but this slowed progress. Instead, they secured support from HAVC, HAMAG-BICRO grants, and Zagreb’s tourism board, though these funds are limited.

The game is preparing for closed alpha testing in late 2025 on Steam and an open beta in early 2026. A Steam Next Fest demo is planned, along with potential releases on PlayStation, Xbox, and Nintendo Switch, depending on funding and publisher support.

The post Dark Queen of Samobor: Josip Vincetić on Xbox Game Pass and Development Challenges first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/dark-queen-of-samobor-vincetic-talks-xbox-game-pass-and-dev-challenges/feed/ 0
Josip Vincetić otkrio je što nas sve očekuje u Dark Queen of Samobor, avanturi nadahnutoj hrvatskom mitologijom https://www.indie-games.eu/en/dark-queen-of-samobor-josip-vincetic-interview/ https://www.indie-games.eu/en/dark-queen-of-samobor-josip-vincetic-interview/#respond Mon, 16 Jun 2025 13:53:49 +0000 https://www.indie-games.eu/?p=26359 Dark Queen of Samobor draws inspiration from rich Croatian mythology and literature, and is being developed by a studio from Osijek.

The post Josip Vincetić revealed what to expect in Dark Queen of Samobor, an adventure inspired by Croatian mythology first appeared on IndieGames.

]]>
Last week, we spoke with Josip Vincetić, a developer from Osijek, via Discord. Alongside his brother Mato, he is developing Dark Queen of Samobor, also known as Crna kraljica, a linear side-scrolling adventure inspired by Croatian mythology and literary works.

We delved deeper into the game’s world, exploring its sources of inspiration, from Croatian mythology to literary works. We discussed the key role of the Croatian Audiovisual Centre (HAVC) in its development, learned what to expect from the game itself, heard about their experiences at Croatian gaming events, and found out which platforms will host this unique creation.

You can find Dark Queen of Samobor on Steam. The Vincetić brothers are also very active on Discord, with the game’s release date set for 2026, while a playtest is expected early next year.

Can you introduce us to the studio’s name, who makes up the team, and how the idea for Black Queen came about?

We chose the name Downtown Game Studio to promote Osijek, specifically Donji Grad, where we’re from. It doesn’t quite make sense since "downtown" usually means a city’s business center, and we live in the suburbs, but it’s Donji Grad, so Downtown it is.

We founded the studio in 2019, and Crna kraljica (Black Queen) isn’t our first game, at least not for consoles and PC. Before that, we spent three years developing hypercasual mobile games. I started the studio with my brother and another programmer, who later left us. That’s when our current programmer, Aleksandar Baranji, joined. Interestingly, while we were working on mobile games, Aleksandar was independently developing his own projects. We met, teamed up, and together released around 30 mobile games.

We always wanted to create a more serious game and hoped to hit it big with at least one mobile title to fund that dream. Though we didn’t achieve that financial breakthrough, collaborating with major mobile game publishers over those years gave us invaluable experience and knowledge.

The idea for Crna kraljica dates back to 2021, when we first submitted it to a HAVC public call. We weren’t accepted then, so we shelved the project and continued with mobile games. The turning point came in 2023 when we resubmitted it to a HAVC call, which was accepted this time, granting us initial funds for pre-production. This encouraged us to fully commit—we ended contracts with mobile publishers and focused entirely on Crna kraljica.

Besides our core trio, we have an incredibly talented concept artist from Zagreb, Fran Domljan, still a student currently interning with us. We hope this grows into a long-term partnership after his internship ends.

How Did You Come Up with the Story?

Inspired by the dark atmosphere of the last-gen console game Inside, we decided to create a similar side-scrolling experience. The opportunity arose with a HAVC contest, prompting us to develop a Croatian fantasy story. Growing up with dark fantasy films like Conan and Disney’s Sleeping Beauty, crafting a story in that vein felt natural. Our initial idea was to focus on characters from Ivana Brlić Mažuranić’s works and build a fantasy world around them. However, after consulting with Daniel Rafaelić, a renowned Croatian film scholar and historian, we were advised to explore less familiar themes. This led us to Šenoa’s “Zmijska kraljica” (The Serpent Queen), a poem about Barbara Celjska, the ruler of Medvedgrad known as the Black Queen.

When Daniel recommended Šenoa’s poem about the Serpent Queen, everything clicked. We realized we could build our own story on those foundations. Šenoa’s epic tells of a crusader who, returning from a campaign, encounters the Black Queen, the ruler of his homeland. A tragic love story unfolds between him, the queen, and his new love, a young girl. Our story diverges significantly from Šenoa’s, but it retains key elements: the queen, the crusader, and the young girl.

Šenoa’s tale served as a springboard for our own vision. However, we didn’t want to limit ourselves to Šenoa alone. Characters, locations, and events are rooted in Croatian mythology and culture, though we don’t strictly adhere to geographical truths. For example, the mountainous part of the game might resemble Velebit, but the characters there draw inspiration from other sources. Our goal is to create a dark fantasy world grounded in Croatian roots, blending elements from various literary works, including some characters from Ivana Brlić Mažuranić’s stories—we haven’t fully abandoned her influence.

Recently, you introduced the character and enemy Grabar, where do you draw inspiration for its look, and how do you come up with ideas for character designs?

We discovered Grabar while researching modern literature on Croatian folk tales and mythologies. Though such literature is scarce here, we strive to find and study available sources. For example, Vida Balog’s Hrvatska bajoslovlja explores ancient beliefs before the arrival of Christianity. In certain parts of Croatia, these beliefs still linger, with older generations passing down stories of ancient beings, as some regions only later fell under Christian influence.

It was through these local testimonies that we learned about Grabara and their nature. Our vision of Grabara is closer to what locals call Vodenjaci. So, we didn’t strictly adhere to historical accuracy but drew inspiration instead. Our Grabara align more with the description of Vodenjaci from those tales, though we also include Vodenjaci in the game, also inspired by these stories.

We work hard to gather as many references from Croatian culture as possible. Daniel has been a great help, providing insights about the Black Queen and the historical context of her life. While we don’t strictly follow historical facts, we aim to weave as many elements from real Croatian medieval history into the game.

How Did the Collaboration with Sandra Lončarić, the Voice of the Black Queen, Begin?

Finding a voice for our Black Queen for the trailer turned out to be surprisingly easy, thanks to Daniel. We had a script ready for the trailer and knew we needed a voice, but we weren’t sure about the scope of collaboration for the whole game, nor how much it would cost or how much text would be involved.

Daniel asked who was providing the voice, and we admitted we didn’t know yet. He then suggested Sandra Lončarić, which seemed unreal to us at the time. The very next day, I spoke with Sandra over the phone and arranged a meeting. She loved the idea. We proposed she not only voice the trailer but also lend her voice to the Black Queen throughout the game, and she agreed.

I think Sandra recognized the potential in our game, and local patriotism likely helped since both she and we are from Osijek. She was immediately thrilled about the project, and we’re honored to work with her. The Black Queen is the main anti-hero in the game, driving the plot and serving as the primary antagonist. The player’s goal is to reach her and confront her, making her an incredibly important character.

What Can We Expect in the Game?

We’ve put special focus on “cinematic” moments, unforgettable scenes, and an engaging story. It’s a linear experience lasting 3-4 hours, meaning you can finish it in one slightly longer play session.

The game is divided into several chapters, each offering a unique atmosphere and a boss fight at the end. Each boss is inspired by characters from Croatian literature or legends. Defeating a boss unlocks a new ability that mirrors the defeated foe’s power. For example, there’s the Plague Witch, inspired by Šenoa’s “Kuginja kuća.” After beating her, she controls time, the player gains the ability to slow down time.

This is one of the first special abilities you’ll unlock, and you’ll need to use it in later chapters to solve puzzles and progress. We place a big emphasis on camera direction. Perspective shifts won’t be random; you can’t freely change the view. Instead, the camera is carefully directed from start to finish, with changes used to highlight elements in the environment or create dramatic effects.

One of our key mechanics is axe-throwing, clearly inspired by God of War. The axe is used in both combat and puzzles. Alongside it, players will gain other special abilities, whose exact designs we’re still developing. Each will be unique and useful when combined with combat and puzzles. You’ll be able to choose which abilities to use in fights. There won’t be heavy RPG elements like skill trees or extensive character development, as the focus is on the linear story. Think of our game as Inside, but instead of a boy, you play as a knight armed with an axe and magic.

You mentioned Neva as an inspiration, will there be seasonal changes?

Our game will use a similar principle of environmental shifts, but instead of seasonal changes, we’ll focus on the time of day. The idea is for the player to journey through an entire day, starting in the morning and ending in the deepest night. This will bring significant environmental changes, as you’ll pass through different biomes, like mountainous and forested areas. In swampy regions, for example, Grabar, monsters lurking beneath the water’s surface, will wait for the right moment to ambush an unwary player.

What other enemies can we expect to encounter during gameplay?

Besides Grabara, we can mention the Red Crows (Order of the Crow), as we’ve named them, ninja-like warriors shown in the trailer. They are one of the Black Queen’s units, tasked with patrolling and guarding a section of the forest the player traverses. Known for using various traps and devices, they avoid direct confrontation, aiming to slow the enemy with obstacles. Of course, they’re also highly skilled in combat. All enemies will have different variants. For instance, within the Red Crows, we have light, heavy, melee, and ranged versions. Additionally, each new biome will introduce new enemy types. While the Red Crows inhabit the forest, the mountainous areas will feature entirely new creatures and beings.

To What Extent Has HAVC Supported This Project?

I often emphasize that without the Croatian Audiovisual Centre (HAVC), our game wouldn’t exist. While the financial support we received from HAVC was crucial for pre-production, its true value lies in something much deeper. Game development is an incredibly expensive process, so the recognition and backing from an institution with such experience and expertise were key. It gave us the real push to start this project. Of course, without the financial help, we couldn’t have begun, but the collaboration with HAVC offers so much more, including promotion and support. We’re truly grateful for everything they do for us.

I’d absolutely recommend that anyone with a development idea give it a try and not let bureaucracy or paperwork scare them off. The application process is actually simpler than it seems. I can confirm that Benjamin Noah Marićak from HAVC is incredibly approachable and ready to assist with everything needed during the application. This kind of support is incredibly valuable for the entire gaming community. The more quality projects we submit to HAVC, the more funding will flow back into the industry.

So, submitting an idea can’t hurt, and you might gain financial support, media exposure, mentorship, and key assistance for developing your own game. Therefore, I strongly encourage everyone to apply.

Are You Considering Launching a Kickstarter Campaign and Looking for a Publisher?

We’re currently preparing for a Kickstarter campaign set to start in early September, mainly to secure funding for further game development. At the same time, we’re actively seeking publishers and are in talks with several. If we secure funding through a publisher, the Kickstarter might not be necessary, but we’re not counting on that.

As a studio, you’ve attended the biggest gaming events in Croatia, what have been some of your experiences?

Participating in festivals like InfoGamer in Zagreb, the region’s largest indie game event, and Reboot Develop Blue in Dubrovnik, one of the world’s biggest gatherings, has proven invaluable for getting feedback on our game. At every conference and festival we attended, we brought a game prototype on a laptop, letting visitors try it out and share their impressions. Getting feedback this early in development is crucial.

For example, we’d arrive in Zagreb with one version, gather feedback, implement it, and then bring an improved version for another round of testing. Through this process, we found numerous bugs and received great suggestions that we added to the game. This is the primary benefit of such events, alongside the added exposure and visibility.

We were also featured on the Best Indie Game channel back in January. We weren’t sure how they found us, but they ranked us 25th on their top 25 list of new side-scrolling games. It was perfect since we were at the start of the video, and on the same day it was released, we gained 500-600 new wishlists from that single video. Recently, we applied again to his showcase, where he personally selects games he likes, and we made the cut. I can confirm firsthand that showcasing on bigger channels is worth it, as it definitely boosts visibility.

Where Will Dark Queen Be Playable? Can We Expect a Demo Version on Steam?

We’re primarily developing the game for PC, but our goal is to release it on all consoles—PlayStation, Xbox, and Switch. Whether we succeed will depend on our financial situation and potential partnerships with publishers who can support us. We think our game would fit perfectly on Switch 2, especially now that it’s out.

We plan to release a demo on Steam next year, closer to the game’s launch. We want to maintain good momentum between the demo and the full release, so it will likely be available during Steam Next Fest, about a year from now.

However, players will get to try the game earlier. This year, we’re planning a closed alpha test with part of the community, followed by a more open beta in the second or third month of next year. Only then, next summer, will the official demo hit Steam.

The post Josip Vincetić revealed what to expect in Dark Queen of Samobor, an adventure inspired by Croatian mythology first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/dark-queen-of-samobor-josip-vincetic-interview/feed/ 0
Kineska avantura prelivena tintom The Rewinder 2 izlazi na Steam kasnije ovog mjeseca https://www.indie-games.eu/en/the-rewinder-2-launches-on-steam-may-2025/ https://www.indie-games.eu/en/the-rewinder-2-launches-on-steam-may-2025/#respond Thu, 15 May 2025 08:26:30 +0000 https://www.indie-games.eu/?p=24844 The sequel expands on the acclaimed time-based puzzle mechanics from the original.

The post Chinese ink-wash adventure The Rewinder 2 releases on Steam later this month first appeared on IndieGames.

]]>
Indie publisher Gamirror Games and developer MistyMountainStudio have announced that The Rewinder 2, a pixel ink-wash adventure game, will launch on Steam on May 26, 2025. A bundle including the original The Rewinder and its sequel will also be available, offering an additional 10% off The Rewinder 2 when purchased together.

Set in a mystical realm inspired by Chinese supernatural folklore, The Rewinder 2 follows Qiyun, a Rewinder tasked with purifying corrupted souls. As the Ghost Market descends into chaos due to a surge of vengeful energy, Qiyun returns to the mortal world to confront restless spirits and uncover a looming threat tied to the sinister White Lotus Sect.

The sequel expands on the original’s acclaimed “reverse-time puzzle” mechanics, blending deeper storytelling, better map interactions, and a richly detailed mythological world. New abilities and mystical runes also empower Qiyun to battle roaming demons and face bosses. The narrative weaves emotional tales of suffering villagers and chaotic spirits, building on the original’s legacy, which earned a 96% positive rating from over 6,000 Steam reviews since its 2021 release.

The post Chinese ink-wash adventure The Rewinder 2 releases on Steam later this month first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/the-rewinder-2-launches-on-steam-may-2025/feed/ 0
Odgođen je izlazak Titan Questa II u Early Access na ljeto 2025. radi kvalitetnijeg lansiranja https://www.indie-games.eu/en/titan-quest-ii-delays-early-access-to-summer-2025/ https://www.indie-games.eu/en/titan-quest-ii-delays-early-access-to-summer-2025/#respond Fri, 09 May 2025 15:09:56 +0000 https://www.indie-games.eu/?p=24634 The decision was made to avoid overlapping with the densely packed action RPG game release calendar.

The post Titan Quest II Delays Early Access to Summer 2025 for a Polished Launch first appeared on IndieGames.

]]>
THQ Nordic and developer Grimlore Games have postponed the Steam Early Access launch of Titan Quest II to summer 2025, originally planned for earlier this year, to avoid clashing with a crowded action RPG release window. The sequel to the 2006 classic aims to blend mythological adventure with modern ARPG mechanics, and the delay ensures a stronger debut.

The recent playtest focused on the game’s introductory chapter, set in a vibrant world inspired by Greek mythology. Players explored the setting, chose their masteries and battled the first major boss, Apollonia the Terrible. Surveys revealed that 92% of participants had a positive experience, with strong praise for the game’s visuals, audio, exploration, narrative events, and immersive world.

Feedback highlighted combat as a key area for improvement, with some players reporting sluggishness, imprecise aiming, and a need for better ability balance. The developers also introduced two features tailored to classic fans: a traditional control scheme using the left mouse button for movement and attacks, and the option to choose between mouse-based navigation or WASD keys.

Titan Quest II promises a rich ARPG experience, with a hand-crafted open world, flexible character customization through dual masteries, and challenging enemies drawn from Greek lore. By delaying Early Access to summer 2025, THQ Nordic aims to refine combat mechanics, polish performance, and deliver a game that stands out in a competitive genre.

The post Titan Quest II Delays Early Access to Summer 2025 for a Polished Launch first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/titan-quest-ii-delays-early-access-to-summer-2025/feed/ 0
Roman Triumph: Survival City Builder izlazi početkom travnja na Steamu https://www.indie-games.eu/en/roman-triumph-survival-city-builder-launching-on-steam-in-early-april/ https://www.indie-games.eu/en/roman-triumph-survival-city-builder-launching-on-steam-in-early-april/#respond Wed, 05 Mar 2025 21:33:41 +0000 https://www.indie-games.eu/?p=22039 The novel Triumph is specific in that you have to defend your city from mythical creatures.

The post Roman Triumph: Survival City Builder Launching on Steam in Early April first appeared on IndieGames.

]]>
Developer Coreffect Interactive and publisher Forklift Interactive have announced that Roman Triumph: Survival City Builder, a title combining human progress and ancient mythology, will be available in Steam Early Access on April 3, 2025.

In Roman Triumph, you will build and expand a community in procedurally generated worlds while facing mythological and historical threats. To protect your citizens, you must construct critical defensive structures such as ballistae, archers, walls, and other fortifications to fend off hordes of dangerous creatures like the Hydra, Minotaur, and barbarian tribes.

Additionally, Roman Triumph features over 60 historically accurate Roman buildings, including residential, religious, social, and industrial structures. To avoid divine punishment—such as failed crops, lightning strikes, or deadly plagues, you must honor the gods, pray in temples, and follow their decrees. Managing your population is essential for maintaining prosperity, cultivating crops, raising livestock, and trading with other cities to secure vital resources.

The post Roman Triumph: Survival City Builder Launching on Steam in Early April first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/roman-triumph-survival-city-builder-launching-on-steam-in-early-april/feed/ 0
Bullet Heaven igra Achilles: Survivor izlazi u Early Accessu sljedeći tjedan https://www.indie-games.eu/en/bullet-heaven-game-achilles-survivor-launches-in-early-access-next-week/ https://www.indie-games.eu/en/bullet-heaven-game-achilles-survivor-launches-in-early-access-next-week/#respond Wed, 22 Jan 2025 22:28:13 +0000 https://www.indie-games.eu/?p=20257 The story begins after the Trojan War, where Hades revives Achilles to serve him in divine intrigues.

The post Bullet Heaven Game Achilles: Survivor Launches in Early Access Next Week first appeared on IndieGames.

]]>
Dark Point Games has announced the Early Access launch of Achilles: Survivor, a single-player bullet heaven game in the Survivors-like genre. Set in the mythological world of Achilles: Legends Untold, the game will be available on January 29, 2025, for PC via Steam at 4.99 €.

The story begins after the Trojan War, where Achilles is resurrected by Hades to serve in his divine schemes. After fulfilling Hades’ plans, Achilles defies the god of death and escapes the underworld, freeing countless souls along the way. Furious at this betrayal, Hades unleashes his legions to hunt down Achilles and the other escapees. You can step into the role of Achilles or other survivors from Tartarus, battling to survive against overwhelming odds.

Achilles: Survivor takes you back to the mythological landscapes of Greece, Troy, and Tartarus. Unlike traditional bullet heaven games, this title introduces innovative building mechanics. Yuu can construct defensive towers, healing structures, and summon allies to fight alongside you.

Each run you can choose a character, which then comes with unique combat abilities. New characters will be added over time, bringing even more variety to the game. As you progress, you unlock treasures, upgrade your characters, and gain access to new abilities, maps, and content.

The post Bullet Heaven Game Achilles: Survivor Launches in Early Access Next Week first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/bullet-heaven-game-achilles-survivor-launches-in-early-access-next-week/feed/ 0
Najavljena je mračna hack & slash avantura Moroi, koja izlazi ove godine https://www.indie-games.eu/en/hack-slash-adventure-moroi-to-release-in-2025/ https://www.indie-games.eu/en/hack-slash-adventure-moroi-to-release-in-2025/#respond Wed, 15 Jan 2025 12:15:25 +0000 https://www.indie-games.eu/?p=20021 Fans of dark, atmospheric games and surreal storytelling will find many reasons to enjoy this game

The post Najavljena je mračna hack & slash avantura Moroi, koja izlazi ove godine first appeared on IndieGames.

]]>
According to the portfolio of the publisher Good Shepherd Entertainment, known for games like Hellboy Web of Wyrd and Transport Fever 2, and in collaboration with the debut studio Violet Saint, we can expect an intriguing and experimental new title. Moroi brings a dark fantasy hack & slash action adventure that promises something truly different.

Fans of dark, atmospheric games and surreal storytelling will find plenty of reasons to enjoy this game, which combines grotesque visuals, an intense combat system, and puzzles that will challenge your ingenuity. Stripped of memories and confronted with crimes from the past, your only goal is to escape and uncover the truth about your own origins.

Moroi places you in a world filled with bizarre inhabitants, some of whom can help you, while others intend to deceive you and complicate your journey. The combat system offers versatility and unconventional weapons, such as the Chainsword, a powerful hammer for devastating strikes during boss battles, or you can even replace your arm with a cannon for ultimate firepower.

What we know so far is that the game will be available on PC via Steam, and the release is planned for this year.

The post Najavljena je mračna hack & slash avantura Moroi, koja izlazi ove godine first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/hack-slash-adventure-moroi-to-release-in-2025/feed/ 0
Brza akcija susreće se s japanskom mitologijom i hip-hopom glazbom u igri SONOKUNI https://www.indie-games.eu/en/fast-paced-action-meets-japanese-mythology-and-hip-hop-music-in-sonokuni/ https://www.indie-games.eu/en/fast-paced-action-meets-japanese-mythology-and-hip-hop-music-in-sonokuni/#respond Mon, 09 Dec 2024 15:33:07 +0000 https://www.indie-games.eu/?p=18833 What this game certainly offers is fast and exciting action reminiscent of Hotline Miami.

The post Fast-paced action meets Japanese mythology and hip-hop music in SONOKUNI first appeared on IndieGames.

]]>
SONOKUNI is an upcoming action game with a top-down perspective that blends Japanese mythology, a hip-hop soundtrack, biopunk elements, and retro 2D graphics. Despite these seemingly unrelated components, you can immerse yourself in the demo version on Steam today and experience what this game has to offer. This title will be available in 2025.

You play as Takeru, an assassin with unusual superpowers fueled by biotechnology. What this game certainly offers is fast-paced and exciting action reminiscent of Hotline Miami. More specifically, you will navigate through rooms filled with enemies who possess special abilities due to genetic mutations. To progress to the next area, you must defeat each enemy using a combination of attacks, blocks, and special moves that slow down time.

While the tutorial introduces you to all the game's features, SONOKUNI is a challenging game. You will need quick reflexes and strategic thinking to survive the chaotic mix of attacks and bullets. The game's developer, DON YASA CREW, is also a hip-hop group, and their music creates a powerful soundtrack that raises adrenaline and intensifies every battle.

The post Fast-paced action meets Japanese mythology and hip-hop music in SONOKUNI first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/fast-paced-action-meets-japanese-mythology-and-hip-hop-music-in-sonokuni/feed/ 0
Roman Triumph: Survival City Builder bit će objavljen početkom 2025. godine https://www.indie-games.eu/en/roman-triumph-survival-city-builder-to-launch-in-early-2025/ https://www.indie-games.eu/en/roman-triumph-survival-city-builder-to-launch-in-early-2025/#respond Tue, 26 Nov 2024 17:46:05 +0000 https://www.indie-games.eu/?p=18170 In Roman Triumph, you lead a Roman colony by managing resources, buildings, and the happiness of your people.

The post Roman Triumph: Survival City Builder is set to launch in early 2025 first appeared on IndieGames.

]]>
Coreffect Interactive and Forklift Interactive have announced Roman Triumph: Survival City Builder following its premiere at The MIX Fall Showcase. This colony simulation game, set in the majestic era of ancient Rome, challenges players to construct and protect a thriving metropolis while navigating the blessings and wrath of the gods. The game will be available for PC on Steam.

In Roman Triumph, you run a Roman colony by managing resources, buildings, and the happiness of the people. Your success depends on how well you plan, as your choices affect the city’s growth and safety. It’s important to organize homes, businesses, social areas, and places of worship to prevent problems like disease, crime, and attacks. Key buildings like the Senate, Insula, and Hospitium help keep the city thriving.

You also need to protect your settlement from constant attacks by northern invaders and mythical creatures like the Minotaur and Hydra. This means building strong walls, watchtowers, and powerful weapons, while also researching better technology and training a strong army.

A special part of the game involves interacting with Roman gods. You must earn the favor of gods like Venus, Ceres, and Mars by building temples and completing their tasks. If you ignore or upset them, you might face serious troubles like storms, diseases, or monster attacks. Managing these relationships with the gods adds an interesting challenge to the game.

The post Roman Triumph: Survival City Builder is set to launch in early 2025 first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/roman-triumph-survival-city-builder-to-launch-in-early-2025/feed/ 0
Bullet heaven igra Achilles: Survivor dolazi u Early Access krajem 2024. godine https://www.indie-games.eu/en/achilles-survivor-set-for-early-access-release-in-late-2024/ https://www.indie-games.eu/en/achilles-survivor-set-for-early-access-release-in-late-2024/#respond Mon, 16 Sep 2024 17:52:09 +0000 https://www.indie-games.eu/?p=15283 Achilles: Survivor is a dynamic game where players face thousands of enemies in quick sessions.

The post Bullet heaven game Achilles: Survivor is coming to Early Access at the end of 2024 first appeared on IndieGames.

]]>
Dark Point Games has announced Achilles: Survivor, a new single-player bullet heaven game set in the world of the action RPG Achilles: Legends Untold. The game is scheduled to enter Early Access on PC via Steam in late 2024.

Achilles: Survivor is a dynamic game where players face thousands of enemies in quick sessions. The goal is to build destructive structures, develop your character, and transform from a hero into a god of destruction. This game introduces a unique building mechanic, allowing players to erect defensive towers, healing structures, and summon allies to help battle hordes of enemies.

Players will explore various mythical locations from the Achilles universe, including Troy, Greece, and Tartarus. Each area is rendered in the visual style that fans loved in Achilles: Legends Untold. As you traverse these locations, you will battle mythological monsters and acquire legendary weapons and artifacts. The game features diverse characters, each with unique combat abilities, offering different ways to tackle the countless waves of enemies.

The story picks up after the Trojan War, with Hades resurrecting Achilles to use in his schemes against the gods. After Hades claims Achilles’ soul and casts him into Tartarus, Achilles escapes, freeing other souls in the process. Hades, angered by this defiance, sends legions to hunt down the escapees. Players will take on the role of Achilles or one of the survivors, engaging in high-stakes battles with powerful bosses and a variety of enemies.

The post Bullet heaven game Achilles: Survivor is coming to Early Access at the end of 2024 first appeared on IndieGames.

]]>
https://www.indie-games.eu/en/achilles-survivor-set-for-early-access-release-in-late-2024/feed/ 0