PlayStation 5 - IndieGames https://www.indie-games.eu/en All about Indie Games Mon, 23 Jun 2025 22:03:48 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png PlayStation 5 - IndieGames https://www.indie-games.eu/en 32 32 Should You Give Architect Life: A House Design Simulator a Try? https://www.indie-games.eu/en/should-you-give-architect-life-a-house-design-simulator-a-try/ https://www.indie-games.eu/en/should-you-give-architect-life-a-house-design-simulator-a-try/#respond Mon, 23 Jun 2025 19:25:14 +0000 https://www.indie-games.eu/?p=26606 It is supposed to let you design rooms, roofs, and balconies with precise measurements.

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Architect Life: A House Design Simulator, developed by Shine Research and published by NACON, was released on June 19, 2025 for PC (Steam), PlayStation 5, Xbox Series X/S, and Nintendo Switch. It might appeal to you if you enjoy creative simulation games focused on design and construction, but the real question is: Is it worth the 29,99€ price?

Architect Life puts you in charge of your own architectural firm, designing and building homes from 3D blueprints to final construction. It offers two main modes:

  • Free Mode: Unrestricted creativity across 60 terrain types. Design homes without client demands or budget limits.
  • Career Mode: Manage your firm through 60 unique missions. Design homes based on client needs, terrain, and budget.

Here’s the thing: NACON’s recent simulators have been questionable, and this one is no exception. I played the demo during Steam Next Fest and was disappointed by the poor tutorial and clumsy controls. While this is a subjective opinion, the Steam reviews from recent full release already tell the whole story.

It is supposed to let you design rooms, roofs, and balconies with precise measurements, choosing from various materials, coatings, and furniture. However, players are already noting that while the base game has solid foundations, it’s missing a lot of content. One review even stated: “I bought it to experiment some changes in my own home but it’s nearly impossible to do so.”

The most questionable thing is that Architect Life already has DLCs. The Supporter Edition includes the base game plus two content packs: the Sketch House Pack (for artistic 2D/3D illusions) and the Hobbies Pack (for leisure-themed rooms). You can also buy these DLCs separately. This game is part of NACON’s “Life” series, which has generally received mixed reviews.

In the end, it’s worth trying if you enjoy creative, relaxing building games like The Sims and love designing homes with extensive customization. But, if you’re sensitive to bugs, prefer deeper mechanics, or want more from a game, this one might not be for you. As one reviewer put it: “Good game for making floorplans, general layouts and and somewhat measurements.”

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Jedinstveni walking simulator Bambas! izlazi idući tjedan za PC i konzole https://www.indie-games.eu/en/unique-walking-simulator-bambas-launches-next-week-on-pc-and-consoles/ https://www.indie-games.eu/en/unique-walking-simulator-bambas-launches-next-week-on-pc-and-consoles/#respond Fri, 20 Jun 2025 10:54:04 +0000 https://www.indie-games.eu/?p=26507 The streets of the picturesque Mediterranean city become your playground.

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DevilishGames is set to launch Bambas!, a walking simulator, on June 27, 2025, for Steam, PlayStation 5, Xbox Series X/S, and Nintendo Switch. This sandbox adventure captures the carefree spirit of childhood, turning everyday streets into a playground for exploration and creativity.

In Bambas!, the streets of a lively coastal town become your playground, just like when you were a kid and every sidewalk or puddle sparked an adventure. The game’s unique controls let you move each sneaker on its own using your gamepad’s sticks and triggers. But it’s not just about strolling. You’ll need to dodge crosswalks, kick cans, balance on curbs, and nail tricky jumps to complete hundreds of challenges.

Each success unlocks a wardrobe of customizable sneakers, letting you style your kicks with flair as you leave your mark on the town. The game’s story unfolds naturally through environmental storytelling: graffiti, forgotten objects, and meetings with characters.

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Kooperativna pucačina sa zombijima Bullets & Brains izlazi sljedeći tjedan za PC i konzole https://www.indie-games.eu/en/co-op-zombie-shooter-bullets-brains-releases-next-week-for-pc-and-consoles/ https://www.indie-games.eu/en/co-op-zombie-shooter-bullets-brains-releases-next-week-for-pc-and-consoles/#respond Thu, 19 Jun 2025 15:25:48 +0000 https://www.indie-games.eu/?p=26484 Akcija u Bullets & Brains nikad ne prestaje, te vas neprestano tjera da izbjegavate zombije.

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Prepare for a zombie-slaying experience with Bullets & Brains, a top-down action game by indie developer Pixel Junkies from Croatia, launching June 26, 2025, on PC via Steam, PS4, PS5, Xbox Series X/S, and Nintendo Switch. Mixing fast-paced arcade shooting with survival tactics and co-op gameplay, it offers a blend of chaos, strategy, and spooky horror vibes.

The action in Bullets & Brains never stops, constantly forcing you to dodge zombies while wielding a variety of weapons. As you defeat enemies, they drop resources like brains and energy. You collect these to unlock upgrades, improve your gear, or unleash powerful special attacks. With unique characters offering different abilities and starting weapons, you can choose diverse playstyles and build strategic teams.

Cooperative gameplay is a big deal in Bullets & Brains, making it great for playing with friends. It supports two-player local co-op and sharing resources and using defensive tools together is crucial for survival when enemies overwhelm the screen. Teamwork does indeed add the needed depth, encouraging planning and communication to tackle the hardest challenges.

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Clair Obscur: Expedition 33 uskoro bi mogao dobiti novi sadržaj https://www.indie-games.eu/en/clair-obscur-expedition-33-teases-new-content/ https://www.indie-games.eu/en/clair-obscur-expedition-33-teases-new-content/#respond Tue, 17 Jun 2025 10:00:30 +0000 https://www.indie-games.eu/?p=26417 The hint of "new content" suggests possible DLC to expand the game's universe.

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Clair Obscur: Expedition 33 has become one of 2025 standout title with its heartfelt story and innovative turn-based combat. Developed by Sandfall Interactive, this dark fantasy Belle Époque RPG has sold over 3.3 million copies since its April 24, 2025 release on PC, PlayStation 5, and Xbox Series X/S. Now, fans can get excited as Sandfall teases new content for the beautiful continent of Lumière.

Sandfall Interactive recently shared on their social media, saying: “We’re currently exploring a wide range of future improvements.” The hint at “new content” suggests possible DLC to expand the game’s universe. They’re also considering broader localization options to reach more players, though they noted no timelines or details are set yet.

Clair Obscur: Expedition 33 follows the volunteers of Expedition 33, a group racing against time to stop the Paintress, a mysterious entity who awakens yearly to paint a cursed number on a monolith, wiping out everyone of that age. With a mix of turn-based combat and real-time moves like dodging and parrying, it offers a fresh RPG twist, drawing inspiration from classics like Final Fantasy and Persona. It earned a 92% critic score on OpenCritic and a 9.7/10 user rating on Metacritic, marking it as one of 2025’s top games.

One possibility is exploring the war between the Painters and the Writers, a conflict teased in the main story but left mostly unexplored. Fans are also eager to learn more about the Dessendre family, whose connection to the Paintress could spark a new tale. New content could uncover the fates of past expeditions, building on the notes and journals scattered throughout that hint at their tragic stories.

Clair Obscur already features the Endless Tower, a challenge mode testing combat skills, so new content will likely focus on story-driven additions. Sandfall’s lead writer, Jennifer Svedberg-Yen, last month in an Instagram Q&A also said: “If players really want it, we’d love to add more, and with the reactions so far, the chances look good.” While the studio has focused on polishing the base game, their openness to DLC mirrors the strong fan demand, with over 95% positive Steam reviews from 83,623 players as of June 2025.

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Cinematička avantura Echoes of the End oživljava čaroliju Islanda, stiže ovog ljeta na PC i konzole https://www.indie-games.eu/en/cinematic-adventure-echoes-of-the-end-launches-this-summer-on-pc-and-consoles/ https://www.indie-games.eu/en/cinematic-adventure-echoes-of-the-end-launches-this-summer-on-pc-and-consoles/#respond Tue, 17 Jun 2025 09:07:18 +0000 https://www.indie-games.eu/?p=26412 Echoes of the End follows Ryn, a young woman with unstable magical powers, on a desperate quest to save her brother.

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Reykjavík-based studio Myrkur Games and publisher Deep Silver have announced that Echoes of the End, a cinematic action-adventure game, will launch this summer on PC via Steam and Epic Games Store, PlayStation 5, and Xbox Series X/S. The debut title from this passionate team of storytellers introduces you to the world of Aema, blending fast-paced combat, emotional storytelling, and Iceland’s raw beauty.

Echoes of the End follows Ryn, a young woman with unstable magical powers, on a desperate quest to save her brother as an empire teeters on the brink of war. Alongside Abram Finlay, a troubled scholar, Ryn uncovers a conspiracy that risks unleashing an ancient conflict and plunging Aema into chaos. The story, driven with themes of trust, sacrifice, and redemption, unfolds across ten hand-crafted chapters filled with cinematic moments, memorable characters, and choices.

Powered by Unreal Engine 5 and full performance motion capture, Echoes of the End comes to life with a talented cast, including Aldís Amah Hamilton as Ryn and Karl Ágúst Úlfsson as Abram. Combat blends magic and steel, letting you master fast-paced swordplay with Ryn’s powerful magical abilities to face human enemies and monstrous foes.

Epic boss battles call for strategy and skill, while Ryn’s powers also help solve puzzles and overcome environmental challenges by manipulating gravity, casting illusions, and reshaping the world around her.

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Pathologic 3 Time-Bending Mystery Shines in New Trailer at MIX Summer Showcase https://www.indie-games.eu/en/pathologic-3-time-bending-mystery-shines-in-new-trailer-at-mix-summer-showcase/ https://www.indie-games.eu/en/pathologic-3-time-bending-mystery-shines-in-new-trailer-at-mix-summer-showcase/#respond Fri, 13 Jun 2025 21:54:46 +0000 https://www.indie-games.eu/?p=26313 You play as Daniil Dankovsky, a doctor called The Bachelor, who arrives in a remote steppe town hit by a deadly plague.

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The survival horror RPG Pathologic 3 from Ice-Pick Lodge and HypeTrain Digital unveiled a new haunting trailer at The MIX Summer Game Showcase 2025. It showcased the game’s time-manipulation mechanics and creepy atmosphere. Additionally, the game is set to launch in 2025 on PC via Steam, PlayStation 5, and Xbox Series X/S.

In Pathologic 3, you play as Daniil Dankovsky, a doctor called The Bachelor, who arrives in a remote steppe town hit by a deadly plague. With just 12 days to stop the disease, Dankovsky must diagnose patients, issue decrees to guide the town’s future, and uncover dark secrets. The surreal time management system, explained by Ice-Pick Lodge’s Nikolay Dybowski, brings a fresh twist to the series, letting you reshape the story where every choice matters.

Unlike Pathologic 2, which focused on the Haruspex, Pathologic 3 highlights The Bachelor’s intellectual approach, emphasizing medical strategy over combat, though the trailer teases tense moments with a pistol in infected zones.

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The Alters – Netipična avantura s narativom i preživljavanjem u središtu https://www.indie-games.eu/en/the-alters-unique-survival-game-review/ https://www.indie-games.eu/en/the-alters-unique-survival-game-review/#respond Fri, 13 Jun 2025 20:47:29 +0000 https://www.indie-games.eu/?p=26299 Video games, along with science fiction films, have finally begun to explore the theme of clones.

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  • DEVELOPER: 11 bit studios
  • PUBLISHER: 11 bit studios
  • PLATFORMS: PC, PlayStation 5, Xbox Series X/S
  • GENRE: Survival / Adventure / Management
  • RELEASE DATE: June 13, 2025
  • STARTING PRICE: 34,99€
  • REVIEWED VERSION: PC
  • Video games, alongside sci-fi films, are finally exploring themes of clones, or your alternate selves. 11 bit studios has delivered a truly unique game, The Alters, opting for a realistic yet diverse mix of elements to make the gameplay loop meaningful. This blend includes survival, base building, resource management, exploration, and interpersonal relationships, all supported by a compelling narrative with a dash of adventure. The core premise involves moving a mobile base while fleeing a deadly sun, creating a constant sense of urgency. Meanwhile, you strive to understand and calm your Alters, adding necessary emotional depth to otherwise mechanical tasks.

    Once you start playing, you’ll simply get lost in that world. Whether it’s due to the stunning graphics (notably, the game has been delayed several times), the abundance of content awaiting you, a love for surviving on harsh planets, or the fact that it’s a more open game that doesn’t hold your hand, offering tasks but leaving the solutions up to you, there’s plenty to draw you in. Moreover, it feels like you’re “role-playing” as the story keeps pushing you forward. The narrative unfolds through several interconnected layers, from uncovering the planet’s mysteries and the element Rapidium, to deciphering the motivations and plans of various side characters, and ultimately learning more about yourself through your relationships with your Alters.

    Base management and resource gathering

    As can be inferred, since the base occasionally relocates, your survival is key, which involves gathering resources on the planet. Initially, you collect metals, fuel, rare materials, and food yourself, but over time, you’ll gain the ability to cultivate certain items. It’s crucial to locate deposits, build mining facilities, and connect them to the base via transport pylons, creating engaging environmental puzzles. You can then assign these tasks to your Alters, each bringing their own skill sets, for example, they can quickly craft tools, build rooms, research new technologies, or even argue and influence each other.

    However, a challenge arises here. The base’s modular design allows for room reconfiguration, but this can become disorienting as the base grows. Key rooms, like the communication center, are hard to find without memorizing the layout, especially when your screen is cluttered with countless items and you’re unsure of the ideal base design. Additionally, there’s a lot of micromanagement involved, it’s not simple; you must initiate certain processes for tasks to repeat. The constant scarcity of resources and ticking clock create high-pressure scenarios, especially during magnetic storms that halt exploration and damage the base, or when you’re still figuring out how to combat anomalies reminiscent of those in Stalker.

    Managing Alters and social dynamics

    Clones like Jan the Technician, Jan the Scientist, Jan the Miner, or Jan the Botanist aren’t just workers, they’re fully developed characters with unique backstories, skills, and emotional needs. Each Alter’s personality stems from a key life choice, such as standing up to an abusive father, directly affecting their work ethic, mood, and interactions with others. You’ll even see mood bubbles pop up to instantly show if you’ve picked the right dialogue. Instead of good communication, you can also tease or argue with them.

    You can manage their moods through conversations, gifts, or activities like beer pong, which unlocks new dialogue options or reduces the chance of rebellion. Ignoring their needs leads to conflicts, impacting productivity and survival. On the other hand, the “branching screen” feature stands out, visually mapping key decision points where Alter personalities diverge, as well as defining moments in each Alter’s life that shaped them. It’s fascinating how each character has a detailed story to explore, despite being the same person.

    Of course, the story won’t focus solely on the Alters but also on the actors who brought you to this unknown planet. You’ll communicate with Earth characters, dive deeper into the narrative, understand why you’re the sole survivor of your team, and grasp the importance of the metal Rapidium. Expect plenty of intrigue and humor, along with the chance to ask yourself rhetorical questions.

    Planet exploration and technology

    Exploration occurs from a third-person perspective, with Jan navigating alien landscapes using tools like a grappling hook or a makeshift gun to combat radioactive anomaly clusters that cause radiation damage. These encounters are simplified, requiring you to aim a torch-like weapon at the anomalies until they disperse, serving more as environmental obstacles than complex battles.

    Movement includes light platforming, such as descending cliffs, but Jan’s controls can feel clunky at times. I’m unsure why his movement isn’t smoother, or at least feels like we’re on a planet with different gravity or no oxygen, leading to awkward turns and stumbles. Invisible walls prevent falls but limit jumping and reduce exploration freedom. While visually impressive, the planet can feel empty depending on the perspective, with repetitive ores and shapes. Though biome variety is limited, what’s available is aesthetically appealing. The Alters lacks true combat; it focuses on management, survival, and your skill in handling these aspects.

    What personally captivated me are the technologies and the ability to craft various items. It’s not just one thing to build, everything is interconnected. Want a device to destroy obstacles? You’ll need to gather resources. Want to mine metal faster? You must research that technology, looping through various tech levels. The tech trees are well-designed, logical, and offer plenty without distracting from the core experience: uncovering mysteries and building relationships with Alters. The refinery system and gradual unlocking of new prototypes and blueprints are engaging, ensuring things don’t stay the same.

    Does the game run smoothly?

    Given that the game is built on Unreal Engine 5, it’s surprising it runs smoothly at all, though there are moments where optimization falters. For instance, returning to the base or unlocking a new planetary area can cause brief stutters. It’s clear the game performs well on high-end machines, but how it fares on other platforms is hard to say. There were no major issues, and it’s impressive how well everything is crafted considering the vastness of the world, possibly because the planet feels quite empty, making such optimization less surprising.

    Beyond that, the voice acting by Alex Jordan deserves praise for delivering an outstanding performance across all versions of Jan, convincingly bringing each iteration to life with unique personalities and attitudes. Portraying ten variations of the same character is no easy feat, but he nailed it. On the other hand, Jan’s character models and his Alters are expressive, with subtle differences in appearance (hair, posture) and animations reflecting their personalities. However, some scenes use static storyboards with voice narration, which feels low-budget compared to the game’s in-world visuals and detracts from the overall impression.

    Well-written story that won’t disappoint

    To wrap up, I’d highlight a few key points. The survival elements in the game don’t feel like a grind, thanks to accelerated time during resource extraction, making it all about efficient time and team management. If you’re expecting a classic survival sandbox, this isn’t it. The game is primarily driven by a strong narrative, constantly giving you goals to achieve with some freedom in how you approach them. At the same time, it’s not just about moving from one end of the planet to the other, you need to prepare well for upcoming threats.

    You won’t lose anything by trying it; in fact, you can play it via Game Pass, so there’s no need to second-guess its value. After 20 to 30 hours of gameplay, you’ll realize how special The Alters is and how, after the weaker impressions of Frostpunk 2, 11 bit studios can truly create something commendable when they’re motivated and free to experiment.

    Pros Cons
    Well written story. Cluncky movement.
    Unique clone (Alter) mechanic. There are certain doses of micromanagement.
    Good exploration and resources management. Repetitive planet design.
    Great graphics. The narrative is more polished than the gameplay.
    Content
    90%
    Gameplay
    80%
    Presentation
    90%
    Final score

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    Gal Guardians: Servants of the Dark – Solid Metroidvania featuring exceptional voice acting https://www.indie-games.eu/en/gal-guardians-servants-of-the-dark-review/ https://www.indie-games.eu/en/gal-guardians-servants-of-the-dark-review/#comments Thu, 12 Jun 2025 21:16:16 +0000 https://www.indie-games.eu/?p=26270 This sequel changes from a straight-line "Classicvania" to a full Metroidvania with a bigger, connected world.

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  • DEVELOPER: INTI CREATES CO., LTD.
  • PUBLISHER: INTI CREATES CO., LTD.
  • PLATFORMS: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch
  • GENRE: Metroidvania
  • RELEASE DATE: March 26, 2025
  • STARTING PRICE: 28,49€
  • REVIEWED VERSION: PC
  • As someone new to the series, I dove into Gal Guardians: Servants of the Dark with no expectations. This sequel changes from a straight-line “Classicvania” to a full Metroidvania with a bigger, connected world. It’s a 2D action title with great pixel graphics and voice acting that matches the detailed characters. In this game, you play as demon maid sisters Kirika and Masha. They must travel through the Demon Realm to bring back their master, Demon Lord Maxim, by finding his bones and beating the rival Demon Lord Lyzenorg.

    The combat is solid, but it doesn’t stand out in any special way

    The combat system is cleverly built around the interplay between Kirika and Masha. Kirika, a ranged fighter, uses a submachine gun for distant attacks and a shotgun-like blast while dodging, but she needs to reload her ammo. Masha, a melee specialist, wields a thorny vine whip with a satisfying three-hit combo, alongside magical sub-weapons like summoned spiders. You can swap between the sisters instantly in solo play, or control one each in co-op mode.

    Sub-weapons, which are found in chests or dropped by enemies, consume Demon Points (DP) and offer diverse effects, from grenades to auto-targeting swords. Additionally, the “Sister Rescue” mechanic lets you revive a fallen sister by reaching her corpse. However, combat pacing suffers on normal difficulty due to repetitive enemy types and overly easy encounters; some sub-weapons also feel unbalanced. It doesn’t help that enemies are easily stunned out of their attack patterns. Once you learn their moves, like the Grim Reaper teleporting behind you, encounters become very simple.

    Each boss fight has many stages. For example, a spider boss might first use web traps, then call small helpers, and finally fill the room with poison. The game has over a dozen bosses, from rival Demon Lord Lyzenorg’s helpers to creepy, gothic-looking creatures like dragon maidens, and moving statues. These fights happen in special areas made for each boss, often with environmental dangers that make battles harder.

    Some bosses have shields that only Masha’s whip can break, while others need Kirika’s precise shots to hit weak spots from far away. As mentioend, in co-op mode, you and a friend each control one sister. This lets you attack at the same time, making fights quicker, but it needs good teamwork. Bosses also often need special sub-weapons to stop their attacks or do extra damage. For example, you might use ice grenades to freeze a lava-spitting dragon or homing swords for enemies in the air.

    “The combat system is cleverly built around the interplay between Kirika and Masha.”

    Exploration is really confusing

    Gal Guardians: Servants of the Dark has a big, connected map with different areas like castles, forests, and lava zones. You explore to find Maxim’s bones, hidden chests, and Demon Relics. These relics unlock new areas and abilities, like double jumps or air dashes. The map is also easy to use even while moving, showing rooms you’ve explored, chests, and save points.

    However, moving around can be confusing. The game doesn’t tell you much about where to go or how to use sub-weapons to get past obstacles. This lack of guidance often means frustratingly going back, and there aren’t many fast-travel points. Some areas feel plain or same too, with confusing paths and dead ends that slow down your exploration.

    Maxim bones can be traded at the throne room for stat boosts and new abilities, encouraging more in-depth exploring, but it’s often slowed down by needing to go back to the castle, usually without easy fast-travel. While Demon Relics and sub-weapons offer some ways to customize, the upgrade system feels too simple. The game also has three difficulty modes: Casual, Veteran, Legend.

    The visuals are a bigger strength here than the gameplay. Kirika and Masha look great, with distinct designs: Kirika has a cool, crimson look, while Masha shows off green, playful energy. Enemies are diverse and detailed, blending gothic and anime styles, and the art style echoes Castlevania: Symphony of the Night with its colorful, sometimes suggestive touches. Additionally, excellent Japanese voice acting really stands out here, adding a lot of charm to the characters.

    “The visuals are a bigger strength here than the gameplay.”

    Solid Metroidvania that doesn’t offer anything groundbreaking

    I didn’t run into any bugs or issues with the game; it felt like a pretty average Metroidvania to me. The biggest selling points are probably the graphics and voice acting. However, with odd fast-travel options and combat that’s just okay (even if the characters themselves are fun), this game might not be for everyone. Since I haven’t played the first game, I can’t compare them, but this sequel was neither disappointing nor amazing.

    Pros Cons
    Sister-swapping depth. Limited fast travel options.
    Dynamic cooperative gameplay. It's not well explained where you need to go.
    Good voice acting and graphics. Combat against ordinary enemies is easy.
    Fun boss fights. Simple level design.
    Content
    80%
    Gameplay
    70%
    Presentation
    70%
    Final score

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    Horor igra A.I.L.A. dolazi i na PlayStation 5 konzole, novi trailer prikazan je na The Mix Game Summer Showcaseu https://www.indie-games.eu/en/horror-game-a-i-l-a-is-coming-to-playstation-5/ https://www.indie-games.eu/en/horror-game-a-i-l-a-is-coming-to-playstation-5/#respond Tue, 10 Jun 2025 21:02:11 +0000 https://www.indie-games.eu/?p=26200 You are tasked with testing experimental game worlds created by a revolutionary synthetic intelligence.

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    At The MIX Summer Game Showcase 2025, a new trailer for A.I.L.A. was unveiled, a game with a somewhat odd name but a highly ambitious project from Fireshine Games and Pulsatrix Studio. This first-person psychological horror will also launch on PlayStation 5, alongside the previously announced Xbox Series X/S and PC (Steam) versions.

    You play as Samuel, a playtester for a video game company, tasked with testing experimental game worlds created by a revolutionary synthetic intelligence known as A.I.L.A. What starts as a routine job quickly turns into terror as the boundaries between virtual reality and the real world begin to blur. Each scenario introduces Samuel to a different horror subgenre: from evading a ritualistic cult in a creepy forest to investigating a missing person on an abandoned farm.

    Powered by Unreal Engine 5, A.I.L.A. delivers a photorealistic experience, with advanced technologies like Lumen and MetaHuman creating vivid worlds and immersing you in distorted realities. The game’s design leans into psychological horror, supernatural scares, and action-packed frights, featuring customized gameplay mechanics for each scenario.

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    [PREVIEW] Eriksholm: The Stolen Dream is a brilliant stealth game with pre-rendered cutscenes https://www.indie-games.eu/en/eriksholm-the-stolen-dream-is-a-brilliant-stealth-game-preview/ https://www.indie-games.eu/en/eriksholm-the-stolen-dream-is-a-brilliant-stealth-game-preview/#respond Mon, 09 Jun 2025 23:32:10 +0000 https://www.indie-games.eu/?p=26182 The demo for Eriksholm: The Stolen Dream lets us play through the first two chapters, introducing us to Hanna.

    The post [PREVIEW] Eriksholm: The Stolen Dream is a brilliant stealth game with pre-rendered cutscenes first appeared on IndieGames.

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    When I first attended the media presentation for Eriksholm: The Stolen Dream, my expectations were low. It seemed like another generic stealth game, focused more on showcasing engine power and pretty graphics. But then I learned its publisher was Nordcurrent Labs, known for backing bold, unique projects. As devs delved into their passion for the game and their innovative use of motion capture technology, my opinion completely transformed.

    For starters, Eriksholm: The Stolen Dream is an isometric, narrative-driven puzzle game that is set to release on July 15, 2025, for PC (Steam, Epic Games Store), PlayStation 5, and Xbox Series X/S, and is currently running its demo version during Steam Next Fest. Set in the fictional Nordic-inspired city of Eriksholm in the early 1900s, the game follows Hanna, a young orphan, and her allies Alva and Sebastian, as they unravel the mystery behind her brother Herman’s disappearance.

    The stealth gameplay is solid and enjoyable

    The demo for Eriksholm: The Stolen Dream lets us play through the first two chapters, introducing us to Hanna. She’s a nimble, slender protagonist who can take down police officers with poison darts. With a freely adjustable camera for scouting, you have ample freedom to approach stealth scenarios and learn enemy patrol patterns. The game balances slow-paced stealth, allowing you to explore and find collectibles, with fast-paced moments that demand quick reactions.

    Environmental cues are crucial in this game. Noisy grates, breakable lights, and loud doors all demand your attention, while character abilities are key to remaining undetected. Levels, though fairly linear, offer multiple solutions. Context-sensitive elements, like guard chatter, provide vital hints for stealth routes: you can eavesdrop to learn patrol patterns or create distractions, like scaring off birds from a specific spot. The game’s deliberate pacing rewards patience and planning over direct action, but it does occasionally stretch out, making some levels feel a bit sluggish.

    Eriksholm is far more than just gameplay; its narrative and story take center stage. This is brought to life through pre-rendered cutscenes featuring motion-captured performances, complemented by engaging in-game NPC interactions and rich environmental storytelling. Even the clothing in the game is handcrafted, and every visual detail is rendered with such care that the game practically begs you to pause and admire its world. The subtle facial shifts and fluid, human-like movements are a clear testament to the quality of the motion-captured performances.

    Visually stunning, thanks to Unreal Engine 5

    In-game dialogue also integrates into exploration, with NPCs providing casual banter or subtle quest hints. Townsfolk might crack jokes or simply chat with Hanna, suggesting a world where everyone knows her. While dialogue choices are limited, you can dive deeper into the lore by reading scattered letters and checking your journal. The English voice acting is great too, offering believable performances, though some secondary NPCs could use more vocal variety.

    The game takes an unforgiving, stealth-first approach: detection means instant game over. However, lenient checkpoints help mitigate frustration. While repeating certain sequences can be a bit annoying, the game is fair, quickly getting you back into the action and better prepared for the next attempt. Additionally, Eriksholm is surprisingly forgiving with its detection cues. It feels more like a real-world experience than a UI-clogged screen, allowing you to play and strategize in your own unique way.

    Eriksholm is visually stunning, thanks to Unreal Engine 5’s MetaHuman technology and Lumen lighting, which create cinematic cutscenes and incredibly detailed environments. The game’s Nordic-inspired city, modeled after 1900s Gothenburg, Stockholm, and Malmö, truly shines with its streets, dreary undergrounds, and atmospheric lighting. This is where the game excels, even though I did experience some FPS drops from time to time so optimization is decent for now.

    Reasons to be cautious

    Despite its promising visuals and decent stealth in the demo, I’m still quite cautious about Eriksholm. My main concern is that the gameplay might become repetitive or overstretched. It’s also unclear how significant other characters will be, or if our choices will genuinely impact the ending. Also, I didn’t stumble upon on any bugs during my playthrough.

    While the demo is an excellent test drive, I’m still wondering how Eriksholm will perform on a wider range of PCs. Playing on maximum graphical settings was stunning, but I suspect it might be a challenge for lower-end systems. Regardless, with its Nordic inspiration and Nordcurrent Labs as publisher, this game clearly has immense ambition. I can’t wait to see the full product.

    The post [PREVIEW] Eriksholm: The Stolen Dream is a brilliant stealth game with pre-rendered cutscenes first appeared on IndieGames.

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