Sports - IndieGames https://www.indie-games.eu/en All about Indie Games Sat, 07 Jun 2025 15:39:28 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Sports - IndieGames https://www.indie-games.eu/en 32 32 Predstavljena je humoristična boksačka igra Felt That: Boxing, trenutno najavljena isključivo za PC https://www.indie-games.eu/en/humorous-boxing-game-felt-that-boxing-was-announced/ https://www.indie-games.eu/en/humorous-boxing-game-felt-that-boxing-was-announced/#respond Sat, 07 Jun 2025 13:34:41 +0000 https://www.indie-games.eu/?p=26076 Timing, dodging blows, and chaotic super moves like the "Furry Flurry" are key to victory.

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Just when we hoped Summer Game Fest 2025 couldn’t deliver something totally wild, unexpected, and unique, Felt That: Boxing took the stage. This “brawler” combines the charm of plush puppets with the fun of arcade boxing. Developed by Sans Strings Studio in collaboration with Stoopid Buddy Stoodios, it’s currently a PC-exclusive title on Steam, requiring a controller, with no release date set and uncertainty about a console launch.

In Felt That: Boxing, you step into the gloves of Ezra “Fuzz-E” Wright, an unlikely hero and orphan. He enters the “Million Punch Tournament” to save his beloved puppet orphanage from a greedy developer. Despite lacking boxing talent and a legacy from his late father, a former boxer, Fuzz-E’s journey is a 12-hour tale of outsider resilience, filled with parody and surprising emotional depth.

Visually, the game blends a handmade puppet aesthetic inspired by stop-motion animation. Its retro charm, reminiscent of classic Nintendo Punch-Out!!, places you behind Fuzz-E’s back for a third-person ring view.

Timing, dodging punches, and chaotic super moves like “Furry Flurry” are key to victory. Each opponent brings unique fighting styles and stage hazards, while training mini-games, like cleaning toilets or dodging burnt toast—add a playful twist to skill development.

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Devolver Digital predstavio je novu ludu boksačku igru BOTSU, izlazi kasnije ove godine na Steamu https://www.indie-games.eu/en/devolver-digital-revealed-botsu-multiplayer-boxing-game/ https://www.indie-games.eu/en/devolver-digital-revealed-botsu-multiplayer-boxing-game/#respond Mon, 19 May 2025 13:32:21 +0000 https://www.indie-games.eu/?p=24959 In BOTSU, you dress up as customizable androids thrown into three wildly unpredictable combat sports.

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Devolver Digital, the publisher known for Cult of the Lamb, has teamed up with Peculiar Pixels to release BOTSU, a ragdoll multiplayer boxing game, on Steam later this year. BOTSU is physics-based, where punches can knock you off the map, and a demo is already available on Steam.

In BOTSU, you suit up as customizable android athletes thrown into three wildly unpredictable, physics-heavy battlesports. Acrobatics meet combat as these bots sprint, flip, breakdance, climb, and brawl their way through bizarre arenas. Whether online or in local split-screen, up to eight players can compete, with team matchups supporting four-on-four chaos—or just a living room full of friends yelling at the screen.

The game offers three distinct modes to shake things up. Box-Ball mashes together football, basketball, and a pinch of magical mayhem, with an explosive ball that adds extra tension to each match. Stockpile is all about stealing resources from rival teams in a frantic scramble for control. And Sumo Survival turns the floor to lava as players wrestle to be the last bot standing in a fiery pit of pandemonium.

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Dobili smo novi pogled na Rematch, revolucionarnu nogometnu igru od kreatora Sifua https://www.indie-games.eu/en/rematch-announces-closed-beta-and-release-date/ https://www.indie-games.eu/en/rematch-announces-closed-beta-and-release-date/#respond Tue, 15 Apr 2025 09:49:07 +0000 https://www.indie-games.eu/?p=23707 The second trailer reveals in more detail the mechanics of the game and the characteristic football moves you will have to master.

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It’s still surprising to think that the creators of Sifu, the realistic third-person Kung Fu brawler from Sloclap, have completely shifted genres and dived into something entirely different. We first saw Rematch at The Game Awards 2024, and now, during the Triple-i Initiative Showcase, we’ve gotten a new gameplay trailer, release date, and beta announcement.

The new trailer offers a deeper look into the game’s mechanics and signature football moves you’ll need to master to dominate the pitch. Rematch delivers fast-paced, dynamic 5v5 and 4v4 tactical matches, with no fouls, no offsides, and no VAR, focusing entirely on skill and strategic planning.

Those interested in participating can sign up for beta testing through the official website playrematch.com. The beta is available exclusively for PC (Steam) and will offer the first taste of intense online matches across virtual arenas worldwide.

For those looking to prepare ahead of launch, three editions are available:

  • Standard Edition (€24.99) – Base version that includes an exclusive “early adopter” cap.
  • Pro Edition (€34.99) – Includes 72-hour early access, a Captain Pass Upgrade Ticket, and exclusive cosmetics.
  • Elite Edition (€44.99) – The most complete package with all Pro Edition content plus an extra Captain Pass, Glitcher sneakers, and an Augmented Reality Cage for added personalization.

Rematch officially launches on June 19 for PC, Xbox Series X/S, and PlayStation 5. The open beta is available for registration until April 18–19, when it officially begins.

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Novi besplatni nogometni naslov Strikers Club dolazi nam od kreatora Slapshot: Rebounda https://www.indie-games.eu/en/new-free-to-play-football-title-strikers-club-has-been-announced/ https://www.indie-games.eu/en/new-free-to-play-football-title-strikers-club-has-been-announced/#respond Sat, 05 Apr 2025 17:55:33 +0000 https://www.indie-games.eu/?p=23396 Unlike typical arcade soccer games, Strikers Club focuses on precise control over every movement.

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​Oddshot Games, the indie studio renowned for their popular hockey game Slapshot: Rebound, is preparing to make waves with their upcoming free-to-play football title, Strikers Club. This physics-based game emphasizes skill over arcade mechanics and is slated for release on PC via Steam later this year.​

Unlike typical arcade football games, Strikers Club focuses on precise control over every movement. Dribbling, positioning, and tactical decisions are crucial for success, with shooting mechanics requiring careful aiming. Players who prefer the goalkeeper role can experience specialized mechanics designed for goalies, with full support for both keyboard and controller inputs.​

A standout feature of the game is the introduction of clubs, allowing players to create their own team or join an existing one. Club captains can personalize team colors and names, with future updates planned to include inter-club matches. Every victory on the field contributes to the club’s reputation.​

Additionally, Strikers Club offers a realistic match flow with rules including throw-ins, corners, penalty kicks, and offsides. Players can engage in intense 1v1 duels or participate in large-scale 11v11 matches that emulate an authentic football experience. Beyond core mechanics, the game allows for player appearance customization, career statistics tracking, and detailed achievement analysis through a comprehensive profile system.

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Sports: Renovations – Zamoran, ali ugodan simulator renovacije https://www.indie-games.eu/en/sports-renovations-cozy-simulator-review/ https://www.indie-games.eu/en/sports-renovations-cozy-simulator-review/#respond Sun, 30 Mar 2025 16:35:11 +0000 https://www.indie-games.eu/?p=23001 Sports: Renovations is a first-person renovation simulator with a sports twist.

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  • DEVELOPER: Goat Gamez
  • PUBLISHER: Dear Villagers
  • PLATFORMS: PC
  • GENRE: Simulator
  • RELEASE DATE: March 27, 2025
  • STARTING PRICE: 24,99€
  • REVIEWED VERSION: PC
  • Sports: Renovations is a first-person renovation simulator with a sports twist, placing it in the same cozy niche as titles like PowerWash Simulator and House Flipper. Your job is to bring run-down gyms, basketball courts, pools, and soccer fields back to life. You’ll pick up trash, scrub away grime, paint walls, fix broken gear, and set up sports equipment, turning forgotten spaces into top-notch facilities again.

    I’ll be honest and subjective; I have very mixed feelings about this game. It’s nothing like PowerWash Simulator or House Flipper, and unfortunately, it ends up feeling more tedious. Those games have a satisfying “before and after” payoff, but Sports: Renovation doesn’t really encourage creativity. The first few areas are fun and engaging, but the longer you play, the more sluggish and repetitive it gets. The game clearly tries hard to impress, but with so many bugs and questionable design choices, it just doesn’t deliver enough to keep me hooked.

    Relaxing Yet Flawed Simulator

    The game has two modes: Campaign and Free Play. Campaign Mode takes you through a series of levels with a light storyline (more on that later) as you progress, earn money to upgrade your tools and expand your headquarters. Free Play Mode lets you redesign your own gym and headquaters as well as a basketball court however you like. While there are no specific missions here, you’ll still need to clean and repair everything before the eventual inspection. Your tools, such as brooms, paint rollers, sledgehammers, and more can be upgraded to work faster and better. With no time limits or pressure, the game stays relaxing, making it perfect for unwinding after a long day.

    However, the gameplay has some odd quirks. Tasks are simplified to avoid frustration, for instance, cleaning doesn’t require pixel-perfect precision, and you can automatically paint walls once you’ve covered 50%. While this keeps things moving, it can sometimes feel too forgiving. The cleaning mechanics quickly become repetitive, you’re constantly dealing with identical dust particles and generic trash items. Even stranger are the questionable environmental details, like the bizarre amount of random trash (rather than ashes and debris) after a fire at the climbing center for example. It’s particularly odd that you don’t even clean up actual ashes from the fire.

    The demolition mechanic is fun but oddly implemented, why smash perfectly good lockers and chairs when selling them would make more sense? This feels like a missed opportunity for a more logical economic system. The game suffers also from numerous bugs that frequently hinder progression. One particularly frustrating example occurs when cleaning the main basketball court, sometimes required trash items fail to spawn, forcing you to exploit the system by collecting random trash from the entrance area just to advance.

    Quirky Puzzle Mechanics with Bugs and Brooms

    Other progression-blocking issues include unreliable ladder placement mechanics that prevent you from completing essential tasks like installing steel beams just because you can’t reach that spot without trying to jump. The bugs range from minor annoyances (like trash mysteriously respawning in freshly cleaned areas) to major functionality problems (such as being unable to properly dispose of large objects in the designated bins). These technical issues significantly disrupt what should be a smooth, relaxing experience.

    The game introduces some creative mechanics, like the ability to throw trash like basketballs, a fun way to challenge your own high scores. However, it’s also full of weird choices. For instance, despite having plenty of money, you can’t purchase a power washer early on, forcing you to clean everything with what looks like a sponge taped to a broomstick. While you eventually unlock better tools, the cleaning mechanics often feel unrealistic.

    The puzzles woven into the story add variety but are hit-or-miss. Though they’re introduced clearly, many are needlessly frustrating. Take the pool pump task for example: you must activate five pumps by positioning levers in exact spots, a tedious process that involves spinning wheels endlessly until you luck into the right alignment. These moments undermine what could otherwise be a satisfying gameplay loop.

    Nostalgic Fight for the Court

    Probably the main reason what’s going to keep you on playing Sports: Renovations is the narrative and story. You play as an unnamed protagonist returning to their hometown of Laketown, Illinois, where the local basketball court, a place of personal nostalgia and community pride, faces demolition by a greedy real estate developer intent on building a shopping mall. To save it, you take on renovation jobs at various sports facilities, earning funds to eventually restore the court and prove its worth to city inspectors.

    The story is simple but effective, framed as a classic underdog tale. Your assistant provides commentary and context, hinting at fond memories tied to the court, though the protagonist’s backstory remains vague. The developer antagonist is a looming threat, but the game makes it nearly impossible to fail unless you actively avoid progress, resulting in two endings: one where you save the court and another where you don’t (though the latter feels more like a non-outcome). Radio DJ commentary and snippets of sports history uncovered during renovations enrich the atmosphere, giving each facility a sense of place and past.

    The voice acting is inconsistent in quality. While some performances work well, like the Ukrainian swimmer character and your assistant, others fall flat. The radio DJ’s commentary, while informative about different sports, has an unpleasant, overly crisp delivery that makes it annoying to listen to. Surprisingly, it’s the story that ends up being the main motivator to keep playing, not the gameplay itself. As mentioned, what’s marketed as a cozy experience often feels more tedious than relaxing, with moments of frustration breaking the intended chill atmosphere.

    Ending Thoughts

    Sports: Renovations adopts a clean, practical visual style that complements its simulation gameplay. Facilities showcase thoughtful environmental storytelling, peeling paint, scattered debris, and broken equipment effectively sell the “before” state, making their restored versions genuinely rewarding. The color palette pops with vibrant gym floors, sun-bleached soccer fields, and sparkling pool areas, though the graphics remain comfortably within current-gen expectations rather than pushing limits.

    To conclude, Sports: Renovations is a solid addition to the cleaning simulator genre, blending busywork with a sports-themed twist and a cozy narrative. Its gameplay loop is addictive for those who enjoy methodical tasks, however, inconsistent mechanics and minor frustrations with multiple bugs might keep you away from it. If you love transforming spaces and don’t mind a few rough edges, it’s a worthy pick, best enjoyed in short sessions.

    Pros Cons
    Relaxing gameplay. Overly repetitive.
    An inspiring story. Lots of bugs and small frustrations.
    Beautiful graphics. Clumsy controls.
    A tedious gameplay loop.
    Content
    80%
    Gameplay
    60%
    Presentation
    90%
    Final score

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    Lonely Mountains: Snow Riders – Skijaška avantura po snježnim vrhovima https://www.indie-games.eu/en/lonely-mountains-snow-riders-review/ https://www.indie-games.eu/en/lonely-mountains-snow-riders-review/#respond Thu, 20 Mar 2025 19:06:29 +0000 https://www.indie-games.eu/?p=22547 If you're buying it solely for the solo experience, don't think too much about it – it's worth it.

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  • DEVELOPER: Megagon Industries
  • PUBLISHER: Megagon Industries
  • PLATFORMS: PC, Xbox Series X/S, Xbox Game Pass
  • GENRE: Skiing / Multiplayer
  • RELEASE DATE: January 21, 2025
  • STARTING PRICE: 24,99 €
  • REVIEWED VERSION: PC
  • Lonely Mountains: Snow Riders, a skiing adventure game developed and published by Megagon Industries, builds on the success of its predecessor, Lonely Mountains: Downhill (2019), swapping bikes for skis in a snowy follow-up. This game invites you to carve down pristine, snow-covered mountains, balancing serene exploration with high-stakes challenges, while also offering a lot of replayability and multiplayer modes.

    Set across three peaks: Tannenstein, Monte Guanaco, and Sierra Gelida, the game features 12 trails split into beginner-friendly Blue slopes and tougher Black slopes, unlocked via challenges. Building on Downhill’s minimalist ethos, it adds online multiplayer for 2-8 players, cross-platform support, and a trick system, aiming to appeal to both solo adventurers and competitive skiers.

    Gameplay: Dance of Precision and Chaos

    At its core, Lonely Mountains: Snow Riders is about descending mountains as swiftly and stylishly as possible. You control a skier dropped at a peak, tasked with reaching the base through checkpoints, dodging trees, rocks, and cliffs. Solo Mode offers a time-trial gauntlet with challenges: beat par times, limit crashes, or nail perfect runs to unlock trails, gear, and cosmetics. It’s a race against yourself, with leaderboards tracking global times.

    On the other side, Zen Mode gives pressure-free sandbox to explore slopes, set custom checkpoints, and soak in the scenery with no timers, just vibes. Last but not least, multiplayer is a major addition, offering two modes: Racing (2-8 players compete to reach the bottom) and Team (co-op descents sharing six checkpoints, earning points for proximity and tricks).

    Controls are intuitive yet demanding. Although it can be played on a keyboard, the experience is much smoother with a controller. For the best experience, using a controller is recommended. You steer with analog sticks, crouch to gain speed, brake to avoid disaster, and jump (short or long) to clear gaps or perform tricks like grabs, flips, skiing backwards.

    Ski types (for example, Viper for agility, Ram for stability) tweak speed, steering, and landing, earned by leveling up via snowflakes from challenges. The fixed camera, sometimes behind, sometimes isometric, often forward-facing, adds a cinematic flair but can obscure hazards, demanding you to react quickly in some instances. But it’s not flawless: the learning curve is steep, controls can feel wonky (especially jumps), and the camera’s positions can frustrate some runs.

    Low-Poly Winter Wonderland

    Visually, Snow Riders retains Downhill’s low-poly charm, now draped in a snowy palette. The three mountains dazzle: Tannenstein’s dense forests, Monte Guanaco’s icy rivers, and Sierra Gelida’s stark cliffs each glitter with powder that deforms under your skis. It’s not photorealistic, but its stylized beauty evokes a painterly solitude, rivaling SSX’s vibrancy with indie restraint.

    However, my biggest issue is with multiplayer. If the host leaves mid-race, the game ends suddenly and sends everyone back to the menu. Playing with random players is unpredictable, some races end quickly if someone skilled joins. The trick system also feels wasted here; points don’t affect your rank, so showing off feels pointless rather.

    The Team mode’s cooperative vibe is a nice break from the intensity of Racing. It rewards teamwork and planning, especially in private lobbies with friends. The shared checkpoint system adds tension without being too punishing, and trick bonuses let creative players stand out. However, the single-player mode is where you’ll likely have the most fun, as it lets you experience the game at your own pace and style.

    Thrilling Yet Flawed Descent

    Honestly, you’ll likely have fun with this game. If you’re getting it just for the single-player experience, don’t think twice – it’s worth it. However, the multiplayer might disappoint, so keep your expectations low. The game can also be frustrating at times, as it’s heavily trial-and-error-based; the more you fail, the better you’ll get. The camera can be annoying, though it has its good moments, even if it highlights the flaws occasionally.

    It’s tough to please everyone. The difficulty might push casual players away, but the rewards are worth it for those who stick with it. Leveling up and unlocking new ski types and outfits is a nice touch, though it doesn’t drastically change gameplay. In the end, it’s a unique indie gem that shines on its own terms so probably getting it on Xbox Game Pass is much more worthwhile than anything.

    Pros Cons
    Addictive gameplay loop. Multiplayer is very poorly executed.
    Very pretty graphics. The camera angles won't appeal to everyone.
    Made for singleplayer. Steep learning curve of mechanics and maps.
    Zen mode. There's not much content.
    Content
    70%
    Gameplay
    80%
    Graphics
    90%
    Final score

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    [PREVIEW] Wheel World – Annapurnin skriveni hit https://www.indie-games.eu/en/wheel-world-annapurnas-next-gem-preview/ https://www.indie-games.eu/en/wheel-world-annapurnas-next-gem-preview/#respond Wed, 26 Feb 2025 22:02:11 +0000 https://www.indie-games.eu/?p=21684 Wheel World is an open-world cycling game that combines fast-paced racing and bike customization.

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    Last year, Annapurna Interactive faced an unusual situation when a significant portion of its team left the company. At the time, it was unclear whether their projects would continue to receive funding or remain in development. Fortunately, the worst-case scenario didn’t happen. Wheel World also underwent multiple rebrands and name changes, only to recently debut its demo during Steam Next Fest and it’s an experience you’ll likely fall in love with instantly.

    Wheel World is an open-world cycling game that combines high-speed racing, bike customization, and a quirky, cosmic storyline. You play as Kat, a young cyclist tasked with saving the universe by recovering stolen Legendary bike parts and performing the Great Shift ritual. The game offers a mix of exploration, racing, and customization, all set to an energetic soundtrack.

    It's time to save the world by cycling

    A few key features make this game stand out. First, the driving mechanics are smooth, while the game recommends using a controller, it’s also playable with a keyboard. Turning and controlling the bicycle feels easy, and your main focus is on tailing other drivers and managing your boost, which lets you speed up. Ramps are also scattered across the racing route, adding an extra layer of strategy. Second, the game avoids collisions entirely; you simply pass through other racers when driving close to them. Lastly, you can dismount your bicycle to collect chests and other items, which are used to upgrade your bike.

    Since the demo version is quite short, it’s difficult to gauge the variety of races, terrains, obstacles, and opponents in the full game. It’s also hard to assess the overall difficulty at this stage. Given that races consist of only a few fast-paced laps, it’s unclear how long the full game will take to complete or how lengthy individual races will be.

    The game revolves around your reputation and your ability to communicate with ghosts, which means that building good relationships with different gangs and characters is crucial. The demo demonstrates this well, if you have a solid reputation, you can pass through blocked zones. If you need to boost your reputation, racing against others is an effective way to do so.

    Wheel World could become a real hidden gem

    Apparently, you will be able to take on side quests, collect rare bike parts, and discover hidden areas that add depth to the game in the full version. You can also upgrade and modify your bike with an endless array of parts, from sleek speedsters to off-road beasts. This allows you to tailor your ride to your playstyle, whether you prefer speed, durability, or handling.

    Visually, Wheel World has the potential to be stunning, though I wasn’t a fan of the extremely pixelated graphics, which can feel a bit tricky for the eyes. That said, the game’s world is filled with vibrant colors, detailed environments, and breathtaking vistas. The demo suggests that each area will feel distinct, from the lush greenery of forests to the rugged terrain of mountains. My favorite aspect, however, is the quirky and memorable character designs, which add a unique charm to the game.

    Wheel World could definitely be a fun cycling adventure, blending racing, exploration, and customization. I’m looking forward to seeing what the full version has to offer, especially since the demo at Steam Next Fest provided a solid showcase of the game’s potential.

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    Descenders Next izlazi početkom travnja, bit će dostupan i na Xbox Game Passu https://www.indie-games.eu/en/descenders-next-is-releasing-in-early-april/ https://www.indie-games.eu/en/descenders-next-is-releasing-in-early-april/#respond Wed, 26 Feb 2025 17:39:06 +0000 https://www.indie-games.eu/?p=21654 The game builds on the success of Descenders by introducing new sports, larger worlds, and better driver control.

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    No More Robots and Ragesquid have announced that Descenders Next, the highly anticipated follow-up to the hit extreme sports game Descenders, will launch on April 9. The game will be available on Steam, Xbox One, Xbox Series X/S, and will also debut on Game Pass for PC and Xbox. Descenders Next promises to take the adrenaline-fueled action of its predecessor to new heights, or rather, new slopes.

    The game builds on the success of Descenders by introducing new sports, larger worlds, and more control over your rider. At launch, you can hit the slopes with snowboarding and mountainboarding, with additional sports planned for future updates. The game offers a massive open world to explore, featuring huge biomes, secret parks, and hand-crafted courses connected by procedurally generated maps.

    You can choose to ride solo or join up to 11 others in multiplayer mode, shredding the same slopes together. With enhanced controls, you can perform flips, barrel rolls, and grinds, adding a new level of skill and style to your runs. The game also features a wide range of customization options, including clothing, kits, and boards, allowing you to deck out your rider in unique ways.

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    Od Kine do nogometnog terena – tvorci Sifua predstavili su multiplayer igru REMATCH https://www.indie-games.eu/en/the-creators-of-sifu-return-with-rematch/ https://www.indie-games.eu/en/the-creators-of-sifu-return-with-rematch/#respond Sat, 14 Dec 2024 00:17:24 +0000 https://www.indie-games.eu/?p=19042 The game strives to capture the essence of football through short and intense matches without fouls or offsides.

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    Who could have thought such a change would happen? The studio Sloclap, known for the game Sifu, has swapped China and martial arts for football. Their new game, REMATCH, will bring a fresh perspective to this sport, focusing on fast 5v5 matches that emphasize teamwork. It has been confirmed that the game will be available for Xbox Series X/S, PlayStation 5, and PC next year, and the debut trailer reveals vibrant virtual arenas and online action inspired by arcade games.

    The game aims to capture the essence of football through short and intense matches without fouls or offsides. Players take control of a single footballer from a third-person perspective. They can assume different roles, whether playing as a striker, defender, or specially designed goalkeeper with unique abilities, depending on the needs of the game. Rematch will also allow for dribbling, wall rebounds, and various signature moves.

    In addition to the competitive 5v5 mode, REMATCH will offer various options for even faster gameplay and various seasonal updates after launch, further enriching the game's content. Various cosmetic items will allow you to customize your characters, and new modes will be added to the game each season to maintain dynamism and appeal, keeping players engaged long after the official release.

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    Platformer igra Ascending Inferno vodi vas u pakao i natrag https://www.indie-games.eu/en/ascending-inferno-takes-you-to-hell-and-back/ https://www.indie-games.eu/en/ascending-inferno-takes-you-to-hell-and-back/#respond Fri, 11 Oct 2024 11:21:14 +0000 https://www.indie-games.eu/?p=16317 In this challenging game, you play as Dani, a gothic soccer player who recently died.

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    Australian indie studio Oppolyon is about to test your patience with their upcoming game Ascending Inferno, a Foddian platformer launching on October 28th for PC (Steam). In this challenging game, you play as Dani, a gothic soccer player who has recently died and is determined to kick her brother’s ball-shaped soul out of the depths of Hell.

    Inspired by a game jam prototype, Ascending Inferno evolved into a precision platformer that mixes soccer mechanics with a journey through hellish landscapes. You’ll dribble, kick, and headbutt Vincent’s soul across nine layers of Hell, each one presenting its own devilish obstacles. The game’s handcrafted levels combine pixel and voxel art, offering a visually stunning but unforgiving environment. A single mistake could send you tumbling back down to the depths, forcing you to start again.

    With speedrunning in mind, Ascending Inferno offers challenges for both casual and hardcore players. Whether you prefer exploring secret rooms or racing against the clock, the game is designed to test both skill and patience. Along the way, you’ll unlock cosmetics for Dani and Vincent, adding a fun layer of customization to your journey.

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