- IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 26 Jun 2025 13:05:09 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png - IndieGames https://www.indie-games.eu/en 32 32 Little Kitty, Big City izlazi na PlayStation ovog svibnja https://www.indie-games.eu/en/little-kitty-big-city-pounces-onto-playstation-this-may/ https://www.indie-games.eu/en/little-kitty-big-city-pounces-onto-playstation-this-may/#respond Tue, 29 Apr 2025 13:43:22 +0000 https://www.indie-games.eu/?p=24247 In Little Kitty, Big City, you control a curious kitty lost in a Japanese-inspired city.

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Double Dagger Studio has announced that Little Kitty, Big City, the charming mini-open-world adventure, will launch on PlayStation 4 and PlayStation 5 on May 9, 2025, coinciding with the game’s first birthday. Following its debut on Steam, Nintendo Switch, Xbox One, and Xbox Series X/S on May 9, 2024, the game has won over players and critics alike.

In Little Kitty, Big City, you control a curious kitten lost in a vibrant, Japan-inspired city. The goal is to find a way home, but the open-world playground tempts exploration with countless distractions. You can roam at your own pace, befriending talkative animals, completing quests, or causing playful chaos. The city is filled with surprises, from hidden corners to interactive objects, and you can customize your kitty with a variety of adorable hats.

The game offers a cozy experience, taking about 2-3 hours to complete for a casual playthrough. Completionists hunting every collectible can expect 5-7 hours of exploration to uncover all the city’s secrets.

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Tiny Glade postao je pravi hit za indie studio Pounce Light https://www.indie-games.eu/en/tiny-glade-becomes-a-breakout-hit/ https://www.indie-games.eu/en/tiny-glade-becomes-a-breakout-hit/#respond Fri, 11 Oct 2024 14:58:37 +0000 https://www.indie-games.eu/?p=16325 Tiny Glade offers a relaxing experience focused on building 3D dioramas without the usual mechanics of city-builder titles.

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The relaxing castle-building game Tiny Glade has been a huge success for Swedish indie studio Pounce Light, reaching over 500,000 unique players just two weeks after its launch on September 23. The game, developed by Anastasia Opara and Tomasz Stachowiak, is currently available only on Steam and has been met with overwhelmingly positive reviews.

Pounce Light shared the exciting news in a blog post, with Opara calling the milestone “bonkers.” The game’s success has given the small two-person team enough resources to continue supporting it with new content updates in the future, though they plan to take a short break before diving back into development.

Tiny Glade offers a relaxing experience focused on building 3D dioramas of castles without the usual city-builder mechanics like combat or management. The game had already gained significant interest prior to its release, surpassing 1 million wishlists in June.

The game has also been nominated for Best Self-published Indie Game at the 2024 Golden Joystick Awards, standing alongside titles like Another Crab’s Treasure and Little Kitty, Big City. Despite being developed by just two people, Tiny Glade has quickly made its mark in the gaming world.

You can read our review of Tiny Glade here.

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Raspakiranje Copycata: značenje iza narativno vođene avanture s mačkama https://www.indie-games.eu/en/copycat-developer-interview/ https://www.indie-games.eu/en/copycat-developer-interview/#respond Thu, 19 Sep 2024 12:22:07 +0000 https://www.indie-games.eu/?p=15446 Copycat is a narrative game about rejection, belonging and the meaning of home.

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Samantha and Kostia, a duo of developers from an Australian studio, have recently launched their narrative-driven adventure game centered on cats, titled Copycat. We had the opportunity to play the game several times, from the demo earlier this year to a full review now, and it’s clear that Copycat is a true indie accomplishment born from dedication and creativity.

They met eight years ago in Germany while working their first jobs in the industry. As a creative team, they worked on various projects together, including short films and a children’s book. But their shared love for video games eventually inspired them to take a leap into the gaming world with their project as Spoonful of Wonder.

Transitioning from advertising to video game development wasn’t easy. While learning new skills like coding and game writing came naturally to them, handling business-related tasks like accounting and securing funding was more challenging. They began working on Copycat as a hobby, but to take it seriously, they needed financial support. Fortunately, Screen Australia provided them with a development grant, allowing them to focus on bringing their vision to life.

Copycat is not just a game about cats; it’s a deep exploration of themes like home, belonging, and identity. The idea was born out of their experiences with cats and their reflections on what home truly means. The game follows a three-act narrative structure, delving into sensitive topics like adoption, loneliness, and abandonment, all viewed through the eyes of the main character, a cat named Dawn.

Spoonful Of Wonder, specifically Samantha, the creator of Copycat, answered our questions about her inspirations and motivations. We gained insight into the preparations, development, and release of this cat-focused experience.

First of all I have to ask: who is responsible for the humourous dialogue in this game? What was your secret to keep it sassy and funny, but also deeply emotional?

The concept of Copycat was a team effort, but the writing was primarily in my domain. Dawn is sassy, funny and fiery. She is hurt, and wholeheartedly believes forever home doesn’t exist. For Dawn, it’s easier to run away from home, than be adopted and rejected. Dawn comes to the conclusion she was never meant to be a pet, instead she belongs in the wild—and that’s where she will find her real family.

How did you come up with an idea to use wild cat documentaries as a tool to move the story forward?

Telling the three-act transformative narrative through the eyes of the silent protagonist required us to come up with solutions that would make the narrative flow while keeping the story accessible and enjoyable. This is where we decided to develop the nature documentary character to be the inner monologue of Dawn. In the beginning of the story, he was knowledgeable and reliable. But towards the end of the story, he became a bit more Stanley Parable-esque; guiding players when needed, then becoming their worst critic just moments later. It was so fun to write about his character. Our voice actor, David Molloy, did an excellent job bringing him to life.

Did you conduct any research of cat-related works of science or culture before making the game?

There are a plethora of cats-related works that we researched in preparation for Copycat. In the beginning of the game, Dawn explores her new home and gets into some mischief. Some works that we drew on for inspiration include ‘Aristocats’ (Disney, 1970), ‘The Secret Life of Pets’ (Universal Pictures, 2016) and the childrens book ‘Slinky Malinki’ (Dodd, 1990). Later in the game, when Dawn explores the outside world, we drew the charm of video game ‘Little Kitty Big City’ (Double Dagger Studio, 2024) and the wit of the childrens book ‘Scallywag’ (Rowe, 1990). We also read ‘A Street Cat Named Bob’ (Bowen, 2012) for an exploration of the pet owner bond – but more on that in the next question.

In the game you made a reference to A Street Cat Named Bob – was the game inspired in any way by this story (considering Bob’s owner has lived in Australia for some time)?

I very much enjoyed reading ‘A Street Cat Named Bob’ (Bowen, 2012) and ‘The World According to Bob’ (Bowen, 2015)! They really pulled the heartstrings. It was so wonderful to see the role a pet played in saving the author’s life. The book taught me not to underestimate the intelligence of a cat. It also showed a window into their intimate friendship. I was inspired to make Dawn and Olive’s friendship as special and nuanced as Bob and James’.

How did you manage to recreate cat’s behaviour and movement?

We had help from our talented animator called Radik Bilalov. He had a very good grasp on cat behaviour. We are lucky to have him on the team.

What allowed you to imagine cats’ thoughts? Do you believe cats can understand what we are saying to them?

Growing up, my sister and I had the opportunity to love seven cats. All of them were adopted from the shelter. Very early on, we gave each of the cats a personality and a voice—it was fun to imagine what they were thinking. We did the same process with Dawn! She was definitely the sassiest of the bunch. It is because she had such a rough time in her previous homes. By the time she meets Olive, she is a bit jaded and cynical. But slowly Olive opens up her heart to love. Answering the second half of your question, yeah I like to think cats understand what we say to them. It just depends if they are listening.

Are the events portrayed in Copycat based on or related to your personal experiences with owning a pet?

The joy of bringing a pet home for the very first time was such an important part of my childhood! All of my cats came from the pet shelter. So for the game, we wanted to give players an opportunity to walk in the paws of their newly adopted cat and experience the fear of adjusting to a new home. We spoke to many pet owners in the process to ensure the gameplay was correctly reflected and represented their varied experiences. One of the most important moments we worked on was the Adoption Form scene. We needed to make sure we were conveying the responsibility a pet owner has when they are adopting a new animal into their home. We received positive feedback from our community and that helped craft the writing and development of the scene.

We see both perspectives in the game – the cat’s and the owner’s. Copycat would still be a touching and significant story if it was told only from the animal’s side, however you decided to also show people’s struggles and regrets. Why?

90% of the game is played from Dawn’s point of view. Occasionally we would swap to another character to get a deeper insight into the scene. It was important for the story to show Olive’s struggles and her interpersonal drama. These cutaways were like a pallet cleaner for the story. We needed the audience to understand not everyone was mean to Dawn because they were evil, it’s because Olive and Mae were misunderstood. They had the best intentions and made the best decision in the moment. But sometimes those decisions had a negative impact on Dawn’s story. It added to the drama and tragedy nature of some of the plot points.

Players are presented with many choices during the playthrough – is it only about holding their attention, or does it also have anything to do with responsibility (a crucial theme in the game after all)?

Even though Copycat is a linear experience with a fixed ending, the choices exist for players to reflect their moral compass. It was also important that our character had agency. Dawn is in this world where she can’t control her choices, but the player can help her and guide her along the way. It makes her feel more in control while helping the protagonist empathise with her. Ultimately, Copycat is a poignant metaphor for the emotions we feel when we get left behind.

Copycat explores a lot of serious and even dark topics such as rejection and loneliness. At the end I’d like to ask: what is the most important message that you want to leave the players with after they finish the game?

We want players to turn to their partner, their friend, or their pet, and just give them a big hug! This is a moving game that breaks your heart then carefully puts back the pieces one-by-one. We want to leave players with a feeling of gratitude towards their pets. Pets are so special. They keep the loneliness away. Copycat pays an emotional homage to the ups and downs of finding where we belong and what home truly feels like.

Can we expect similar games from you in the future?

Copycat is our baby at the moment and we’re putting everything into making her strong and healthy. But yes, we do have an idea for our next project. Our dream is to continue making narrative-driven, animal-centric video games with beautiful graphics and a big heart. The next one will be underwater though!

How long has Copycat been in development and how much did the Screen Australia funding help you to breathe the life to this project?

We have been developing our debut game, Copycat’ for around three years now. But what turned this passion project into a reality was the support from Screen Australia. We are so grateful to the team: Amelia Laughlan, Chad Toprak and Lee Naimo. Funding has been instrumental in our development. It has elevated our game, provided a financial safety net, and given us a genuine industry jumpstart. Most importantly, it has allowed us to pay our collaborators for their time and creative energy, including our wonderful composer, voice-over actors, translators, coding contractors and audio engineer. We’re lucky Australia is so progressive and innovative when it comes to supporting games. We encourage all creatives to apply to Screen Australia to help shape future stories.

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Kako je opuštajuća avanturistička igra Little Kitty, Big City postala iznenađujući hit svibnja https://www.indie-games.eu/en/how-little-kitty-big-city-became-mays-surprise-hit/ Fri, 28 Jun 2024 14:00:19 +0000 https://www.indie-games.eu/?p=12682 This heartwarming adventure game about a cat trying to find its way home sold over 100,000 copies in the first 48 hours.

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One of May’s unexpected gaming successes has been Little Kitty, Big City. Released on May 9, this heartwarming adventure game about a cat trying to find its way home sold over 100,000 units within the first 48 hours and attracted million plays on Game Pass. It continues to hold a strong position among the top five downloadable titles on the Nintendo eShop. Here’s what was revealed during the interview with GamesIndustry.biz.

The game’s developer, Double Dagger Studio, is led by Matt T. Wood, a former Valve veteran. Wood’s extensive experience includes working on iconic titles like Half-Life 2 and Left 4 Dead. However, he left Valve to form his own company, seeking new challenges and creative freedom. This move also allowed him to spend more time with his children, who inspired Little Kitty, Big City.

The game’s concept originated from Wood’s interactions with his kids. “I made a quick prototype, put a video online, and it kind of blew up,” he recalls. The enthusiastic response encouraged him to develop the idea further. Initially, the game had survival elements, but Wood quickly realized that players preferred a stress-free, joyful experience. “When people want to play or connect with a cat, the last thing they want is to see it struggle or get hurt,” he explains.

Wood focused on creating an immersive and enjoyable player experience. He aimed to capture the essence of being a cat—exploring, causing mischief, and connecting with people. The game allows players to casually explore the city, interact with quirky characters, and engage in typical cat behaviors like nuzzling legs, knocking over plants, and finding sunny spots for naps.

A key element of the game’s charm is its realistic cat animations, thanks to animator Micah Breitweiser. Wood emphasizes the importance of fluid and natural movements to enhance the player’s connection with the virtual cat. “We invested in dynamic spine animation to make the movements feel more natural,” he says.

Little Kitty, Big City has been embraced by players of all ages, particularly families. Parents appreciate the game’s wholesome nature and the absence of distressing content. The game’s success on Game Pass also surprised Wood. “I assumed it would fly under the radar, but we received positive feedback from players who typically enjoy different genres,” he notes.

With the rise of “cat simulator” games like Stray and the upcoming Copycat, Wood believes the challenge will be to make future games unique. “There’s a lot of potential in making games that you actually play as a cat and not just a platformer with a cat character,” Wood concluded.

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Little Kitty, Big City prodan je u 100 tisuća primjeraka https://www.indie-games.eu/en/little-kitty-big-city-hits-100k-copies-sold/ Tue, 14 May 2024 17:41:40 +0000 https://www.indie-games.eu/?p=11308 Although many highlight the cuteness and enjoyability of Little Kitty, Big City with its straightforward gameplay, numerous players have encountered bug issues.

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Little Kitty, Big City has taken its place among the many successful indie games released this year. On May 11, Double Dagger Studio announced that the game had sold 100,000 copies in just 48 hours. The game is available for PC, Xbox One, Xbox Series X/S and Nintendo Switch. However, the distribution of sales between different platforms is not clear.

Little Kitty, Big City is an adventure game about a cat who got lost in a big city. It received positive reviews from critics, with an average Metascore ranging from 76 (Xbox) to 83 (Nintendo Switch). The game also has a very positive rating on Steam, with 94.56% of 2,480 user reviews being positive. According to SteamDB, Little Kitty, Big City peaked at 3,028 concurrent players, which is a solid result for a small indie game that only requires a few hours of play.

Little Kitty, Big City SteamDB  

Although most players point out that Little Kitty, Big City is cute and enjoyable to play without too many complications, many have noticed problems with bugs (especially the movement of the cat) that affect the game experience itself and its short duration. Double Dagger Studio, the team behind this game, was founded by Matt T. Wood in 2019. Wood is a gaming veteran whose career began in the late 90s. He worked at 3D Realms on games such as Duke Nukem Forever and Remedy's Max Payne before joining Valve in 2003.

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Avanturistička igra Little Kitty, Big City izlazi početkom svibnja za PC i konzole https://www.indie-games.eu/en/adventure-game-little-kitty-big-city-releases-in-early-may/ Sat, 20 Apr 2024 16:36:54 +0000 https://www.indie-games.eu/?p=10702 In this game you can wreak havoc in your own unique way as a little cat.

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Double Dagger Studio announced that the adventure game Little Kitty, Big City will release for Xbox Series X/S, Xbox One, Nintendo Switch, and PC via Steam and the Microsoft Store on May 9. The game will also be available from day one on Xbox Game Pass.

In the game Little Kitty, Big City, players will join a little kitty who is lost in the big city. As they try to find their way home, they'll explore the colorful city, help their animal friends with various tasks, and wreak havoc in their own unique way. Other tasks may include napping in the sun, petty theft like stolen pastries, fooling the police, and other feline mischief, but without serious consequences.

Besides mentioned, you will be able to personalize the cat, while the new trailer was presented during the Indie World Showcase. See what you can expect from this game in the trailer below.

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Indie izbor tjedna #1 https://www.indie-games.eu/en/indie-pick-of-the-week-1/ Sat, 04 Nov 2023 16:08:08 +0000 https://www.indie-games.eu/?p=6096 Indie izbor tjedna bit će jedna od naših kolumni u kojoj ćemo vas pokušati upoznati sa različitim indie igrama koje izlaze ove ili sljedeće godine.

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Welcome to Indie Pick of the Week, your go-to source for discovering the latest and greatest indie games. This week, we decided to take a deeper dive into X (formerly Twitter) and explore the indie games showing on it these days. There are a lot of indie games, it is not possible to watch and play them all, however, these following games caught our eye and we believe they deserve their own space. In addition, every week we will select developers who have stood out with their game.

This week also saw the start of IndieCade which will run until November 17th, organized by an expansive team of dedicated individuals who truly believe they can impact the industry and ultimately the way the world plays, understands and is affected by games. To this end, IndieCade supports independent game development and a series of international events that showcase their future.

The Indie Pick of the Week will be one of our features where we'll try to introduce you to the different indie games coming out this year. The feature will be published every Saturday.

DRAKE

DRAKE is an isometric action RPG, enriched with an impressive story and character development. Set in a densely designed space western setting, it draws inspiration from series such as The Mandalorian, Firefly and Trigun. The game brings a modern twist to classic RPG games. Interesting story elements blend perfectly with dynamic top-down shooting action, all powered by a unique trait progression system.

Your choices affect not only the state of the world and the events that unfold, but also the personality of your protagonist. Although it doesn't have an official release date yet, you can learn more about DRAKE via Steam.

BECROWNED

BECROWNED is a surreal survival horror set in a world between reality and dreams. Carefully explore the world, manage your resources wisely, search for answers to puzzles and experience the fear of encountering unknown entities. Every decision you make affects every aspect of the world. A complete solution requires several playthroughs.

You can find out more about BECROWNED via Steam, which still doesn't have a specific release date.

Hidden Pass

Hidden Pass is a tactical turn-based RPG with elements of 4X strategy in which you lead an expedition into the center of a vast group of uncharted islands floating in the sky. The game takes place in the Technomagic world where your home is the Wanderer's Tower, which you can upgrade. As players, you will fight through hordes of vicious monsters and the goal is to defeat the opposing factions.

All interested players can learn more about this game via Steam. Hidden Pass doesn't have a release date yet.

Builders of Greece

Immerse yourself in a beautifully recreated golden age of the Hellenic city-states. Builders of Greece is a city management game that lets you show off your strategic and economic skills. Build your polis from scratch, make important decisions, trade, fight and expand to become the ultimate ruler. That said, rest assured that you will face many challenges, unexpected events, and promising opportunities along your journey.

More information is available on Steam , and the announcement of the release date of this game is expected soon.

Noreya: The Gold Project

Noreya: The Gold Project is a 2D pixel-art metroidvania game set in a dark fantasy universe. The game offers players a choice between allegiance to the Gods of Light and Shadow or the Gods of Corruption and Gold. Decisions made in the game affect the player's progress by unlocking new paths or abilities. The game's key art creates a unique experience for players where every playthrough is not the same.

You can learn more about this game via Steam, and will be officially released this Tuesday, November 7.

Developer Spotlight

Solo developer Steelkrill Studio this week certainly interested horror game fans with its game Rotten Flesh, which can boast of its a unique way of using the microphone for gaming. As players, you have to call out your dog's name in the hope that it will bark by chance to finally find it. However, like any normal human, you must venture deep into the sewers where your dog is lost, all the while something else can also hear your cries such as malevolent creatures, strange cultists, decaying corpses, and nightmarish entities.

Although it doesn't have an official release date yet, Rotten Flesh will launch first on Steam in Early Access, and you can certainly expect a quality title as Steelkrill Studio is known for its acclaimed games such as The Backrooms 1998 and The Voidness, which received positive reviews from Steam players.

Newest Releases

The Lord of The Rings: Return to Moria is your typical survival, crafting and adventure title where you will build bases, mine, fight various enemies and progress further from time to time. However, I believe that this game has received somewhat harsher criticism and comments from players than it deserves. Yes, the game is full of bugs, has performance issues, some elements such as combat are not well designed, but it can really surprise you with its rich Middle-earth lore and multiplayer gameplay. You can read more about this game in our review.

Chaos on Wheels is the latest entry in racing shooter titles and is one of the better indie games this year. Don't expect anything spectacular, this game was developed for several years by a small team from Croatia, and what it offers us, we haven't seen for many years. We had the opportunity to interview  developers and get to know the game a little better, the main goal of which is to restore old experiences with combat vehicles. Then we can talk about titles such as Twisted Metal and Vigilante 8, on which the concept of Chaos on Wheels is based. As the premise of this game, artificial intelligence is in the foreground, where the rogue program Helios has taken control of everything in its desire to rule the world. However, his plans will be spoiled by a few drivers with whom we play and try to create "chaos on wheels". You can read more about this game in our review.

-THE END-

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Post List 01 https://www.indie-games.eu/en/post-list-01/ Tue, 26 Apr 2022 09:38:22 +0000 https://www.indie-games.eu/?page_id=4174 Action April 1, 2022 by admin Meet the Hair Style Which is That Swept Copen hagen Fashion Week WelcRimply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since. Read More Adventure April 1, 2022 by admin This Beauty Brand is not Tackles Skincare From the […]

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Home https://www.indie-games.eu/en/ Fri, 25 Feb 2022 06:46:02 +0000 https://www.indie-games.eu/?page_id=38 Vijesti 31. svibnja 2025. Top 12 indie igara koje izlaze u lipnju Lipanj donosi mnoštvo showcaseova, novih najava i dosad neviđenih naslova, ali neće biti siromašan ni bogat raznim izdanjima. by Ivan Katić 0 Comments 6 minutes read 985 Views Intervju 16. lipnja 2025. Josip Vincetić otkrio je što nas sve očekuje u Dark Queen […]

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Why StarVaders Succeeded? Lead Designer Shares Insights

We had a chance to chat with the lead designer of StarVaders who revealed more about the game.

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