Beta - IndieGames https://www.indie-games.eu/en All about Indie Games Sat, 07 Jun 2025 12:36:30 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Beta - IndieGames https://www.indie-games.eu/en 32 32 Wildgate je na Summer Game Festu 2025. potvrdio datum izlaska i najavio beta verziju za sljedeći tjedan https://www.indie-games.eu/en/wildgate-confirmed-release-date-at-summer-game-fest-2025/ https://www.indie-games.eu/en/wildgate-confirmed-release-date-at-summer-game-fest-2025/#respond Sat, 07 Jun 2025 12:36:29 +0000 https://www.indie-games.eu/?p=26071 Wildgate drops you into a colorful but dangerous corner of space, combining tactical ship-vs-ship combat with fast-paced shooting.

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Summer Game Fest 2025 delivered the longest showcase yet, and among the standout reveals was Wildgate, a sci-fi shooter from Moonshot Games and publisher Dreamhaven. Revealed with a high-octane trailer, the game announced its release date of July 22, 2025, for PlayStation 5, Xbox Series X/S, and PC via Steam. Fans won’t have to wait long to try it, as an open beta runs from June 9 to June 16, offering a cross-platform taste of its chaotic action.

Wildgate drops you into a colorful yet dangerous corner of space, blending tactical ship-to-ship combat with fast-paced first-person shooting. You’ll gather a crew to explore treacherous environments, scavenge for powerful weapons and ship upgrades, and battle rival teams to secure a coveted Artifact or simply be the last crew standing. The game’s PvPvE structure pits you against both environmental hazards and other teams, creating a mix of strategy and reflexes.

Before the event, hints of its reveal surfaced, including a post from the official Wildgate X account teasing its showcase appearance. Developed by a team led by former Blizzard boss Mike Morhaime, Wildgate leverages Moonshot Games’ expertise to deliver a polished, team-based experience. The trailer highlighted ship battles and on-foot combat, with visuals set against a perilous galaxy backdrop.

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Sljedeći tjedan počinje otvorena beta za postapokaliptičnu igru ALL WILL FALL https://www.indie-games.eu/en/open-beta-for-post-apocalyptic-game-all-will-fall-starts-next-week/ https://www.indie-games.eu/en/open-beta-for-post-apocalyptic-game-all-will-fall-starts-next-week/#respond Mon, 02 Jun 2025 08:53:26 +0000 https://www.indie-games.eu/?p=25774 You start with a rusty ship and a piece of solid ground, as you place homes, workshops, and bridges to create a settlement.

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Imagine a world drowned in endless oceans, where your only hope is a city on a crumbling ship. That’s the premise of ALL WILL FALL, a post-apocalyptic city-builder from All Parts Connected and tinyBuild, set to release on PC via Steam in 2025. Reintroduced at tinyBuild Connect, open beta testing begins on June 9, with sign-ups already available on Steam.

You start with a rusty ship and a patch of solid ground, building homes, workshops, and bridges to create a settlement for humanity’s last remnants. But every structure can collapse. The game’s 3D physics system challenges you to balance weight, support, and materials like a real engineer, resembling a high-stakes Jenga gameplay.

Beyond building, you manage a colony of survivors divided into factions: engineers operating cranes, sailors navigating ships, and workers maintaining structures. Each faction has unique needs, forcing you to juggle food supplies, unrest, and tough decisions. Random events like storms, food shortages, or mysterious ocean structures make every playthrough unpredictable, with new locations unlocking as you learn from your colony’s successes and failures.

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Splitgate 2 open beta započinje krajem svibnja https://www.indie-games.eu/en/splitgate-2-open-beta-starts-at-the-end-of-may/ https://www.indie-games.eu/en/splitgate-2-open-beta-starts-at-the-end-of-may/#respond Wed, 30 Apr 2025 09:37:14 +0000 https://www.indie-games.eu/?p=24258 The Open Beta brings 25 different weapons and over 15 maps to explore.

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The highly anticipated sequel to the popular portal-based shooter, Splitgate 2, is soon opening its doors to everyone following a closed beta earlier this year. 1047 Games announced that the Open Beta for Splitgate 2 will begin on May 22 and will be available on PC via Steam, as well as on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, with crossplay support across all platforms and a variety of game modes.

The Open Beta introduces 25 different weapons and over 15 maps to explore, including two large Onslaught maps, Drought and Fracture, supporting up to 24 players. Additionally, 10 different modes will be available, with Takedown standing out, where the goal is to defeat all teams before they can return.

Furthermore, 1047 Games teased the concept of “infinite” maps, emphasizing replayability and describing it as a revolutionary feature. The extensive content of the Open Beta is just a glimpse of what’s planned for the full release, signaling that Splitgate 2 is set for a significant evolution compared to its predecessor.

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Dobili smo novi pogled na Rematch, revolucionarnu nogometnu igru od kreatora Sifua https://www.indie-games.eu/en/rematch-announces-closed-beta-and-release-date/ https://www.indie-games.eu/en/rematch-announces-closed-beta-and-release-date/#respond Tue, 15 Apr 2025 09:49:07 +0000 https://www.indie-games.eu/?p=23707 The second trailer reveals in more detail the mechanics of the game and the characteristic football moves you will have to master.

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It’s still surprising to think that the creators of Sifu, the realistic third-person Kung Fu brawler from Sloclap, have completely shifted genres and dived into something entirely different. We first saw Rematch at The Game Awards 2024, and now, during the Triple-i Initiative Showcase, we’ve gotten a new gameplay trailer, release date, and beta announcement.

The new trailer offers a deeper look into the game’s mechanics and signature football moves you’ll need to master to dominate the pitch. Rematch delivers fast-paced, dynamic 5v5 and 4v4 tactical matches, with no fouls, no offsides, and no VAR, focusing entirely on skill and strategic planning.

Those interested in participating can sign up for beta testing through the official website playrematch.com. The beta is available exclusively for PC (Steam) and will offer the first taste of intense online matches across virtual arenas worldwide.

For those looking to prepare ahead of launch, three editions are available:

  • Standard Edition (€24.99) – Base version that includes an exclusive “early adopter” cap.
  • Pro Edition (€34.99) – Includes 72-hour early access, a Captain Pass Upgrade Ticket, and exclusive cosmetics.
  • Elite Edition (€44.99) – The most complete package with all Pro Edition content plus an extra Captain Pass, Glitcher sneakers, and an Augmented Reality Cage for added personalization.

Rematch officially launches on June 19 for PC, Xbox Series X/S, and PlayStation 5. The open beta is available for registration until April 18–19, when it officially begins.

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Kooperativna svemirska avantura Jump Ship stiže u Early Access ovog ljeta https://www.indie-games.eu/en/jump-ship-arrives-in-early-access-this-summer/ https://www.indie-games.eu/en/jump-ship-arrives-in-early-access-this-summer/#respond Thu, 27 Feb 2025 21:21:51 +0000 https://www.indie-games.eu/?p=21720 Jump Ship offers a co-op experience for four players, who take on the roles of spaceship crew members.

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Publisher Coffee Stain Publishing and developer Keepsake Games have announced that their cooperative first-person shooter, Jump Ship, will be available in Early Access for Xbox Series X/S and PC via Steam this summer. Sign-ups for the closed beta test are already open, giving players the chance to be among the first to experience this dynamic space adventure.

Daniel Kaplan, CEO of Keepsake Games, emphasized that the team’s goal was to create a game that blends fun with an authentic space exploration experience. With experience from renowned studios such as Hazelight, Mojang, and Coffee Stain, the development team knows what it takes to craft a successful co-op game. Kaplan highlighted that player feedback is crucial for the further development of Jump Ship, making the Early Access phase an ideal opportunity to collaborate with the community and refine the game before its full release.

Jump Ship offers a four-player cooperative experience, where you take on the roles of a spacecraft crew. The game combines sandbox-style space exploration with intense combat, both on planets and in orbit. You will be able to pilot the ship, explore planets on foot, and scavenge for parts to upgrade and repair their vessel. Each mission is handcrafted with procedurally generated elements, ensuring that no two journeys are ever the same.

One of the game’s most important aspects is crew cooperation. Players will need to take on different roles, from pilot and engineer to explorer, to successfully complete missions. Communication and teamwork will be essential for overcoming challenges such as enemy attacks, onboard fires, and managing the ship’s power systems while in motion.

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Freenergy – Beta https://www.indie-games.eu/en/freenergy-beta-review/ https://www.indie-games.eu/en/freenergy-beta-review/#respond Wed, 02 Oct 2024 13:05:48 +0000 https://www.indie-games.eu/?p=15971 Freenergy is a tactical turn-based game. You take on the role of an engineer with a passion for robots who has fallen into the hands of a corporation.

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  • DEVELOPER: Mir
  • PUBLISHER: Mir
  • PLATFORMS: PC
  • GENRE: Turn-based strategy
  • RELEASE DATE: TBA
  • STARTING PRICE: TBA
  • Freenergy was the biggest surprise for me, and I had the chance to play it during the beta campaign. Since I’m unsure how much I can reveal, I’ll keep spoilers to a minimum. Freenergy is a turn-based tactics game, and that’s how you’ll be playing throughout its entirety. You take on the role of an engineer with a passion for robots and science, but you’ve fallen into the clutches of a corporation. Now, you’re forced to build war machines and engage in battles, as it’s the only way to save yourself and your loved ones.

    One of the game’s standout features is the ability to design your own robot, though the customization feels a bit limited, leaving me wanting more. You can modify five parts of your robot: the left and right arms, left and right legs, and the head — each offering unique attributes. You’ll also choose the equipment, including weapons like rocket launchers, cannons, or claws, all of which have special abilities and attack styles where accuracy plays a crucial role.

    Very interesting gameplay with strategic and tactical thinking

    As mentioned, this is a turn-based game, so each stage involves battling other robots and bosses. At the start, you have access to fast actions, which activate immediately, and heavier attacks, which take an entire turn to execute (this is referred to as activation time). After using abilities, they heat up. While you can still use them, they’ll deal less damage, so you’ll need to cool them down with a special skill. As you progress, you’ll unlock more powerful abilities that can be assigned to different robot parts. You can also shield your parts for extra protection and heal them as needed, giving you plenty of room to experiment with different tactics during each stage and round.

    However, the gameplay eventually becomes repetitive, though the variety of enemies helps mitigate that somewhat. Most of the enemies don’t offer much challenge — except for the bosses. I found myself wanting more intense difficulty, as many moves didn’t feel impactful, and you could breeze through the game quickly if you’re experienced with this genre. I really wanted another chicken boss type of enemy that moves each turn… Another point to note is that the main hub unlocks new upgrade paths as you progress, including a shop, a museum to review enemy data, and ways to enhance your passive and active skills.

    I really wished for more flexibility in designing my robot. What if I wanted a smaller or more unique shape? It felt like I was stuck with the same bulky frame. Additionally, the amount of gold and other currencies you earn after completing stages felt insufficient. Each map has several stages, and between them, you can upgrade or repair your robot parts, which is balanced well. But the rewards after each stage often left me wanting more, as I couldn’t fully upgrade my equipment before the next battle. On the plus side, any equipment you buy stays with you unless it’s destroyed—so be sure to protect your parts.

    Energy management is at the heart of the game’s mechanics, essentially functioning as your action points, which are distributed among your units. While you can upgrade your energy pool, it’s limited, and each skill requires a specific amount of energy. You’ll need to think strategically — using a powerful move for three energy points might not always be the best option when you can attack in multiple, less costly ways. This emphasis on tactical thinking is where Freenergy really shines.

    What could have been better?

    With accuracy playing a major role in Freenergy, it’s important to remember that not all attacks will land perfectly, especially on a grid-based map where positioning matters. While most enemies remain stationary, the range of your attacks is limited. For example, your robot’s front arms can’t accurately hit enemies at the far back of the map, and vice versa. This is the simplest way to explain the combat mechanics.

    That said, experimenting with different weapons and equipment is a big part of the fun. You’ll find yourself testing out various combinations to discover the best setup, whether it’s for boosting energy, increasing damage, or other cool perks. I’d love to see the game expand even further on these customization options. Graphically, Freenergy is great. The pixel art is beautiful, with a lot of attention to detail. It looks fantastic, and that same level of care extends to the environments and robot designs. The bosses, in particular, are a highlight. Without spoiling too much, figuring out their patterns and how to defeat them was really enjoyable.

    One thing the game could improve on is explaining the different weapons better. While the game shows stats like penetration, health, damage, and durability, it’s still confusing to know which weapon is best in certain situations. On the plus side, I was pleasantly surprised by the variety of abilities available, though you need to purchase and unlock them. For example, there’s an ability that lets you shoot every enemy in a straight line or a scattered shot that targets nearby enemies within the grid.

    The story, on the other hand, was pretty forgettable. I often forgot there even was a narrative as I played. The premise of saving your family from enemies was decent enough, but the story and text messages didn’t grab me, and I found myself skipping most of them. However, that didn’t stop me from spending hours figuring out new strategies and tactics.

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    Clever Trickster Studio pokrenuo otvorenu beta verziju za Blood Bar Tycoon https://www.indie-games.eu/en/open-beta-for-blood-bar-tycoon-launched/ https://www.indie-games.eu/en/open-beta-for-blood-bar-tycoon-launched/#respond Tue, 17 Sep 2024 16:13:33 +0000 https://www.indie-games.eu/?p=15360 Blood Bar Tycoon puts players in the role of a vampire bar manager.

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    Clever Trickster has announced the open beta launch of Blood Bar Tycoon, a supernatural management game available on Steam from today until early October. Players are invited to participate in the beta and share feedback with the developers via Discord. The full game is set to release on October 28, 2024, for PC, alongside a brand-new trailer that offers a sneak peek at the gameplay.

    Blood Bar Tycoon places players in the role of a vampire bar manager. The game revolves around building bars and blood factories, luring humans to extract their blood, and serving it to vampire customers. As players expand their business across Crimson City, they must navigate challenges such as managing stocks, dealing with vampire hunters, and preventing bankruptcy.

    Players can hire vampire minions to carry out various tasks, from capturing humans to processing blood in quirky machines. These minions need to be managed carefully to optimize the business, ensuring both vampire and human customers are satisfied. The game also offers extensive customization, allowing players to design and renovate their bars with a wide range of styles to attract vampire clients.

    The open beta introduces several features, including competitions to highlight the most stunning bar designs and a blend of micromanagement and automation for running the establishment. Players will also interact with Elder vampires, who offer rewards or punishments based on how well their demands are met.

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    Infinity Nikki pokazao je svoju raskoš u novom traileru https://www.indie-games.eu/en/infinity-nikki-debuts-new-trailer-at-gamescom/ https://www.indie-games.eu/en/infinity-nikki-debuts-new-trailer-at-gamescom/#respond Wed, 21 Aug 2024 09:57:55 +0000 https://www.indie-games.eu/?p=14393 The game includes open world exploration, platforming and creating stylish outfits.

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    A new trailer for Infinity Nikki, the latest game in the popular Nikki series, premiered at Gamescom’s Opening Night Live. This cozy open-world RPG, developed by Infold Games using Unreal Engine 5, has opened signups for its global Closed Beta Test. Pre-registration is now available on Google Play and the Apple App Store, with the game set to launch on PlayStation 5, PC, Android, and iOS.

    In Infinity Nikki, players will explore the vibrant world of Miraland as Nikki, a brave stylist, and her feline companion, Momo. The game features open-world exploration, platforming, puzzle-solving, and stylish outfit creation, all designed by former The Legend of Zelda director Kentaro Tominaga.

    Players can unlock special outfits, like the Floating Outfit for leaping over ruins or the Gliding Outfit for soaring through enchanted forests. Puzzles, fishing, and bug-catching are just some of the many activities available in this magical world.

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    Spectre Divide obećava biti nova “revolucionarna” kompetitivna i taktička FPS igra https://www.indie-games.eu/en/spectre-divide-promises-to-be-a-new-groundbreaking-competitive-tactical-fps-game/ https://www.indie-games.eu/en/spectre-divide-promises-to-be-a-new-groundbreaking-competitive-tactical-fps-game/#respond Thu, 01 Aug 2024 23:35:09 +0000 https://www.indie-games.eu/?p=13830 This innovative game introduces the Duality mechanic, a feature that promises to change tactical shooters.

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    Mountaintop Studios has officially unveiled their groundbreaking competitive tactical FPS, Spectre Divide. This innovative game introduces the Duality mechanic, a feature that promises to change tactical shooters.

    Spectre Divide is a 3v3 tactical FPS that elevates the genre with its Duality mechanic, allowing players to control two bodies in real-time. This feature, known as the Spectre, enables players to switch between their two bodies during gameplay. Whether protecting bomb sites, covering teammates, or seeking redemption after a defeat, Duality adds a fresh layer of tactics to traditional gameplay.

    The game’s anime-inspired world, influenced by ’90s Japanese cel animation, enhances its visual appeal with clean and engaging designs. Spectre Divide’s arsenal includes futuristic tech like the Partition and Splinter Grenade, each integrated with the Duality mechanic for a unique combat experience. Players can also compete solo or in teams, switching between attacker and defender roles in matches centered around planting or defusing the ZEUS device.

    The development team boasts experience from major games like Counter-Strike: Global Offensive, Valorant, Apex Legends, Overwatch, Call of Duty, and Halo. Their expertise, combined with input from genre experts like Shroud, has shaped Spectre Divide into a high-paced, competitive shooter ready to captivate players.

    Players will have an opportunity to experience Spectre Divide for themselves during the first major stress test, taking place from August 3rd to August 4th. To get access, players only need to head to the official Steam Store page and click the “Request Access” button to sign up. Further, the latest information on stress test dates and times can be found on the team’s dedicated post.

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    Project Loki preimenovan u SUPERVIVE, otvorena beta počinje krajem ove godine https://www.indie-games.eu/en/how-to-join-the-supervive-playtest-and-what-to-expect/ Tue, 02 Jul 2024 16:32:06 +0000 https://www.indie-games.eu/?p=12856 Project Loki is a free-to-play competitive hero battle royale game, which has been officially renamed SUPERVIVE.

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    Project Loki, the free-to-play competitive squad-based hero battle royale, has been officially renamed SUPERVIVE, as announced by its developer, Theorycraft Games. An open beta is scheduled for late 2024, and a public playtest will be available from June 27 to July 4. Interested players can register to participate in this test here.

    In each session, teams of four dive into a vast sky world, aiming to be the last team standing as the playable area shrinks due to a deadly storm. Teams drop onto an expansive map, kill monsters, and pursue various objectives to gain levels, rare powers, and equipment. These advantages help in defeating enemy teams, discovering unique strategies, and engaging in free-flowing combat. The game also promises no pay-for-power, only cosmetic unlocks.

    The game features open-ended powers, items, abilities, and environmental interactions like jump pads, wall building, and gliding. You can engage in aerial combat, with instant knockouts when hit mid-glide and the low time-to-kill mechanic ensures highly lethal, skill-based combat.

    It also introduces innovative comeback mechanics. You can revive downed teammates while still fighting, use “deathbox resurrections” to bring back dead allies, and perform full-squad revives at resurrection beacons. Additionally, the “most wanted” power-up can revive a squad if a player stays alive long enough or gets enough kills.

    Key features of SUPERVIVE include the main mode called SQUADS, which consists of 10 teams per lobby, totaling 40 players, with four players per squad. Each game session lasts about 20 minutes and additional modes include duos and four-versus-four deathmatch. During playtests, over 15 hunters will be available, with more in development for launch.

    Each hunter has a primary fire, four abilities, and a passive. Hunters can be unlocked through regular play via the Hunter’s Journey pass. There are three major hunter archetypes: Fighters, who deal high damage with low-to-medium utility; Protectors, who have moderate damage with supportive abilities; and Controllers, who possess moderate damage with space-controlling abilities.

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