Card-based - IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 15 May 2025 13:38:49 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Card-based - IndieGames https://www.indie-games.eu/en 32 32 Shuffle Tactics izlazi u lipnju na Steamu, a dobio je i prošireni demo https://www.indie-games.eu/en/shuffle-tactics-launches-in-june-on-steam/ https://www.indie-games.eu/en/shuffle-tactics-launches-in-june-on-steam/#respond Thu, 15 May 2025 13:38:49 +0000 https://www.indie-games.eu/?p=24864 The demo version introduces you to the story through two biomes, while combat takes place on 3D grid maps.

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Publisher The Arcade Crew, known for titles like Blazing Chrome and Young Souls, and developer Club Sandwich have announced that Shuffle Tactics, a dark fantasy tactical deckbuilding RPG, will launch on Steam on June 24, 2025. Blending strategic positioning, card-based combat, and roguelite elements, the game reimagines classic warrior archetypes in a cursed medieval world.

The demo introduces the narrative through two biomes: The Deluge, a dilapidated capital outskirts, and The Snarl, a lush forest filled with dangerous creatures. It also highlights a new playable hero, Fletch, a defense-focused character rooted in his peasant origins, who builds structures to shield allies. You can also control the Doberknight, a sword-wielding fighter who repositions enemies with kicks or unlocks fire-spreading abilities for area control.

Combat unfolds on 3D grid-based maps, where elevation and angles are critical, demanding precise positioning. The demo includes one-third of the full game’s cards, charms, and relics, allowing you to craft synergistic strategies. Five sidekicks, each with unique abilities like healing, magic, or archery, join the fight, but you can choose only two per run, making team composition vital.

Four bosses, including two new ones, challenge you with randomized encounters per biomes. The roguelite design, with permadeath and unlockable content, offers high replayability, while medals for fastest runs, lowest damage taken, and highest attack damage appeal to competitive players.

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Novi trailer za 9 Kings otkrio je datum izlaska ove roguelike deckbuilder igre u Early Access https://www.indie-games.eu/en/9-kings-trailer-reveals-roguelike-deckbuilders-early-access-launch-date/ https://www.indie-games.eu/en/9-kings-trailer-reveals-roguelike-deckbuilders-early-access-launch-date/#respond Fri, 09 May 2025 13:59:51 +0000 https://www.indie-games.eu/?p=24546 Set in a dark fantasy world, 9 Kings challenges you to build a kingdom that will surpass nine other kings.

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Roguelike deckbuilder from indie studio Sad Socket, 9 Kings, will release on Steam Early Access on May 19, 2025. Published by Hooded Horse and INSTINCT3, this fast-paced kingdom builder fuses card-based strategy, city management, and chaotic battles.

In a dark fantasy world, 9 Kings challenges you to build a thriving kingdom to outlast rival kings. From a nine-tile grid around your castle, you draw cards to construct buildings, summon troops, or cast spells. The trailer highlights battles with knights, warlocks, and sentient mushrooms, where you can drop rocks from your castle to smash foes. Each of the nine kings brings a unique starting deck, and looting rivals’ cards lets you craft wild, game-breaking builds.

Crafted by a small São Paulo and New York team, 9 Kings builds on Sad Socket’s success with Seraph’s Last Stand, which sold over 500,000 copies. Backed by Hooded Horse, known for polishing indie gems, 9 Kings will evolve through Early Access toward a full Q3 2025 release.

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Taktička igra Crown Gambit dobila je datum izlaska nakon uspješne Kickstarter kampanje https://www.indie-games.eu/en/crown-gambit-gets-release-date-after-successful-kickstarter-campaign/ https://www.indie-games.eu/en/crown-gambit-gets-release-date-after-successful-kickstarter-campaign/#respond Wed, 30 Apr 2025 12:52:45 +0000 https://www.indie-games.eu/?p=24271 In Crown Gambit, you guide three novice paladins, Aliza, Hael, and Rollo, through the troubled city of Meodred.

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Following a successful Kickstarter campaign last month, raising 30,000 euros, publisher Playdigious and developer WILD WITS have announced the release date for Crown Gambit. This narrative-driven tactical game will be available on June 18 on PC via Steam. While card-based combat is at its core, your decisions will shape the game’s progression.

In Crown Gambit, you guide three novice paladins—Aliza, Hael, and Rollo—through the turbulent city of Meodred. The kingdom is gripped by a political crisis: many vie for the crown, villagers plot rebellion, and mysterious forces manipulate events from the shadows. It’s up to you to choose a side while navigating rivalries, conspiracies, and tough moral decisions to prevent the kingdom’s collapse.

The gameplay revolves around tactical turn-based battles where paladins wield holy weapons against bandits, knights, and beasts. You can customize your decks to suit your playstyle, unlocking a range of new techniques and attacks with dynamic animations. Combining attacks is key, as the protagonists rely on each other, and you can use Ancestral Grace powers to boost strength, though they come with serious consequences.

The game’s world is inspired by Celtic and Breton folklore, brought to life by artist Gobert’s hand-drawn illustrations. For a glimpse of what the game offers, we highly recommend checking out the trailer below.

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The Royal Writ spaja kartaške bitke i trajnu smrt u novoj roguelike igri https://www.indie-games.eu/en/the-royal-writ-blends-card-battles-and-permadeath-in-new-roguelike-game/ https://www.indie-games.eu/en/the-royal-writ-blends-card-battles-and-permadeath-in-new-roguelike-game/#respond Thu, 24 Apr 2025 17:22:28 +0000 https://www.indie-games.eu/?p=24003 The game is releasing later this year for PC via Steam, and a demo version will be available soon.

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Independent developer Save Sloth Studios, in partnership with publisher Yogscast Games, has announced The Royal Writ, a lane-based roguelike card game with permadeath that promises strategic depth and quirky charm. Set to release later in 2025 for PC via Steam, a playable demo will be available soon.

In The Royal Writ, you serve a king who resolves kingdom disputes by sending letters to summon troublemakers to his throne room. When recipients resist, you deploy peculiar creatures to a battlefield, leading them to either glorious victory or eternal demise in a quest to capture a final boss. The game unfolds across procedurally generated maps, where you strategically place soldier cards to march toward the enemy base, dealing damage turn by turn.

The game’s high-stakes twist lies in its permadeath mechanic: if the enemy base still has health when a card reaches it, that card is permanently lost from the deck. This makes every decision critical, as a carefully upgraded card can vanish due to a single misstep. You can also enhance cards between battles through mini-games, building synergies for game-changing victories or risking failure if a soldier gets stuck in a bog.

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Sultan’s Game – Smrtonosni ples karata i posljedica https://www.indie-games.eu/en/sultans-game-deadly-dance-of-cards-review/ https://www.indie-games.eu/en/sultans-game-deadly-dance-of-cards-review/#respond Wed, 09 Apr 2025 17:46:28 +0000 https://www.indie-games.eu/?p=23427 Sultan’s Game is a twisted love letter to The One Thousand and One Nights, casting you as a minister in the court of a sadistic Sultan.

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  • DEVELOPER: Double Cross
  • PUBLISHER: 2P Games
  • PLATFORMS: PC, Nintendo Switch
  • GENRE: Card-based simulation / Narrative
  • RELEASE DATE: 30. ožujka 2025.
  • STARTING PRICE: 24,50€
  • REVIEWED VERSION: PC
  • It’s hard to pinpoint exactly why Sultan’s Game has become such a phenomenon in China, but one thing’s certain, this card-based RPG is really fun. Unlike most games in the genre, it imposes few restrictions, giving you boundless freedom where every choice meaningfully impacts the eventual outcome. Blending moral choices, strategic depth, and dark humor with stunning artwork and an atmospheric soundtrack, it delivers a uniquely immersive experience. However, its brilliance is somewhat flawed by a steep learning curve and heavy RNG elements.

    Sultan’s Game is a twisted love letter to The One Thousand and One Nights, casting you as a minister in the court of a sadistic Sultan who revels in toying with his subjects’ lives. This game blends deck-building, resource management, and narrative choice into a roguelike tale that’s as vibrant as it is vicious. Each week, you draw a card from the Sultan’s enchanted deck: Carnality, Extravagance, Conquer, or Bloodshed and have seven days to fulfill its demands or face execution.

    High-Stakes Card Game

    The heart of Sultan’s Game is its card-driven loop with a unique twist: you’re not just surviving, you’re scheming. Each week begins with drawing one of four Sultan Cards mentioned before, tiered from Stone to Gold, dictating your tasks:

    • Carnality: Indulge in pleasures (seduce a consort, courtier, or even the queen).
    • Extravagance: Spend lavishly (host feasts, shower gold on the masses).
    • Conquer: Embark on dangerous quests (slay a dragon, raid a rival’s estate).
    • Bloodshed: Sacrifice a life (kill a beggar, noble, or loved one).

    The game challenges you with seven in-game days (each representing one turn) to fulfill your card’s tiered demands. Gold requires a high-value target, while Stone needs a more modest mark. You’ll navigate key locations like the court, bathhouse, and shadowy alleys, playing supplemental cards that represent allies, for example, your spouse or hired muscle, resources such as wealth, influence, gear, and secrets.

    Your minister has three core stats: Intellect, Charm, and Might that determine their strengths and success chances. These start randomly (usually 2-4 each) and grow as you play, shaping how you handle challenges. Each action, like persuading, fighting, or trading requires a dice roll against a difficulty level, boosted by the relevant stat. Succeed to earn rewards; fail and you might lose resources, hurt allies, or trigger consequences. Allies also have their own stats, letting you assign tasks to cover weaknesses. But they can only help once per turn, and may die if things go wrong.

    Your target won’t appear immediately, you’ll need to explore the map carefully to complete your mission. Every move counts: assign allies to gather intel, earn gold, or execute the Sultan’s grim orders, all while managing precious resources to stay ahead. Succeed, and time rewinds; fail, and you’ll lose your head, though earned Fates (meta-progression points) will give your next attempt an edge.

    The game’s strategy revolves around managing your own ecosystem. Will you send your clever wife to spy at court while hiring a thug to rob a merchant for gold? Or will you use your skeleton advisor to poison a noble instead of killing them outright? Every choice has consequences: kill a rival, and their family may seek revenge; ignore wolves, and your people could die. The Fates system helps ease the difficulty, letting you earn points each run to unlock better starting cards, allies, or permanent upgrades like daily gold.

    Choices Shape Your Fate

    When the game clicks, it’s really fun, like turning certain failure into victory against all odds. But it’s not easy to learn. The short tutorial doesn’t explain important mechanics well, so expect to fail often at first. Bad luck can ruin your game immediately, like getting impossible early challenges, and progress feels too slow sometimes. There’s also no real combat, just text choices and dice rolls, which might disappoint some. Still, with many different endings (from staying loyal to becoming a rebel or even religious leader) and choices that actually matter, the game stays interesting for multiple playthroughs.

    The game includes multiple difficulty options, with the easiest setting allowing card rerolls and more forgiving starts. However, balance issues remain, I once drew the same Bloodshed card three consecutive times with no alternative options. While I encountered numerous bugs initially, the developers have been diligently patching most issues. Key quality-of-life features are missing too: you can’t assign card types to specific hand slots, there are no hotkeys for quick organization, and you’re forced to sit through repetitive events without a skip option.

    Most choice-driven games see players instinctively choosing the “good” path, whether out of empathy or because it’s typically the easiest option. But this game flips that dynamic. While committing terrible acts is often the quickest way to fulfill objectives, you’re never forced into evil, just pressured by the clock. With careful planning, you can succeed while staying true to your principles. Where other games offer superficial choices, here every decision carries weight, both in gameplay consequences and personal impact. It’s rare to find a game that challenges not just your strategy, but your character.

    Everything pulls you into the game’s world: the moody music, beautiful card art, fancy game board, even the satisfying click sounds when you press buttons. The many interesting characters each have their own stories you can discover or change; they use classic story types that always work well. While many new stories try to avoid old-fashioned ideas, this game shows why they last: they just feel right. You get real control over how these stories unfold. It’s a masterclass in pulling you into its atmosphere.

    Reactive Stories, Roguelike Soul

    The writing is clever and darkly funny. Characters like the crazy Sultan or a wise-cracking skeleton named Methinks keep things interesting. What really stands out is how the game fuels your imagination; there’s no voice acting or cutscenes, just great writing and art that create a tabletop game feel. Sultan’s Game is also visually stunning, with a distinctive art style that immediately draws you in. It captures the erotic mysticism of Middle Eastern folklore, feeling like a roguelike version of One Thousand and One Nights full of style and intrigue.

    However, its steep difficulty, unpredictable RNG, and mature content make it challenging for casual players or those sensitive to dark themes. Let’s not forget, you can kill any character in the game, no second chances. And with its endless replayability, no two playthroughs are ever the same. If you’re into games that just give you a lot of freedom, then Sultan’s Game should be on your radar.

    Sultan’s Game offers truly unique gameplay, the only comparison that comes to mind is Cultist Simulator, though each excels in different ways. Sultan’s Game delivers a deeper, more reactive narrative where every choice matters and you actively shape your protagonist’s identity. The game often feels like it’s running on steroids, its dark humor blends perfectly with the already niche appeal. While it won’t be for everyone, it’s absolutely worth experiencing.

    Pros Cons
    Innovative gameplay. Tutorial doesn't introduce you to the game very well.
    Beautiful graphics and rich soundtrack. It depends too much on RNG elements.
    Very good replayability. It can get repetitive after a while.
    Every decision has consequences.
    Content
    80%
    Gameplay
    90%
    Graphics
    90%
    Final score

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    Sultan’s Game dosegao je vrhunac od 34 tisuće istovremenih igrača https://www.indie-games.eu/en/sultans-game-peaked-at-34k-concurrent-players/ https://www.indie-games.eu/en/sultans-game-peaked-at-34k-concurrent-players/#respond Sat, 05 Apr 2025 18:17:13 +0000 https://www.indie-games.eu/?p=23420 You play as a royal advisor serving a ruthless sultan.

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    Sultan’s Game, a card-based narrative strategy title developed by Flying Sheep Studios and published by 2P Games, has reached an impressive peak of 34,659 concurrent players on Steam shortly after its Early Access launch, according to SteamDB data from this Saturday.

    Inspired by One Thousand and One Nights, the game blends strategy RPG mechanics with resource management and choose-your-own-adventure storytelling. You take on the role of a royal advisor serving a ruthless Sultan, forced to participate in a deadly weekly card-drawing ritual.

    Each card presents a grim challenge: Carnality, Extravagance, Conquer, or Bloodshed that must be resolved within seven in-game days. Failure means execution, while success brings consequences that ripple through the kingdom, forcing you to adapt your strategies to survive.

    The game has found particular popularity in China, reinforcing the value of strong localization efforts. Its accessible yet deep mechanics, easy to learn but difficult to master, alongside the freedom of choice in decision-making, have contributed to its strong player engagement. Whether Sultan’s Game can maintain its momentum will hinge on post-launch support. Planned features like mod support and expanded storylines could help sustain its player base in the long term.

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