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Triple-i Initiative Showcase Reveals Sequel to tinyBuild’s 2016 Hit SpeedRunners 2: King of Speed

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In case you forgot, SpeedRunners originally launched back in 2016 and has since garnered over 22,000 reviews on Steam. After all these years, tinyBuild is reviving the beloved indie title, officially announcing its sequel SpeedRunners 2: King of Speed during the Triple-i Initiative Showcase. The game will be available for PC via Steam later this year, with versions for PlayStation 5, Xbox Series X/S, and Nintendo Switch coming in 2026.

SpeedRunners 2 will retain the same adrenaline-fueled mix of platforming and competitive running, now enhanced with new challenges and deeper multiplayer features. The goal remains simple, just like in the original: outrun your rivals, use power-ups like rockets and traps, and avoid being eliminated by falling off-screen. Core mechanics like sliding, wall-jumping, and using grappling hooks return, now supported by added strategic layers to elevate gameplay.

Since the original SpeedRunners still maintains a strong active community, tinyBuild has brought in the original developers, DoubleDutch Games, as consultants to ensure authenticity. “We wanted to bring in new ideas while preserving what made the original special,” said tinyBuild CEO Alex Nichiporchik. The sequel is being developed by Fair Play Labs, the studio behind the Nickelodeon All-Star Brawl series.

Alongside 8-player races, SpeedRunners 2 introduces redesigned HD visuals, an improved grid infrastructure, and a vibrant cast of characters, both familiar and brand-new. As in the original, the tracks draw inspiration from 1960s retrofuturistic aesthetics, further enriching the game’s visual identity. On top of all that, SpeedRunners 2 will feature tournaments, custom challenges, and private rooms for all types of competitive play.

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