Solium Infernum, a turn-based strategy where you battle demons for control of the throne of Hell, was originally released by creator Vic Davis in 2009, and in 2022 League of Geeks studio, known for Armello, announced ambitious plans to "reimagine" this game. The upgrade will embrace the visual style, add more accessible single-player campaigns, and improve multiplayer options.
Each archfiend in Solium Infernum possesses unique powers and resources, including strongholds, legions, and Praetorian champions, to accomplish their tasks on the battlefield. The original title was "a product of pure passion and insanity," game director Ty Carey told PC Gamer. Solium Infernum, although naturally created to depict anarchy and brutal violence, is very much a political game.
The game supports singleplayer and story-based Chronicles gameplay, as well as local and online play in a single session. League of Geeks also brought back asynchronous gameplay from the original game, allowing long campaigns to be played over several days or weeks without the need for marathon sessions: “There's nothing like the challenge and excitement of facing human opponents in long games, especially if they're your friends. Amazing moments and stories come from that—the game becomes a generator of epic stories,” said Carey.
Every command you issue will have lasting consequences, and Solium Infernum's simultaneous move structure will force you to dive into the minds of your opponents, carefully scrutinizing their moves and yours. Use events, rituals, diplomacy, and intrigue wisely as you shape and refine your playstyle with power trees that unlock dark abilities.
Solium Infernum is expected to be released in early 2024, and you can play a demo version of this game at to Steam.