Digital - IndieGames https://www.indie-games.eu/en All about Indie Games Tue, 20 May 2025 22:15:01 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Digital - IndieGames https://www.indie-games.eu/en 32 32 Endix Indie Showcase 2025 Starts This Weekend https://www.indie-games.eu/en/endix-indie-showcase-2025-starts-this-weekend/ https://www.indie-games.eu/en/endix-indie-showcase-2025-starts-this-weekend/#respond Tue, 20 May 2025 21:58:47 +0000 https://www.indie-games.eu/?p=25168 This year, it's promising to be even bigger than ever.

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Get ready for a huge online gaming event, because the Endix Indie Showcase is making its big return on May 24–25, 2025. This year, it’s promising to be even bigger than ever. After attracting over 300,000 viewers last year through partnerships with popular creators, this digital event platform is really changing how we experience indie game expos – all from the comfort of your own screen.

Unlike your typical gaming conventions, Endix builds an immersive online world where gamers, developers, and brands can hang out in a lively digital expo hall. Imagine custom-made booths, live game demos, and even mini-games, all available to anyone, anywhere, whether you’re in Tokyo or in Toronto. This year, the showcase is really focusing on being easy to access and creative, shining a spotlight on a diverse mix of indie gems and projects backed by bigger publishers.

Selecta Play is showing off Bubble Ghost Remake. They’ll also have Morkull Ragast’s Rage, a 2D Metroidvania and ANTRO, a rhythm-based 2.5D platformer where the music actually powers your rebellion. Then there’s Raw Fury. They’re bringing quite the lineup: Star Trucker, which sounds like a cosmic trucking simulator for space enthusiasts; Esoteric Ebb, a narrative-driven mystery; Ballionaire, a arcade game; Post Trauma, a horror trip that feels like it’s from the PS2 era; and Craftlings, a cozy crafting adventure.

Coming all the way from the Netherlands, Twirlbound are revealing The Knightling, an open-world action-adventure that mixes old-school charm with a modern, polished feel. Hypetrain Digital is bringing Tinkerlands, which drops you onto a mysterious island for a survival crafting adventure. It sounds perfect for playing by yourself or with friends, as you build towns and fight off dangers. And for anyone who loves explosive action, Wargaming’s World of Tanks Blitz will be rolling its tactical tank battles onto the Endix stage.

Nikos Perifanis, Endix’s Product Manager, share his own thoughts about the showcase: “We’re excited to really show off what makes each game special. Endix is all about giving game studios a platform to be noticed and giving players a rich, interactive way to dive into the future of games.”

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Tko zaista posjeduje vaše igre? Rastuća debata u 2024. godini https://www.indie-games.eu/en/who-really-owns-your-games-a-growing-debate-in-2024/ https://www.indie-games.eu/en/who-really-owns-your-games-a-growing-debate-in-2024/#respond Sat, 28 Dec 2024 13:19:21 +0000 https://www.indie-games.eu/?p=19458 Games purchased digitally are legal licenses and have not been sold, meaning consumers have no legal ownership.

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The gaming world has long wrestled with the question of ownership in the digital age. In 2024, this concern hit a boiling point as players became increasingly vocal about the erosion of their rights to the games they purchase. Digital distribution has become the dominant way to buy games, but it comes with significant drawbacks.

Games purchased digitally are legally licenses and not sold, meaning consumers do not have legal ownership and cannot resell their games. Compared to physically distributed games, digital games cannot be destroyed because they can be redownloaded from the distribution system.

Unlike physical copies, digital games can vanish from storefronts or become unplayable when servers shut down. This issue has been made painfully clear by high-profile examples, like Sony’s Concord, which was discontinued just 11 days after its release. The frustration over these disappearances led to the creation of the “Stop Killing Games” campaign.

Sparked by Ubisoft’s decision to pull the plug on The Crew without an offline mode, this movement, spearheaded by YouTuber Ross Scott, advocates for better preservation of games and stronger consumer protections. The campaign has gained traction, with over 400,000 signatures on a petition to ban the practice of making multiplayer games unplayable after server shutdowns. If the petition reaches 1 million signatures, the EU will consider enforcing stricter regulations on digital game ownership.

This debate also prompted some responses from major industry players. Valve updated Steam’s disclaimers to remind users that digital purchases don’t guarantee permanent access. Meanwhile, GOG doubled down on its promise of DRM-free purchases, allowing players to truly own their games and even pass their libraries to others after death.

Some studios and publishers are taking preservation seriously. Companies like Capcom have embraced their older games, often remastering or re-releasing them, while studios like Nightdive focus on restoring classics. These efforts show that preserving games is not only possible but profitable, proving there’s no excuse for the industry’s broader negligence in this area.

The issues of ownership and preservation are now unavoidable. As gaming libraries grow and digital platforms become more ingrained in players’ lives, gamers are demanding better protections. While the convenience of digital gaming has been appealing, 2024 marked a turning point where more people started questioning whether they truly own what they buy and whether they should accept the current system.

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Wired Direct 2024 održat će se 23. travnja – očekuje nas najava velikog broja novih indie igara https://www.indie-games.eu/en/wired-direct-2024-will-take-place-on-april-23/ Thu, 11 Apr 2024 16:02:31 +0000 https://www.indie-games.eu/?p=10474 This digital event will highlight the exciting gaming lineup for 2024, including new games and release dates.

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Wired Productions has opened its backroom doors to bring Wired Direct nack to life. This digital event will highlight the exciting gaming lineup for 2024, including new games, release dates, first details and a few new surprises.

The event will be hosted by Wired alumni Aaron Cooper and Jake Kulkowski, and will feature prominent developers such as Tomas Sala (BAFTA nominated for Falconeer and Bulwark: Falconeer Chronicles), Nosebleed Interactive (Arcade Paradise), Pathos Interactive (Hotel Architect), Keoken Interactive (Deliver Us The Moon), Angry Demon Games (Gori: Cuddly Carnage) and many others.

The Wired Direct 2024 broadcast will be available live on Twitch, Steam and YouTube platforms on April 23rd at 12:00 PM PST, 3:00 PM EDT and 8:00 PM BST.

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Je li digitalno igranje konačno na putu da preuzme vodeću ulogu? https://www.indie-games.eu/en/is-digital-gaming-finally-taking-over/ Tue, 30 Jan 2024 14:01:59 +0000 https://www.indie-games.eu/?p=8608 Today, the growth of digital gaming is constantly growing and physical editions and copies are gradually being abandoned.

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The video game industry has undergone significant changes in the last ten years, in the sense that there is a constant increase in digital gaming and a gradual abandonment of physical copies. While the recent layoffs at Microsoft and the closing of the division responsible for physical distribution may cause concern among gamers, it is important to explore the broader implications and potential direction of the video game industry.

Digital games have been gaining in popularity for some time now. Publishers have encouraged players to adopt the digital versions by offering exclusive bonuses available only through online purchases. This is actually a good advantage for those who prefer to forego the accumulation of physical boxes in their homes. However, the mandatory transition to digital versions of games could prove to be a risky move.

For example, the latest versions of games for PlayStation and Xbox consoles come only in digital editions, that is, you get a box that doesn't contain a CD, but inside there is only a code to enter in one of the platforms. This is a more cost-effective option that allows gamers to give up on traditional discs and simply download games, and publishers themselves who don't have to spend extra on CDs or other accessories like figurines. This clear indication suggests that the console market is headed in that direction.

Ten years ago, Alan Wake was available in physical and limited collector's edition for the Xbox 360. However, ten years later, its long-awaited sequel, Alan Wake 2, which had the potential to become the game of the year in 2023, does not have a physical edition and can be bought only through the online platform. Similarly, Hellblade: Senua’s Sacrifice, originally released digitally for PlayStation 4 and PC in 2017, eventually received a physical release for PlayStation 4 and Xbox One a year later. However, the sequel, Hellblade 2, one of the most anticipated games of the year, will be exclusively available in digital format for Xbox.

Princess Farmer Physical Edtion
Golazo! 2 Deluxe Edition

Subscriptions everywhere

Casual players now have a plethora of choices at their fingertips. Subscriptions have flooded every gaming platform and allow access to thousands of games for a monthly fee, instead of spending at least 60-70 euros on each individual game. The only difference is that players can enjoy subscription-based games as long as the platform has a license to distribute them. This is similar to the model offered by streaming services such as Netflix, where users do not have to pay for each movie individually, but can watch it as long as it is available on the platform and as long as their subscription is active.

But the same problems that plagued the entertainment subscription market have now permeated the gaming industry. Instead of a single price for all content, we now have Xbox Game Pass, PlayStation Plus Extra, EA Play, Ubisoft+, Prime Gaming, Humble Choice, Nintendo Switch Online, and even Netflix games. This multitude of monthly subscriptions causes players to incur costs just to access a particular game on a platform they may not normally use. Remember when a single TV subscription was meant to avoid paying for individual channels in cable packages? With the current trend of multiple monthly subscriptions, the exact opposite has become the case, affecting the gaming industry as well.

It should be noted that just a few weeks ago, Philippe Tremblay, director of Ubisoft's subscription service, stated that players should embrace the idea of not owning their games: “We've noticed that players have gotten used to having ownership of their games. This is a shift in consumer behavior that needs to happen. People felt comfortable not physically owning their CD or DVD collections, i.e. everything became a subscription. It's a transformation that's happening a little more slowly in the gaming world. We should keep in mind that their progress will be saved if they decide to play the same game again in the future. It won't be deleted. So, it's about creating comfort in not owning your own game.”

Tremblay doesn't share the same sentiments about the situation and believes that digital gaming is the future we should be aiming for. He admits it can be a challenge to track subscriptions from various parties, but that's part of "the challenge we have as a subscription service and we embrace it."

The decline of physical releases for PC games can be attributed to several factors

We can ask ourselves why mostly consoles get their own physical editions, while for PC there is rarely any kind of collector's edition. With the rise of digital distribution platforms such as Steam, Epic Games Store and GOG, more and more gamers are opting for the convenience of downloading games directly to their PCs. Whereas, for example, console players do not have as many platforms for downloading games. In addition, almost every game will be released for PC, which is not always the case for consoles. Another main reason is the price, why would you spend twice as much for a game that costs so much less on another platform.

Historically, console gamers have shown a higher demand for physical editions and collector's items. Console gaming has often been associated with a broader demographic, including users who appreciate tangible collectibles and display items associated with their favorite games.

On the other hand, the production of physical copies involves production, packaging and distribution costs. Game developers and publishers find digital distribution more cost-effective because it eliminates these costs and allows for direct delivery to the consumer. Also, digital versions allow immediate access to games, that is, they eliminate the need to wait for physical deliveries. In addition, digital platforms allow for easy and quick updates and ensure that players always have the latest version of the game.

Blasphemous II Limited Collectors Edition
Overlord Escape from Nazarick Limited Edition

Digital purchases - useful for some, rejected by many

While digital shopping may seem like the most convenient option, it comes with a number of challenges. Collectors, who have been hoarding physical copies of games for years to build their libraries, have been hit the hardest. Displaying a full shelf of video games at home instills a sense of pride when there is no more room for extra boxes. However, digital purchases have their advantages. Buying a game online allows instant download on multiple devices with a reliable internet connection. No need to physically transfer the game. It also frees up space in your home. However, this does not mean that there are no disadvantages.

Firstly, there is a risk that the platform may pull the game without any warning. If there is a licensing issue between the platform and the publisher, the platform can simply revoke your access to the game, with no refund. Ownership of the digital product for which you have paid full price under such circumstances becomes limited. Secondly, you are forced to make digital purchases. Physical editions have more value because you can resell them after you're done playing. There is a significant secondary market for video games, allowing players to get some of their money back or trade games for others. In the case of digital versions, everyone is forced to buy their own copy.

Are key vendors influencing digital gaming?

Key sellers, also known as third-party resellers, are platforms that sell digital game keys at prices that are often lower than those offered by official digital distribution platforms. These keys are usually acquired through various means, such as bulk purchases, regional price differences, or unauthorized methods.

The legitimacy of keys sold by third-party resellers may be questionable, or problems such as fraud, refunds or even revocation of illegitimate keys by game developers or publishers may occur. This presents a challenge for both players and the gaming industry. Developers and publishers may experience a loss of revenue when consumers choose to purchase games from these sellers instead of official platforms. This loss of revenue can affect developers' ability to invest in future projects or support existing games. That being said, yes, they do affect digital gaming.

While digital games are becoming more ubiquitous and shaping the world of video games, we cannot ignore the rapid disappearance of physical versions of games. Digital distribution provides players with convenience, instant access, and often better prices, but with that comes certain drawbacks. Losing physical copies means losing the ability to collect, share games among friends, and physically touch the material. Despite the benefits of digital games, there are also concerns about loss of control over ownership and the possibility of resale. Also, the disappearance of physical editions can negatively affect retail chains, relationships with collectors and the traditional gaming experience. It is therefore important that the industry maintains a balance between technological innovation and preserving the value of traditional gaming experiences.

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