Developer Longdue has revealed an atmospheric teaser for its upcoming RPG Hopetown, along with new details about the key talents shaping the project. The game’s Kickstarter campaign is set to launch on March 17. Hopetown promises a deeply narrative-driven experience, inspired by Disco Elysium and Planescape: Torment, with innovative mechanics that explore the impact of the environment and the role of journalism in shaping the world.
Longdue has confirmed that Lenval Brown, the unmistakable voice of the narrator in Disco Elysium, will be a key part of the project, lending his voice to one of the main characters in the game. In addition, Martin Luiga, founder of the ZA/UM cultural association and a writer who contributed to Disco Elysium, has joined the team to help craft Hopetown’s narrative and systems, aiming to tell a rich story rooted in the past, present, and future. Piotr Sobolewski, who led a 15-person team on Disco Elysium, is also involved in the project.
Set in a mining town undergoing decay and transformation, Hopetown presents a world where words are the most powerful weapon, and every choice leaves a lasting impact. Players take on the role of a journalist uncovering corruption, ambition, and the fragile systems holding society together. The town is a battleground of extremes—from the dark depths of the mines to the gleaming surface, promising progress yet riddled with corruption.
Additionally, the game introduces a psychogeographic system that reshapes how players interact with the game world. Emotions, memories, and conversations replace traditional mechanics like keys and levers, becoming tools to unlock doors, alter landscapes, and forge relationships.