Sandbox - IndieGames https://www.indie-games.eu/en All about Indie Games Fri, 20 Jun 2025 10:54:05 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Sandbox - IndieGames https://www.indie-games.eu/en 32 32 Jedinstveni walking simulator Bambas! izlazi idući tjedan za PC i konzole https://www.indie-games.eu/en/unique-walking-simulator-bambas-launches-next-week-on-pc-and-consoles/ https://www.indie-games.eu/en/unique-walking-simulator-bambas-launches-next-week-on-pc-and-consoles/#respond Fri, 20 Jun 2025 10:54:04 +0000 https://www.indie-games.eu/?p=26507 The streets of the picturesque Mediterranean city become your playground.

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DevilishGames is set to launch Bambas!, a walking simulator, on June 27, 2025, for Steam, PlayStation 5, Xbox Series X/S, and Nintendo Switch. This sandbox adventure captures the carefree spirit of childhood, turning everyday streets into a playground for exploration and creativity.

In Bambas!, the streets of a lively coastal town become your playground, just like when you were a kid and every sidewalk or puddle sparked an adventure. The game’s unique controls let you move each sneaker on its own using your gamepad’s sticks and triggers. But it’s not just about strolling. You’ll need to dodge crosswalks, kick cans, balance on curbs, and nail tricky jumps to complete hundreds of challenges.

Each success unlocks a wardrobe of customizable sneakers, letting you style your kicks with flair as you leave your mark on the town. The game’s story unfolds naturally through environmental storytelling: graffiti, forgotten objects, and meetings with characters.

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[PREVIEW] Log Away – Prva hrvatska igra u “cozy” žanru https://www.indie-games.eu/en/log-away-cozy-builder-preview/ https://www.indie-games.eu/en/log-away-cozy-builder-preview/#respond Sat, 14 Jun 2025 20:09:29 +0000 https://www.indie-games.eu/?p=26321 If you've played Tiny Glade by any chance, then you might be interested in the Croatian version of these "cozy sandbox builders".

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If you’ve played games like Tiny Glade or Small Spaces, you might also be interested in a Croatian take on these “cozy sandbox builders”. The-Mark Entertainment, previously known as Red Martyr (behind Saint Kotar), is developing Log Away. The central theme is relaxation, building, decorating, and furnishing a dream cabin amidst natural beauty.

It’s an understatement to say the demo version is a big disappointment. It’s quite limited, offering only one item per building category. Though the development likely doesn’t cost much, the demo isn’t a true reflection of the game and is playable until the end of Steam Next Fest.

Have We Ever Had a True Croatian Cozy Game?

Let’s start from the beginning: you choose a map, only one was available, set amidst forests and mountains, where you’ll build a cozy little cabin. It’s interesting that before starting, you can select specific object categories to unlock, like painting, fishing, or other interests, with items and structures color-coded. Of course, core items like walls and decorations are always available. Afterward, you build within a clearly marked grid area.

Log Away lacks tutorials, but honestly, you don’t need them. All you need is your creativity and emotion to bring your vision to life on the fields. Some might wonder, “What’s the point of this game?” The charm lies in relaxation, soothing music, and the rustling of leaves and nature, creating a full zen experience. To make it easier, you can switch between free camera and first-person views, and decide whether to see the roof or walls. Once you have an idea and arrange everything, you’ll find you can interact with objects, like opening windows or even petting a dog.

Object categories include furniture, decor, wall elements, plant embellishments, and more. Like Tiny Glade, it features a day-night cycle. Log Away already looks impressive and beautiful, with noticeable detail on every object and a tangible natural beauty in the river. Personally, I found decorating the interior more fun due to its experimental options, while the exterior felt quite sparse. Sadly, I’m not sure why, they didn’t need to unlock the whole game, but at least two items per category would have been enough. As it stands, you’re quite limited in options and can’t do much.

For Those Who Love Relaxation After Other Games

As is typical for such titles, a photo mode is available, letting you create your own screenshots. Additionally, you can switch visual styles, like from modern to pixel art, with the full version promising even more options. Of course, this won’t appeal to everyone, but for a good photo – why not? On the other hand, the soundtrack features tracks inspired by western, country, and blues genres, composed by Chris Haugen, and it’s truly impressive.

Building in this game is very straightforward. You can quickly rotate items, and some can be stacked, like placing a lamp on a cabinet. You have plenty of freedom to choose where and how to place objects, ensuring you’ll find something to your liking. You can even change colors, so it’s not all just brown.

So, if you enjoy decorating by the fireplace or watching a dog fit into the environment you’ve created, Log Away is definitely for you. Just don’t expect something grand, as cozy games generally don’t demand much interactivity but offer plenty of relaxation and creativity.

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Chronicles: Medieval nova je sandbox igra slična Mount & Bladeu najavljena tijekom Summer Game Festa https://www.indie-games.eu/en/chronicles-medieval-is-a-new-sandbox-game-similar-to-mount-blade-announced-at-summer-game-fest/ https://www.indie-games.eu/en/chronicles-medieval-is-a-new-sandbox-game-similar-to-mount-blade-announced-at-summer-game-fest/#respond Fri, 06 Jun 2025 22:24:19 +0000 https://www.indie-games.eu/?p=26046 In the game we will have a lot of freedom, meaning we will be able to become a merchant, a powerful ruler, or even an experienced general.

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A bold new adventure Chronicles: Medieval is set to captivate players with its immersive vision of the Middle Ages. Revealed at Summer Game Fest 2025, this game, developed by Raw Power Games, is slated for Steam Early Access release in 2026. Featuring narration by Tom Hardy in a cinematic trailer, this sandbox RPG blends action, strategy, and historical depth, inviting you to shape your own destiny in a dynamic 14th-century Europe.

While the trailer revealed little about gameplay, the Steam page offers some insight into what to expect. You start as a humble peasant in a vast world spanning Europe, the Middle East, and North Africa, where every choice matters. This setup feels reminiscent of Mount & Blade, suggesting a similar experience.

The game offers significant freedom, allowing you to become a merchant, a powerful ruler, or a seasoned general. Developers promise castle-building, massive battles, and stunning Unreal Engine 5 visuals. Chronicles: Medieval emphasizes realism, reportedly featuring real historical figures and authentic martial arts through collaboration with HEMA expert Björn Rüther.

The sandbox nature of Chronicles: Medieval delivers an endless story. You can explore cities, manage resources, form alliances or rivalries, and shape the economy and events through your actions. The game will also support mods, enabling players to create anything from new missions to whimsical fantasy additions.

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Novi trailer za Streets of Rouge 2 predstavio je proceduralno generirani svijet i razne otkačene situacije https://www.indie-games.eu/en/streets-of-rogue-2-trailer-reveals-a-procedurally-generated-world/ https://www.indie-games.eu/en/streets-of-rogue-2-trailer-reveals-a-procedurally-generated-world/#respond Thu, 29 May 2025 09:53:29 +0000 https://www.indie-games.eu/?p=25600 Set in a procedurally generated world of cities, forests and islands, Streets of Rogue 2 offers unlimited freedom of choice.

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Get ready to unleash your wildest criminal schemes, as Streets of Rogue 2, the open-world sandbox action sequel from developer Matt Dabrowski and publisher tinyBuild, just revealed its “Paradise” trailer during tinyBuild Connect. Packed with new biomes, quirky animals, a streamlined interface, and “completely bonkers situations,” this highly anticipated game is set to launch in Early Access on PC via Steam later this year.

Set in a procedurally generated world of cities, forests, and islands, Streets of Rogue 2 offers boundless freedom of choice. Want to play as a vampire hacker orchestrating a coup or a farmer growing carrots and building a dream cabin? The choice is yours. Drawing inspiration from Skyrim, GTA, and Stardew Valley, the game blends fast-paced action with RPG elements, letting you craft your own unique story.

In this game, you choose from wildly different classes like a scientist, thief, or gorilla, each with unique abilities. You’ll wield bizarre items—shrink rays, bear traps, or banana peels—alongside weapons and gadgets to sow chaos or solve problems. The world reacts to your actions, with advanced AI driving NPCs who will love or hate you based on your reputation. Plus, with online and local co-op, you can team up with friends to conquer or compete together.

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Pononvo možete zaigrati Hello Neighbor 3 kroz Prototype 2 Playtest na Steamu https://www.indie-games.eu/en/dive-back-into-hello-neighbor-3-with-the-prototype-2-playtest-now-available-on-steam/ https://www.indie-games.eu/en/dive-back-into-hello-neighbor-3-with-the-prototype-2-playtest-now-available-on-steam/#respond Wed, 28 May 2025 15:54:46 +0000 https://www.indie-games.eu/?p=25556 Players who tested the first prototype will automatically gain access to the second prototype.

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Something eerie is unfolding in Raven Brooks, and you’re invited to investigate. tinyBuild has just announced that the Prototype 2 Playtest for Hello Neighbor 3 is now available on PC via Steam. Revealed with a new gameplay trailer during tinyBuild Connect, this second prototype builds on the success of the first, offering a deeper look into the game’s simulated town and dynamic storytelling.

Players who tested the first prototype will automatically gain access to the second. Those who haven’t yet tried the game can request access on Steam with a quick click on the “Request Access” button. As for the new trailer, it was narrated by the developers, guiding us through new features to explore, such as improved NPC interactions and an expanded exploration system. The full release of the game is expected sometime in 2026, currently only for PC.

In Hello Neighbor 3, we’ll return to the town of Raven Brooks, which this time will be simulated in real-time, functioning as a living entity where changes are constant. Our actions will have a profound impact on the town, significantly shaping the events that unfold within it.

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Cozy Sandbox Game Mystopia Launches on Steam Next Week https://www.indie-games.eu/en/cozy-sandbox-game-mystopia-launches-on-steam-next-week/ https://www.indie-games.eu/en/cozy-sandbox-game-mystopia-launches-on-steam-next-week/#respond Fri, 23 May 2025 14:10:53 +0000 https://www.indie-games.eu/?p=25087 You take on the role of a world-builder, tasked with making adorable creatures called Monis happy by fulfilling their wishes.

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A cozy sandbox game Mystopia, from indie developer Last Minute Studios, is set to launch on Steam on May 27, 2025. This title invites you to build fantastical worlds, brew magical potions, and keep quirky creatures happy. Priced at just 9.99€ with a 20% discount at launch, it sounds like a budget-friendly escape for anyone craving a stress-free, creative outlet.

In Mystopia, you take on the role of a world-builder, tasked with making adorable creatures called Monis happy by fulfilling their wishes. These tiny pals have very specific tastes, some want their blocks close together, others prefer space, and a few are just plain fussy about their neighbors. By meeting their demands, you’ll unlock new blocks and expand your tiny universes, spreading joy one cozy island at a time.

The game offers three modes: there’s the new Saga Mode, which gives you 2–3 hours of goal-oriented gameplay; a chill Normal Mode for endless tinkering; and a Creative Mode where you can build whatever you want without any rules. The revamped visuals, which you can see in the new trailer, give the game a inviting glow, while the Monis’ personalities keep things lively.

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DreadXP će izdati dinamični i brutalni FPS PIGFACE https://www.indie-games.eu/en/dreadxp-secures-publishing-deal-for-pigface/ https://www.indie-games.eu/en/dreadxp-secures-publishing-deal-for-pigface/#respond Wed, 07 May 2025 15:01:58 +0000 https://www.indie-games.eu/?p=24510 The story revolves around completing high-risk missions in a sandbox full of combat.

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Canadian solo developer titolovesyou has partnered with horror-focused publisher DreadXP to bring PIGFACE, a fast-paced, ultra-violent first-person shooter, to Steam. Following a well-received combat demo on itch.io in April 2024, the full game promises an expanded experience with diverse missions, weapons, armor, and equipment.

In PIGFACE, you embody Exit, a ruthless woman with a dark past, coerced by blackmail into becoming a gun-for-hire for an even more sinister employer. The game’s narrative centers on completing high-stakes missions in a combat sandbox, earning money to purchase gear from the Black Market. You can unlock unique masks, each granting distinct abilities that allow for varied playstyles, from aggressive, guns-blazing assaults to stealthy, tactical approaches.

The game’s kinetic gameplay, blending tactical shooting with mysterious atmosphere, earned praise in its initial demo for its satisfying physics, ragdoll mechanics, and punishing difficulty. The developer has shared plans for another demo by Halloween or Christmas 2025, with a clearer timeline for the full release to follow.

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Kaotična avantura Grandma, No! izlazi ovog svibnja na PC-ju https://www.indie-games.eu/en/grandma-no-to-release-this-may-on-pc/ https://www.indie-games.eu/en/grandma-no-to-release-this-may-on-pc/#respond Thu, 24 Apr 2025 17:11:12 +0000 https://www.indie-games.eu/?p=24067 Are you prepared for the most unhinged babysitting experience of your life?

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What would happen if grandma got stuck babysitting her grandkid out of the blue? You may have a chance to find out on May 22, since developer WALLRIDE and publisher Super Rare Originals are releasing their comical adventure Grandma, No! on that day. The game will be available for PC on Steam.

Grandma, No! is a physics-based, laugh-out-loud adventure where you step into the worn-out slippers of a grandma in way over her head. Forget ordinary chores, these “simple” tasks go off the rails fast. Taking out the trash may lead you somewhere unexpected, and cooking dinner could end up with more fire than flavour. Just when things start to calm down, BOOM — something weirder crashes the party.

Try to survive the day without burning the house down, or maybe you’ll prefer to let it all hang out and embrace the mayhem. Get ready to enter hyper interactive playground where your actions may have permanent consequences. From freaky twists to guest appearances, there’s always something bizarre waiting to derail your plans.

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Neobični simulator spojeva Date Everything! izlazi u lipnju za PC i konzole https://www.indie-games.eu/en/bizarre-dating-sim-date-everything-launches-this-june-for-pc-and-consoles/ https://www.indie-games.eu/en/bizarre-dating-sim-date-everything-launches-this-june-for-pc-and-consoles/#respond Wed, 16 Apr 2025 08:46:16 +0000 https://www.indie-games.eu/?p=23551 The exploration of this unusual world is supported by over 11,000 hand-drawn illustrations and 1.2 million words of dialogue.

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Team17 Digital and developer Sassy Chap Games have officially announced the release date for their sandbox dating simulator Date Everything!. The game will launch on June 17, 2025, for PC via Steam, as well as Nintendo Switch, PlayStation 5, and Xbox Series X/S. Although initially planned for a Valentine’s Day release, unexpected circumstances led to a delay. In this world, love truly knows no bounds.

Using special “Dateviator” goggles, the game lets players engage in romantic interactions with a wide range of objects and phenomena, from an ordinary laundry basket to the air itself. Each of the 100 fully voiced “characters” has a distinct personality, a unique romantic storyline, and multiple endings based on your dialogue choices.

Exploration in this quirky universe is supported by over 11,000 hand-drawn illustrations, 1.2 million words of dialogue, and 70,000 voice lines. The dynamic 3D world responds to your decisions, while the original soundtrack features more than four hours of emotional music.

The project features a star-studded voice cast, including Troy Baker (Indiana Jones and The Great Circle), Felicia Day (Supernatural), Ben Starr (Final Fantasy XVI), Matt Mercer (Critical Role), Laura Bailey (The Last of Us Part II), and Neil Newbon (Baldur’s Gate 3). A physical edition for all platforms is also planned, with details to be shared soon via the publisher’s official website.

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[Early Access] inZOI – Vizualno impresivan, ali treba više dubine i dorade https://www.indie-games.eu/en/inzoi-promising-early-access-sim-review/ https://www.indie-games.eu/en/inzoi-promising-early-access-sim-review/#respond Wed, 02 Apr 2025 20:44:04 +0000 https://www.indie-games.eu/?p=23280 InZOI aims to challenge The Sims’ by blending photorealistic visuals with a fresh take on sandbox living.

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  • DEVELOPER: inZOI Studio
  • PUBLISHER: KRAFTON, Inc.
  • PLATFORMS: PC
  • GENRE: Life Sim
  • RELEASE DATE: March 28, 2025
  • STARTING PRICE: 39,99€
  • REVIEWED VERSION: PC
  • InZOI enters the life simulation arena with bold ambitions, aiming to challenge The Sims’ decades-long reign by blending photorealistic visuals, expansive customization, and a fresh take on sandbox living. The game looks amazing at first, you can create detailed characters and build freely in an open world. But right now, in Early Access, it feels empty. While it shows great potential, it needs more interesting content to keep you engaged for longer time.

    Tools That Redefine Creativity

    Gameplay revolves around creating and controlling Zois, customizable characters who live, work, and socialize in one of two launch cities: Dowon (Seoul-inspired) and Bliss Bay (a Californian coastal vibe). You start with the Create-a-Zoi studio, sculpting your avatar’s look and personality from 18 traits such as Adventurer or Individualist, then drop them into a home, prebuilt or custom, to manage eight needs: hunger, hygiene, bathroom, fun, social, energy, sleep, and recognition. From there, it’s classic life sim fare: get a job, build relationships, pursue hobbies, and navigate daily life, all while tweaking the world around you.

    Even before you start playing, inZOI surprises you with its incredibly detailed character editor. Personally, I’m not great at creating characters, it’s not my style, and I don’t have hours to tweak every facial feature or outfit. But what makes this system stand out is the ability to share your creations with others. From clothes and accessories to fully designed Zois and lots, there’s so much to experiment with. The tools are not only deep but also well-implemented, making it easy to explore and integrate your ideas into the game.

    Build Mode is equally powerful too. You can stack walls, roofs, and furniture, then fine-tune colors, materials, and even 3D-print real-world objects like a plush toy via photo uploads. City Edit mode lets you overhaul entire towns like swap billboards or adjust safety levels to tweak crime rates or even influence the health of Zois. It’s a sandbox dream, with tools that outshine The Sims 4’s base offerings in scope and detail.

    Slow-Pace Drag Life Sim Fun

    Jobs range from passive (office worker) to active (firefighter, fast food clerk), with the latter offering task-based engagement, put out fires, flip burgers, while the former auto-resolve off-screen, leaving you twiddling thumbs unless you fast-forward (a functional but slow feature). Yes, unlike Sims whose day can end in a matter of minutes, inZOI genuinely is much slower paced game. One day can last for about 96 minutes if you keep it in normal and you can also tweak this future. The game is genuinely a proper real-time game and two in game days can make you play for hours before they even end.

    My biggest issue lies in the sluggish pace, it drags down every other system. Skills accumulate too quickly, and social interactions feel meaningless when you can marry someone within two hours or instantly become best friends. The lack of realism undermines what could be engaging systems. While the dialogue options are impressively varied, split into Love, Friendship, and Business categories, relationships begin unnaturally neutral – even married Zois start as strangers, forcing a grind that lacks emotional payoff.

    Worse, all interactions feel samey. The Sims isn’t perfect here either, but inZOI’s repetitions make it hard to connect with other Zois; everything grows stale fast. That said, the developers have promised meaningful updates. A texting system, when implemented, could be a game-changer, here’s hoping it injects some life into these hollow relationships.

    The open world delivers a mixed experience. While you can drive vehicles or navigate your Zoi with WASD controls through detailed streets, parks, and shops, much of it feels superficial. Numerous buildings remain inaccessible, and NPCs, though enhanced by “Smart Zoi” AI, often dismiss interactions when occupied, creating a world that feels vibrant yet oddly detached. The world itself is visually stunning, with exceptional attention to detail that brings it to life. Zois constantly populate the streets, vehicles flow through traffic, and every element combines to create a spectacularly crafted environment.

    Very Demanding Game For Your PC

    A karma system introduces an interesting dynamic: positive actions (like helping others) improve luck, while negative behavior (such as insulting others) has consequences. However, without dynamic events or deeper NPC interactions, the gameplay loop grows repetitive. After 30 hours, the cycle of building, working, and socializing loses its charm, lacking a meaningful purpose to sustain engagement.

    The game looks amazing thanks to Unreal Engine 5. The Zois look very realistic, with shiny skin and hair, but they look more like perfect K-pop stars than normal people. Although there are weather changes like rain and snow make the world feel real, they don’t really influence the gameplay that much. You can get cold and become sick, but it’s not as detailed as I hoped.

    While the game runs well on powerful computers, like those with RTX 3080 graphics cards, it can be too demanding for average PCs. Additionally, the game is filled with bugs, many of which are more annoying than game-breaking. For example, food doesn’t always get eaten immediately after being prepared, or it disappears when placed on counters. Zois also frequently get stuck in random places, like on treadmills. These are just a few of the many bugs I encountered during my multiple playthroughs.

    The AI-driven “Smart Zoi” system, which simulates thoughts and autonomy is a promising but experimental feature. Right now, NPCs are too rigid to create organic stories, often behaving illogically, like stubbornly following their schedules despite being starving. Still, the game delivers a solid sandbox experience and has a lot of ideas to make it a proper life sim one day.

    A very ambitious project

    Ultimately, the gameplay feels shallow, jobs lack variety, and the social systems come across as robotic. While the world is visually stunning, it remains a hollow shell. That said, it’s still far more impressive than The Sims 4 at launch, and a clear step up from EA’s approach of flooding players with hundreds of overpriced, underwhelming DLCs. InZOI has great potential, and I’m eager to see how it evolves.

    That said, we should remember this is a Krafton game. Even in Early Access, the developers have already hinted at upcoming DLCs, which is concerning when the base game still feels so unfinished. Heads up: this is a VERY slow-paced game, and I mean painfully slow. Even at 8x speed, things drag. While some hailed it as a “Sims killer,” the reality is more modest: it’s a promising contender still carving out its identity. For customization addicts and patient Early Access supporters, it’s a great 40€ sandbox with tons of potential. But if you’re after deep simulation or unscripted chaos, temper your expectations, it’s not there yet.

    Pros Cons
    Graphically beautiful game. It lacks depth and content.
    A large selection of character and building customization. The world is, after all, quite empty.
    Functional open world. Lots of bugs with high PC specs.
    It has a lot of potential. Very slow gameplay.
    Content
    70%
    Gameplay
    60%
    Graphics
    90%
    Final score

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