Video - IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 26 Jun 2025 12:48:08 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Video - IndieGames https://www.indie-games.eu/en 32 32 Horor avantura One-Eyed Likho “progonit će” Steam ovog srpnja https://www.indie-games.eu/en/horror-adventure-one-eyed-likho-will-haunt-steam-this-july/ https://www.indie-games.eu/en/horror-adventure-one-eyed-likho-will-haunt-steam-this-july/#respond Thu, 26 Jun 2025 12:48:08 +0000 https://www.indie-games.eu/?p=26688 Armed with only a few matches, you'll navigate through the darkness and solve complex puzzles.

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Morteshka Studio, known for Black Book and The Mooseman, is set to release One-Eyed Likho soon, a horror adventure inspired by folklore. The game will launch on PC via Steam on July 28, taking us to 19th-century Russia. The studio has been working on this title for over four years, with its roots deeply embedded in Slavic mythology and the tale of the Likho, a creature bringing ill fortune and disaster.

The game’s monochromatic world, filled with dense forests and secluded huts, creates a somber atmosphere where every shadow hides a threat. Armed with only a few matches, you’ll navigate through the darkness, using fire to light your way and solve complex puzzles. You’ll also uncover hidden truths as you piece together clues scattered throughout the environment.

One-Eyed Likho’s unique gray-scale art style heightens the sense of dread. Simultaneously, the light-burning mechanic adds tension, requiring you to carefully manage your limited light source to solve puzzles and fend off the encroaching darkness.

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Munjevito brzi platformer Advent Neon dolazi na Steam sljedeći mjesec https://www.indie-games.eu/en/lightning-fast-platformer-advent-neon-arrives-on-steam-next-month/ https://www.indie-games.eu/en/lightning-fast-platformer-advent-neon-arrives-on-steam-next-month/#respond Thu, 26 Jun 2025 12:28:56 +0000 https://www.indie-games.eu/?p=26684 You'll race through diverse levels and cityscapes like Sonic, battling various enemies along the way.

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CryoGX’s debut game, Advent Neon, was featured at the Get Excited About Showcase last week, revealing a new trailer and its July 18, 2025, release date for PC via Steam. In this fast-paced platformer, you play as the titular hero Neon, a robot on a mission to retrieve his creator’s body in the futuristic city of Neopolis.

You’ll race through diverse levels and cityscapes like Sonic, battling various enemies along the way. You'll have to utilize flashy, genre-typical directional attacks, master combo moves, and an eight-directional dash mechanic to overcome obstacles. The developer calls this fluid movement system “schmovement,” combining jumping, wall-running, and standard dashing.

The game’s stunning cyberpunk-inspired pixel art and futuristic aesthetic will immediately grab your attention. While inspirations from Mega Man Zero and Celeste are visible, Neon introduces fresh elements through its platforming and combat, along with character personalization options for Neon himself.

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Misteriozna avantura Pera Coda događa se na ulicama Istanbula, izlazi 2026. godine na Steamu https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/ https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/#respond Thu, 26 Jun 2025 12:05:55 +0000 https://www.indie-games.eu/?p=26642 You play as Deniz, a lawyer trapped in a place that looks like a purgatory.

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Interesting games have been coming out of Turkey lately, and the recently announced Pera Coda, developed by Leyzio, promises to blend the psychological depth of Disco Elysium, the exploratory nature of Outer Wilds, and the time-based puzzles of 12 Minutes. This isometric adventure is set in a surreal version of Istanbul, specifically in the historic Pera (Beyoğlu) district. The game will be available for PC via Steam in 2026.

You play as Deniz, man trapped in a state between life and death, while simultaneously acts as both judge and accused in a confrontation with his own soul. Pera Coda explores Deniz’s traumatic memories through branching dialogues and layered environmental puzzles. Each time loop in this surreal Istanbul forces you to confront regrets, relationships, and hidden truths, uncovering mysteries that reshape the world around you.

Iconic real-world locations reflect Deniz’s fragmented psyche, merging the city’s East and West, chaos and peace. The gameplay uses intuitive point-and-click mechanics to focus on exploration, dialogue, and choices, rather than combat or item collection.

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Grand Strategy igra Gilded Destiny našla se pod izdavaštvom Hooded Horsea https://www.indie-games.eu/en/grand-strategy-gilded-destiny-to-be-published-by-hooded-horse/ https://www.indie-games.eu/en/grand-strategy-gilded-destiny-to-be-published-by-hooded-horse/#respond Tue, 24 Jun 2025 18:39:09 +0000 https://www.indie-games.eu/?p=26634 Just like in Paradox Interactive's Victoria series, you command a chosen nation, and guide it through diplomacy and warfare.

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Hooded Horse has added Gilded Destiny, a grand strategy game by Aquila Interactive, to its portfolio. Set in the 19th century, it lets you forge empires and spark revolutions during the Industrial Age. With a successful Kickstarter and upcoming alpha, Gilded Destiny aims to redefine the genre with its unique systems and expansive world.

Just like in the Victoria series from Paradox Interactive, you command a chosen nation, guiding it through diplomacy, industrialization, and warfare to achieve global dominance. The game’s world is alive and interactive, letting you place cities, railways, and buildings anywhere on the map, shaping your nation’s growth with precision.

Hooded Horse CEO Tim Bender stated: “We love grand strategy games, and Gilded Destiny is shaping up to be one of the most exciting titles in the genre.” Aquila co-founder Kenneth Mei added: “Partnering with Hooded Horse will gild the road ahead, helping us realize our vision for a living world with deep military and economic systems.”

Funded by a Kickstarter campaign that raised over $150,000 from 2,300 backers, Gilded Destiny is targeting an Early Access launch in late 2026.

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April Grove stigao je na Steam, ne propustite ovaj dragulj od 3 eura https://www.indie-games.eu/en/get-the-cozy-game-april-grove-on-steam-for-just-3/ https://www.indie-games.eu/en/get-the-cozy-game-april-grove-on-steam-for-just-3/#respond Tue, 24 Jun 2025 09:25:41 +0000 https://www.indie-games.eu/?p=26620 In April Grove, you play as a forester in a serene, enchanted forest.

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On June 23, 2025, April Grove quietly launched on Steam. For just €3, this cozy title from Colorgrave lets you enter a pixelated forest and relax meditatively through gameplay. If you’re a fan of relaxing, self-paced adventures like Stardew Valley or A Short Hike, here’s why you should dive into this mystical woodcutting experience.

April Grove casts you as a rookie forester in a serene, enchanted forest. Your task is to chop trees, gather logs, and uncover the secrets of a woodland community. This retro-inspired game blends life sim, exploration, and light RPG elements in a Game Boy Advance-style pixel-art world. With no enemies, timers, or pressure, it’s all about setting your own pace.

In this game, you’ll trade logs for gold, which you can spend on upgrades like better axes, necklaces, or food buffs that tweak your playstyle. Each swing earns XP, leveling your woodcutting skill to tackle bigger trees and unlock new forest areas. You can also choose a male or female character, customize your gear, and interact with animals for varied outcomes.

Here’s what Steam reviews are saying:

“A really chill experience and a surprisingly addictive gameplay loop.”

“For anyone that played the original Harvest Moon, this hits many of those same notes: relaxing, yet full of charm and surprising secrets.”

“An incredibly hard to put down game.”

“A very grindy and repetitive experience but pretty relaxing to turn the brain off and go through the motions.”

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Paralives Is Releasing in December 2025, Should You Look Forward to It? https://www.indie-games.eu/en/paralives-is-releasing-in-december-2025-should-you-look-forward-to-it/ https://www.indie-games.eu/en/paralives-is-releasing-in-december-2025-should-you-look-forward-to-it/#respond Mon, 23 Jun 2025 22:37:08 +0000 https://www.indie-games.eu/?p=26614 Positioned as a competitor to The Sims, it promises a cozy, creative, and highly customizable experience.

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According to the official announcement at the PC Gaming Show 2025, Paralives is set to launch in Early Access on Steam for PC and Mac on December 8, 2025. For those who don’t know, Paralives is a life simulation game that’s been in development since 2019, initially as a solo project by Alex Massé, now expanded into a small team at Paralives Studio in Quebec.

Positioned as a competitor to The Sims, it promises a cozy, creative, and highly customizable experience where players craft characters, build homes, and manage their lives in an open-world town. Think of it as a spiritual successor to early Sims games, focusing on detailed building, storytelling, and daily life with a softer, painterly art style.

Unlike The Sims’ expansive DLC model, Paralives commits to no paid DLC, offering free updates post-launch to expand features. However, as the studio stated on their Steam page, it will be priced at 39.99$ for Early Access, with a planned price increase after the initial phase.

Everything we can expect from its features

Paralives Early Access version will have a solid foundation but not all planned features:

  • Live Mode: Core systems like relationships, interactions, emotions, and daily needs (hunger, hygiene) for Parafolk. You’ll manage their lives, from work to socializing, in an open-world neighborhood.
  • Build Mode: Highly flexible tools for home construction, featuring curved walls, customizable furniture, and precise resizing/coloring options, and allows freeform building.
  • Paramaker: Deep character creation with extensive customization for appearance, clothing, and personalities.
  • Mod Support: Day-one modding tools, encouraging community creations.
  • Content: A variety of furniture, decor, and family types (single parents, large families, platonic groups), with a focus on diversity and queer inclusion.

However, some features will be missing at launch, to be added via free updates:

  • Babies and toddlers (though older children are included).
  • Pets.
  • Advanced relationship mechanics (complex family dynamics).
  • Expanded career and world interactions.

Should You Look Forward to it?

After years of The Sims dominating the market, with inZOI just starting to gain traction, Paralives offers a new perspective. It features charming, cozy aesthetics and focuses on fundamental building and storytelling. Its open-world town and tactile build mode feel like a tribute to early Sims fans. Other that, Paralives doesn’t really feel artifical like the Sims.

A major draw is the promise of free updates, a welcome change from The Sims’ costly expansion packs. Paralives’ build mode does offer proper flexibility with curved walls, custom sizing, and detailed decor, outshining many competitors. If you love designing homes, this could be a dream sandbox. The developers have also built trust through six years of transparent updates via Patreon and social media.

However, you should still be wary of the game. As with any Early Access title, Paralives won’t be complete at launch. Missing features like babies, pets, or refined relationships might disappoint some. Unlike The Sims’ massive EA backing or inZOI’s Krafton resources, Paralives Studio is a small indie team. While their passion is evident, content depth and polish may take time to match larger competitors.

Early Access often brings technical issues. If you’re sensitive to glitches, you might prefer waiting for post-launch patches. Paralives isn’t aiming for The Sims’ scope but a more focused, cozy experience. If you crave expansive gameplay (like complex careers or world events), it might feel limited at first. Remember, Early Access means it’s still a work in progress.

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Mandrake je mješavina Mirthwooda i Perennial Ordera, ali prava simulacija poljoprivrede https://www.indie-games.eu/en/fantasy-farming-sim-mandrake-is-coming-to-steam-in-early-access/ https://www.indie-games.eu/en/fantasy-farming-sim-mandrake-is-coming-to-steam-in-early-access/#respond Mon, 23 Jun 2025 18:31:16 +0000 https://www.indie-games.eu/?p=26601 This title invites you to care for magical gardens and uncover the secrets of a small British village.

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Primal Seed has announced Mandrake, a cozy simulation RPG with a magical twist, launching in Early Access on PC via Steam. This title invites you to tend magical gardens, explore a folklore-rich world, and unravel the secrets of a small British village. It has that fantasy RPG vibe of Mirthwood mixed with Perennial Order’s strange creatures, but less grotesque.

You play as a sorcerer from a forbidden line of horticultural mages, returning to your family’s abandoned castle in Chandley village. Here, gardening isn’t ordinary: you’ll grow everyday plants like runner beans and turnips alongside mystical ones like thunder-calling taran. Your goal is to restore the castle’s tangled grounds by placing garden beds, decorations, and cozy spots, nurturing both mundane and magical plants from seed to harvest.

The game’s open world is alive with uncanny spirits and old powers in which you’ll also meet a cast of various villagers, each with their own stories. Evening activities include reading ancient books by candlelight, cooking new recipes, or drinking tea with the god in your chimney. However, the world follows the Covenant of the Hearth: lights go out at night, and the Mara, otherworldly beings, rule the darkness.

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Kleijeva nova survival avantura Away Team uskoro dolazi u svemiru Oxygen Not Includeda https://www.indie-games.eu/en/away-team-blasts-off-in-the-oxygen-not-included-universe-soon/ https://www.indie-games.eu/en/away-team-blasts-off-in-the-oxygen-not-included-universe-soon/#respond Mon, 23 Jun 2025 17:20:06 +0000 https://www.indie-games.eu/?p=26597 You play as a lone Duplicant (a colonist clone from Oxygen Not Included) who accidentally lands on a strange new world.

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Klei Entertainment, the Vancouver studio behind hits like Don’t Starve, has revealed Away Team. This 2D base-building survival game is set in the same universe as their acclaimed Oxygen Not Included. Announced during Klei Fest 2025, Away Team promises Klei’s signature charm and unforgiving mechanics. No release date is confirmed yet, but the Steam page is now live.

In Away Team, you play as a lone Duplicant (a colonist clone from Oxygen Not Included) who accidentally lands on a strange new world. You must build a base, scavenge resources, and survive a landscape where every tile is simulated in detail. Like Oxygen Not Included, Away Team thrives on dynamic interactions, creating physics-driven chaos. Liquids flow and evaporate, fires spread, and every action demands a careful understanding of thermodynamics.

The game’s side-scrolling view blends exploration with survival crafting as you explore procedurally generated environments. As mentioned, every tile reacts to your actions, creating a world where one mistake can lead to disaster.

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Cozy multiplayer nastavak Gourdlets Together izlazi 2025. godine https://www.indie-games.eu/en/cozy-multiplayer-sequel-gourdlets-together-launches-in-2025/ https://www.indie-games.eu/en/cozy-multiplayer-sequel-gourdlets-together-launches-in-2025/#respond Mon, 23 Jun 2025 16:53:47 +0000 https://www.indie-games.eu/?p=26592 Everything is upgraded with multiplayer, where players can visit friends' islands and build alongside each other.

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Solo developer AuntyGames, with publisher Future Friends Games, announced Gourdlets Together during this month’s Wholesome Direct Showcase. This multiplayer sequel to their beloved cozy sandbox game, Gourdlets, is slated for PC via Steam in 2025, though no release date is confirmed.

In this sequel, you’ll also design your own peaceful island and create a colorful home for the Gourdlet characters. However, this is all upgraded by multiplayer, where players can visit friends’ islands, build side-by-side, and chat.

The game adds a new fishing mechanic, letting you cast lines to catch various fish. You can then spend your earnings on cute accessories, buildings, and decorations, personalizing your island until it feels like home. While Gourdlets Together is a standalone game, it builds on the success of Gourdlets, which has a “Very Positive” 93% rating on Steam from 1,579 reviews.

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Heidi’s Legacy: Mountains Calling omogućuje vam život u Švicarskim Alpama i brigu o kozama https://www.indie-games.eu/en/heidis-legacy-mountains-calling-lets-you-live-in-the-swiss-alps/ https://www.indie-games.eu/en/heidis-legacy-mountains-calling-lets-you-live-in-the-swiss-alps/#respond Mon, 23 Jun 2025 16:35:06 +0000 https://www.indie-games.eu/?p=26588 Each day starts with morning light and your goats, ready for your care.

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Small indie studio Humble Reeds announced Heidi’s Legacy: Mountains Calling, a simulation adventure set in the Swiss Alps. Revealed during the Wholesome Direct showcase this month, this cozy game blends nurturing gameplay with hand-drawn visuals, inspired by the timeless Heidi novels. It’s slated for release on PC via Steam in 2026, though no exact date is confirmed.

In Heidi’s Legacy, you play as Adèle, a young woman leaving city life for the peaceful Swiss Alps, seeking a simpler purpose. Each day starts with morning light and your goats, ready for your care. You’ll guide them through meadows, and in return, their milk and wool become resources for crafting goods like cheese, wool clothing, herbal remedies, and wooden carvings.

These creations can be traded or shared with villagers, strengthening your bonds and helping rebuild their homes and lives. Every choice shapes your relationships and the village’s future, with branching dialogue. Additionally, you’ll forage for herbs and mushrooms and fish in calm waters. As you aid the village, new abilities unlock, making it easier to climb rugged cliffs or leap across gaps, opening up hidden areas.

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