Exploration - IndieGames https://www.indie-games.eu/en All about Indie Games Thu, 26 Jun 2025 12:05:55 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.1 https://www.indie-games.eu/wp-content/uploads/2023/10/cropped-logo-ig-novo3-32x32.png Exploration - IndieGames https://www.indie-games.eu/en 32 32 Misteriozna avantura Pera Coda događa se na ulicama Istanbula, izlazi 2026. godine na Steamu https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/ https://www.indie-games.eu/en/mysterious-adventure-pera-coda-is-set-in-istanbul/#respond Thu, 26 Jun 2025 12:05:55 +0000 https://www.indie-games.eu/?p=26642 You play as Deniz, a lawyer trapped in a place that looks like a purgatory.

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Interesting games have been coming out of Turkey lately, and the recently announced Pera Coda, developed by Leyzio, promises to blend the psychological depth of Disco Elysium, the exploratory nature of Outer Wilds, and the time-based puzzles of 12 Minutes. This isometric adventure is set in a surreal version of Istanbul, specifically in the historic Pera (Beyoğlu) district. The game will be available for PC via Steam in 2026.

You play as Deniz, man trapped in a state between life and death, while simultaneously acts as both judge and accused in a confrontation with his own soul. Pera Coda explores Deniz’s traumatic memories through branching dialogues and layered environmental puzzles. Each time loop in this surreal Istanbul forces you to confront regrets, relationships, and hidden truths, uncovering mysteries that reshape the world around you.

Iconic real-world locations reflect Deniz’s fragmented psyche, merging the city’s East and West, chaos and peace. The gameplay uses intuitive point-and-click mechanics to focus on exploration, dialogue, and choices, rather than combat or item collection.

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Novi kooperativni RPG Farever najavili su developeri Wartalesa i Northgarda https://www.indie-games.eu/en/new-co-op-rpg-farever-announced-by-wartales-and-northgard-devs/ https://www.indie-games.eu/en/new-co-op-rpg-farever-announced-by-wartales-and-northgard-devs/#respond Fri, 20 Jun 2025 11:53:54 +0000 https://www.indie-games.eu/?p=26515 You can assemble a team of friends to fight enemies, clear dungeons, and face dynamic events in the world.

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Shiro Games, the acclaimed developer behind Dune: Spice Wars, Wartales, and Northgard, has announced Farever, online cooperative action RPG which is set to launch on PC via Steam in 2025. Announced during the PC Gaming Show, this high-fantasy adventure invites you to dive into the untamed world of Siagarta.

Whether you play solo or with friends, Farever encourages cooperative play. You can assemble a party to tackle enemies, clear dungeons, and face dynamic world events like Rift Invasions, where hordes of foes test your teamwork. Content scales with group size and roles, ensuring balanced and engaging battles against bosses or invasions.

Farever’s combat is fast and highly customizable, launching with 10 character classes (four in Early Access) across tank, support, and DPS roles. With over 100 weapons, each tied to unique skills, you can create countless personalized builds.

The game also offers non-combat activities. You can take on jobs like blacksmithing or cooking, gathering rare resources across Siagarta to craft powerful gear, accessories, and unique weapons. Exploration is equally rewarding, with platforming challenges, environmental puzzles, and dangerous dungeons scattered across the world.

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Izgradite hodajuće tvrđave i borite se protiv divova u fantastičnom RPG-u Loya https://www.indie-games.eu/en/build-walking-fortresses-in-loya-to-fight-giants-in-a-vast-fantasy-rpg/ https://www.indie-games.eu/en/build-walking-fortresses-in-loya-to-fight-giants-in-a-vast-fantasy-rpg/#respond Fri, 20 Jun 2025 11:28:07 +0000 https://www.indie-games.eu/?p=26510 The open world of this game is filled with diverse biomes, each hiding caves, dungeons, and villages.

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Solo developer Joyen is launching Loya, an ambitious open-world survival RPG, into Early Access on PC via Steam in 2025, while an exact date isn’t confirmed yet. This unique multiplayer game invites you to explore a vast fantasy world, craft huge walking fortresses, and battle towering giant bosses to collect their cores.

You’re summoned to a mysterious world with a huge task: slay colossal giants to get their magical cores. To do this, you can build enormous mobile fortresses with cannons and defensive towers, turning them into walking or even flying war machines. These fortresses need energy cubes to run, which you craft from resources found across the land. Gathering these materials isn’t easy, as enemies fiercely guard them, forcing you into strategic fights to power your creations.

The open world of Loya is filled with diverse biomes each hiding caves, dungeons, and villages. You can take your time discovering secrets, fishing, cooking, or tackling quests with randomized rewards. Puzzles are woven into the environment, adding variety and challenging you to think creatively to unlock treasures or progress. For those who love companions, you can capture and mount pets to join your journey.

Loya offers four distinct classes, unlocked at an in-game altar, providing varied playstyles like melee, ranged, or magic. A crafting system with a forge and procedural items lets you create weapons, tools, and structures, while a gem system and talent tree add further customization depth. Additionally, multiplayer supports up to 25 players per server in co-op or private modes.

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The Last Caretaker prati robota koji spašava čovječanstvo, ali to neće biti jednostavan zadatak https://www.indie-games.eu/en/the-last-caretaker-follows-a-robot-saving-humanity-but-it-wont-be-an-easy-task/ https://www.indie-games.eu/en/the-last-caretaker-follows-a-robot-saving-humanity-but-it-wont-be-an-easy-task/#respond Tue, 10 Jun 2025 22:23:27 +0000 https://www.indie-games.eu/?p=26209 The gameplay of this game revolves around four fundamental pillars: connection, exploration, care, and resilience.

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The Last Caretaker mixes and matches various genres, from first-person shooter to survival, while offering action-adventure elements like crafting, exploration, and combat against dangerous machines. Additionally, it features a highly open world where each discovery and upgrade brings you closer to humanity’s rebirth. The game will launch on PC via Steam and Epic Games Store in the summer of 2025.

The trailer, showcased during The MIX Summer Game Showcase, revealed gameplay and a water-covered world where rusted megastructures and forgotten machines hum, lost in time. Your mission is to navigate this vast, uncharted sea, gather resources, and protect warehouses holding the last human embryos. By reactivating complexes and managing incubation systems, you work to send these remnants to the stars to ensure humanity’s rebirth.

The gameplay revolves around four core pillars: connection, exploration, care, and resilience. You’ll collect resources to repair systems, upgrade robotic abilities, and craft tools essential for survival. Additionally, you’ll uncover encrypted recordings and restore dormant terminals to piece together humanity’s story. The trailer also hinted at a final phase: preparing the MOSES rockets for the launch of humanity’s future.

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Sci-fi akcija iz perspektive kukca Infinitesimals izlazi 2026. godine za PC i konzole https://www.indie-games.eu/en/sci-fi-action-from-a-bugs-perspective-infinitesimals-releases-in-2026-for-pc-and-consoles/ https://www.indie-games.eu/en/sci-fi-action-from-a-bugs-perspective-infinitesimals-releases-in-2026-for-pc-and-consoles/#respond Mon, 09 Jun 2025 10:45:27 +0000 https://www.indie-games.eu/?p=26136 You play as the leader of an elite alien ship, stranded on a mysterious planet.

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Debutant Cubit Studios showcased the first trailer for their sci-fi action game Infinitesimals during Summer Game Fest. Published by Epic Games, it will be available on PC via the Epic Games Store, PlayStation 5, and Xbox Series X/S. This ambitious project shrinks you to the size of a bug in a vast, alien world filled with giant obstacles, hostile wildlife, and advanced robotic threats.

In Infinitesimals, you play as the leader of an elite alien ship, stranded on a mysterious planet. Reduced to bug size, you navigate a massive landscape where ordinary plants like mushrooms become significant barriers. Unlike Obsidian’s Grounded, which focuses on surviving against bugs, Infinitesimals introduces a broader range of dangers.

Beyond the local wildlife, you’ll face Hunter Gatherers, enemies dominating the planet. As you search for missing team members and uncover the fate of a lost colony, the game weaves a tale of survival and exploration. Cubit Studios, debuting with this project, draws clear inspiration from sci-fi classics. Additionally, the advanced robotics of an alien civilization add a layer of intrigue; some machines will attack, while others hint at deeper mysteries.

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End of Abyss predstavio je službeni trailer nakon višestrukih najava tijekom ovogodišnjeg Summer Game Festa https://www.indie-games.eu/en/end-of-abyss-revealed-official-trailer-following-multiple-teases-at-summer-game-fest-2025/ https://www.indie-games.eu/en/end-of-abyss-revealed-official-trailer-following-multiple-teases-at-summer-game-fest-2025/#respond Sun, 08 Jun 2025 16:55:05 +0000 https://www.indie-games.eu/?p=26104 Exploration is at the heart of gameplay, and each area offers special challenges and rewards.

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At Summer Game Fest 2025, Section 9 Interactive, a studio founded by veteran developers behind Little Nightmares, Little Nightmares 2, and LittleBigPlanet PS Vita, teamed up with Epic Games to debut their new project, End of Abyss. This sci-fi survival horror game promises a blend of atmospheric exploration and body horror, drawing inspiration from the darker corners of science fiction.

The reveal trailer introduced you to Cel, a young combat technician. Her task is to unravel the mysteries of an underground facility. As Cel navigates this abandoned world, you’ll face monstrous creatures and a haunting environment where nothing is human. Survival demands adaptability, with tense combat and a system for upgrading gear to battle twisted horrors. Much like Little Nightmares, End of Abyss prioritizes exploration, but it sets itself apart with branching pathways and hidden areas that deepen the game’s eerie allure.

End of Abyss stood out during the showcase, grabbing attention with its unique top-down FPS view. This style has drawn comparisons to Playdead’s Inside. It is set to release in 2026 on PC via the Epic Games Store, PlayStation 5, and Xbox Series X/S.

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Cyber-Fantasy Metroidvania SHADE Protocol Revealed New Trailer, Set for 2026 Release https://www.indie-games.eu/en/cyber-fantasy-metroidvania-shade-protocol-reveals-new-trailer/ https://www.indie-games.eu/en/cyber-fantasy-metroidvania-shade-protocol-reveals-new-trailer/#respond Tue, 03 Jun 2025 15:09:34 +0000 https://www.indie-games.eu/?p=25819 A rogue AI force is pushing the world towards total destruction, and you're the key to stopping it.

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SHADE Protocol, debut title from North American indie studio Little Legendary, is set to hit PC via Steam in 2026. This isn’t just another game; it’s a collision of music, code, and intense combat, promising something completely different. Revealed with a new trailer, this 2D cyber-fantasy Metroidvania throws you into a world of exploration and high-speed battles.

In SHADE Protocol, a rogue AI force is pushing the world towards total destruction, and you’re the key to stopping it. You’ll control a woman who can switch between two forms: DAWN and SHADE. Each form completely changes your combat style and abilities. Imagine DAWN as quick and agile, perfect for precise attacks, while SHADE unleashes raw, destructive power.

Your weapons, called Instruments, are anything but ordinary – every weapon is tied to a musical theme, making every fight feel like a symphony. The Protocols system is a true game-changer, letting you completely recode your playstyle and even enemies. You can combine specialized code fragments to tweak your attacks, defenses, or abilities, while also being able to hack foes to alter their behavior.

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[PREVIEW] Hell is Us impresivan je RPG otvorenog svijeta koji ima potencijal postati nešto veliko https://www.indie-games.eu/en/hell-is-us-is-an-impressive-open-world-rpg-preview/ https://www.indie-games.eu/en/hell-is-us-is-an-impressive-open-world-rpg-preview/#respond Mon, 02 Jun 2025 20:04:41 +0000 https://www.indie-games.eu/?p=25849 A demo version of this game was recently released, so now everyone can immerse themselves in its world.

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Nacon has decided to mix game genres this year, and Hell is Us has remained a big question mark since its reveal in 2022. Despite several delays, it was showcased again at Sony’s State of Play last year and at this year’s Nacon Connect. We finally have a release date: September 4 for PlayStation 5, PC, and Xbox Series X/S.

A demo was recently released, letting everyone dive into its world. This action-adventure with RPG and soulslike elements has you exploring the war-torn, semi-open world of Hadea. You play as Rémi, a UN peacekeeper, seeking answers about his past amid a civil war and a mysterious calamity that spawned supernatural creatures called Hollow Walkers.

You have great freedom in exploring the world

Right from the start, Hell is Us captivates with its stunning visuals, dark atmosphere, well-crafted characters, cinematic cutscenes, and a dynamic, minimalist UI that appears during combat. However, like many games built in Unreal Engine 5, it faces optimization issues. Slowdowns with multiple characters on screen and odd lighting moments are present. If you don’t have a powerful PC, expect some performance hiccups.

The developers promise that Hell is Us has no maps, indicators, or linear guidelines, giving you the freedom to choose your path and interactions. The demo effectively showcases this. Exploration is crucial, as you must gather resources for healing, stamina, drone use, or materials dropped by defeated enemies. The game is filled with secrets, hidden consumables, and puzzles that unlock secret rooms and more. While you follow the main story, the game only provides hints about what to do, not how to do it.

Conversations with characters are vital, revealing world details and mission clues. For example, early on, you’ll talk to a grandfather who shares how to find a military vehicle for map travel. Listening carefully is key, as characters’ words guide tasks like following a bell’s sound to avoid getting lost. This is just a taste of the demo, and we believe the full game will offer even more to explore.

Combat is deliberate and demands precision

When it comes to combat, it’s thoughtful but doesn’t bring anything spectacularly new. It requires precise strikes and revolves around stamina, which limits your actions through an exhaustion mechanic. In this state, you lose health and deal weaker attacks. Light and heavy attacks, blocking, dodging, perfect blocks, and a soulslike constant healing mechanic are available. It feels fairly fluid for the player, but not for enemies. There are many types of foes: smaller enemies you can quickly defeat, larger monsters, and unique enemies that are interconnected and attack from multiple directions. You must defeat one to make another vulnerable, as they’re otherwise invincible.

The issue is that enemy AI is quite weak. They’ll stare at you until you approach, get stuck on obstacles, or simply not move, only reacting when you’re close. Fortunately, the demo lets you adjust enemy difficulty, choosing between more aggressive or resilient foes, giving you options.

Additionally, the hitbox can feel odd, enemies may attack without hitting you despite being right in front of you. Rémi’s primary weapon is a glowing sword, with secondary weapons like axes available. The drone serves as a tactical tool, activated to distract enemies or interact with the environment, such as lighting your path or reading unfamiliar languages.

An ambitious project with the potential to become something great

Weapons in the game have levels and can be upgraded with various modifiers. Your inventory can fill up with items you might need later, and they’re easy to find. The only issue is that when inspecting an item in detail, you can’t equip it directly, you have to navigate through multiple menus. For the best impression of the game, we recommend trying the demo yourself. It lasts about an hour and a half if you explore every corner.

Personally, the combat in Hell is Us wasn’t overly demanding; it might even be too forgiving, as you can block almost everything and have multiple ways to defeat several enemies at once. On the other hand, Hell is Us is a truly ambitious action-adventure game that stands out for its exploration without much hand-holding. Puzzles and secret rooms aren’t hard to find—you just need to look around a bit more carefully. The graphics are undeniably top-notch, but if optimization isn’t improved, there will be issues. It’s hard to predict how well everything will work in the full game, and we’re yet to see how long a playthrough will take.

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[PREVIEW] Danchi Days – Cute slice-of-life adventure game https://www.indie-games.eu/en/danchi-days-cute-cozy-adventure-preview/ https://www.indie-games.eu/en/danchi-days-cute-cozy-adventure-preview/#respond Mon, 02 Jun 2025 15:37:44 +0000 https://www.indie-games.eu/?p=25830 Its charming visuals will likely draw you in, but the real question is, will it hold your attention?

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Danchi Days is a cozy slice-of-life game described as a “Summer Neighborvania Adventure”, in which you play as Hoshino, a 12-year-old girl who moves into a Japanese danchi (housing complex). Her goal is to revive its dormant summer festival by inviting 100 residents. Inspired by GBA-era games like Hamtaro and EarthBound, it combines pixel-art exploration, mini-games, and a Y2K-inspired internet system. Danchi Days delves into themes of community, nostalgia, and aging, including a touching narrative about dementia.

If you’re not a fan of slow-paced games, Danchi Days might test your patience. However, it’s a smaller, less overwhelming experience. It remains simple, focusing on exploration, interactions, and meeting many people in one city. Perhaps the biggest highlight is the Sensing ability and the NeighborNet (a retro internet system) to help you meet residents’ and uncover their problems. Its charming visuals will likely draw you in, but the real question is, will it hold your attention?

The demo provides plenty of content to explore and try out

The demo was surprisingly well-crafted, guiding you through the game with a tutorial and a full day where you meet the first 10 neighbors. Puzzles aren’t too difficult; they usually involve information you gather from interactions or searching the in-game internet. For example, you might learn how to create a puddle or use a “muddle ball” to stop wasps. The game presents solutions subtly, so you’ll rarely get stuck, as the answer is always within reach.

Danchi Days features two key mechanics for Hoshino’s exploration. The “looking” mechanic allows her to observe everyday details, objects, and living things like puddles, buildings, items, and people. On the other hand, the “sensing” ability lets you interact with designated objects to collect five stars, which then starts a mini-game. These mini-games are crucial for progression. There are many to discover, for example, one involves collecting water droplets by shaking baskets. You’ll need to manage your stamina and reach 100% focus to complete the game successfully.

The story in Danchi Days is a mix of linear and non-linear. You get to choose which residents to invite first, but the game’s hint system will occasionally guide you toward what’s important for the main story. While the demo didn’t offer a full map, progression will likely involve unlocking new zones or festival features. The computer mechanics were easy to use as well; you can check mail, search keywords, and store various items in your inventory. Most things you find on your journey can be used later, and every mechanic is connected with one another.

Packed with potential – a hidden gem?

Danchi Days is enjoyable, and I didn’t encounter major issues playing it. However, it’s not ideal for faster readers. If you try to skip dialogue, it instantly moves to the next line, meaning you can’t load an entire text box with one click; you have to wait for it to finish. The world does feel a bit empty, despite the game indicating the city is “dying”. I wished for more interactive objects beyond those focused solely on the story.

My favorite part is how unique each resident is, with distinct personalities and problems you can help them solve. For example, you can explore residents’ pasts to understand their stories, like with old grandpa Pete, who is a friend of your grandma. I also loved the occasional pixelated picture snippets that act as charming cut-scenes, like Hoshino with her grandma and her friend Rio. Additionally, everything in the game has its own voice, which truly adds to the overall experience.

It truly feels like you’re playing a GBA game, with its distinct square play area and background color. I’m excited to see its full potential. It’s cute, fun, and could easily become a hidden gem many players usually miss. Cozy gamers especially will find a lot to love in this title.

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Horor igra Lighthouse predstavila je jedinstvene svjetlosne i puzzle mehanike u novom traileru https://www.indie-games.eu/en/lighthouse-is-a-horror-game-with-unique-light-and-puzzle-mechanics/ https://www.indie-games.eu/en/lighthouse-is-a-horror-game-with-unique-light-and-puzzle-mechanics/#respond Mon, 26 May 2025 19:53:26 +0000 https://www.indie-games.eu/?p=25069 Zamislite da se budite kao dijete u jezivom, izoliranom samostanu, s rukom koja pulsira od čudnog parazita koji svijetli u mraku.

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Imagine waking up as a kid in a creepy, isolated monastery, your arm pulsing with a weird parasite that glows in the dark. That’s the unsettling premise of Lighthouse, a new horror adventure game that combines spooky exploration and puzzles. This isn’t your typical jump-scare title; it’s a journey where a child’s innocence faces against the warped fanaticism of adults who’ve completely lost their way in the shadows.

The monastery around you is a maze of oppressive corridors and eerie silence, broken only by the skittering of unseen monsters. That glowing parasite in your arm? It’s your lifeline, casting a faint light that’s both a guide and a shield in this world. Your mission is to dodge the creatures, crack puzzles, and piece together the monastery’s dark secrets to find a way home.

The game’s atmosphere is heavy, almost suffocating, but it’s the light-based puzzles that really steal the show. You’ll use the parasite’s glow to unlock new areas, with each puzzle feeling like a small victory against the darkness. As you push deeper, the parasite starts to change, messing with how you interact with the world in various ways.

Set to release on PC via Steam, Lighthouse doesn’t have a release date yet, but it’s already shaping up to be a must-play for horror fans.

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